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Re: Capital Ships for Jumpgate Evolution
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In laymen's terms, what I'm referring to is the concept that, in a given situation, Pilot A, flying a Nix, has an even chance against Pilot B, flying a Phoon. He doesn't react by saying "Oh, he's in a Phoon, I need to change ships to stand a chance of killing him". Your interpretation is virtually the exact opposite, making a pilots ship more important than how he flies it, which just kills the concept of skill-based combat altogether. Quote:
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Re: Capital Ships for Jumpgate Evolution
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I dont see where you got the idea that a cap ship would be overpowering to a fighter.. quite the opposite really. Cap ships fight other cap ships, bombers can kill cap ships and fighters protect cap ships from the bombers... how in the world do you get a cap ship is so overpowered against a fighter? The scenario I described above requires teamwork and people working together for both sides. I dont see how this is bad for the game? Quote:
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Re: Capital Ships for Jumpgate Evolution
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Does every fight have to result in someone getting blown up? Quote:
Your argument is inherantly flawed for that reason... Quote:
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Last I heard, theres nothing set in stone for Jumpgate's endgame. |
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Re: Capital Ships for Jumpgate Evolution
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![]() Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
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Re: Capital Ships for Jumpgate Evolution
Nanaki, you are obviously heavily invested in the Capital Ship concept and I applaud that. As Alphabet points out, anything going into Jumpgate Evolution will (hopefully) be heavily tested.
I personally see Capital ships only as carriers (to avoid all balancing issues) who's job is to move large numbers of single pilot ships long distances quickly to a set location and to support them until the issue is settled. I also see them as such a unique resource that they should only be factional operated, not personal or even squad. Built by FMs and used only after heavy RP by the Factions. I still like them as a new and updated version of WOW that was so popular. Injustice does not seem to believe Capital Ships bring anything worthwhile to the game and he may well be right. How they'll actually be used or if they even appear in the game are all still to be decided. So no one should get locked into a position or take any of it too personally. We all are waiting to see if Scorch or anyone else with the power to make decisions is going to give the player-base direction as to what will or will not be in the game. |
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Re: Capital Ships for Jumpgate Evolution
It would probably be best if we all backed off, took a deep breath, and looked at this objectively instead of throwing rhetoric and assumptions. Listing concerns is a good thing, but I think the suggestion should be given a chance to address the concerns before throwing out the idea entirely, as some are advocating.
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Pilot Name: daslog
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Re: Capital Ships for Jumpgate Evolution
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Re: Capital Ships for Jumpgate Evolution
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