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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Capturable Stations
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The others I will have to think about as sadly most stuff will have to factor in for the exploiter types. What we have to remember as well is there is PvP (players killing players because they can) and RP PvP (Players killing players because they have too). |
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 331
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Re: Capturable Stations
In this case, I think it's ok to make the haulers shootable, as long as the capturable stations are in unreg. When the hauler is choosing to take the risk, it's ok (in my opinion).
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Last edited by daslog; 08-22-2007 at 11:54 AM.. Reason: cause I'm an idiot |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Capturable Stations
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Im sure OV would be very prominent with this type of situation. Saying that, you would have to limit the amount of stations this is available at because we (OV) cant be everywhere all the time. How about a percentage of the tax paid at the stations for a bonus, so if its a useless station the payout is minimal. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
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Re: Capturable Stations
[quote=Ambrosius;20149]Awesome idea, but you would then have to make such haulers "shootable" -- which does not play that well with many.
quote] Easiest thing in the world. Make it a MT procurment mission! Mission would not be available to civ haulers. Don't know how well that would play with everyone, but it would play just fine with Wild_Bill. I agree with all the other suggestions Scorch, although like daslog, I'm not much of a RP guy and as Ambrosius suggests, story arc shouldn't exceed a month, six weeks at most. Even FMs need a definite start and finish. |
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Re: Capturable Stations
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All in all some great ideas IMO. Can't wait to see what gets in. EDIT: Had a follow-up idea. How about Outposts that could be between the faction space in a new, expanded, unreg zone. No more quick jumps between factions without having to go through unreg. You want to go from Solrain to Octavia, you gotta go through unreg and past the outposts. The danger is who currently owns the Outpost?!?!? And how many pirates am I likely to encounter. |
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Last edited by dahalb; 08-23-2007 at 01:15 AM.. Reason: One more thought: |
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