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About This Page About This Page: This is a discussion on Charged Weapons a.k.a Replace the Thief within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I assume everyone remembers that one weapon in the FPS genre that continuously charges up the longer you hold down the left mouse button? I'd like to see something
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Old 08-03-2007, 11:17 AM   #1 (permalink)
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Charged Weapons a.k.a Replace the Thief

I assume everyone remembers that one weapon in the FPS genre that continuously charges up the longer you hold down the left mouse button? I'd like to see something along those lines in Jumpgate Evolution (possibly a good implimentation for the sniper rifle concept some of you guys have been asking for). It'd make a great replacement for the Thief, a weapon that we all thought looked good on paper, and discovered was complete crap when we tried it out. It would also serve as an incentive for ships to carry bigger, heavier capacitors.
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Old 08-03-2007, 11:53 AM   #2 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

Eh...

Long refire weapons have really big advantages already. See ions, IJs, and Mortars, in that order.
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Old 08-03-2007, 12:15 PM   #3 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

What does that thief do, anyway? 5 years of flying, never did get around to figuring it out.

I kind of like the idea of a weapon where you could strategicly choose between a short rapid fire and big, slow fire.. all depending on when I depress and eventually release the trigger. Probably wouldn't be popular in PvP, unless it was made powerful enough to beat up the other guns, at which point it would probably be a balance thing.

But for a ship that doesn't fire often, like a miner, it might be perfect. ... watch the flux come in from 20K out, building a massive charge the whole time.. aim carefully, and .. boom.. heh
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Old 08-03-2007, 12:37 PM   #4 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

....*looks wistful*....a kick ass plasma fired like the primary weapon in R-type...

Nova mk II
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Old 08-03-2007, 01:01 PM   #5 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

*drools*
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Old 08-03-2007, 02:53 PM   #6 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

mmmmmmmmmm Fusion its whats for dinner.

(Anyone that played Descent back in the 90s competitively knows that phrase )
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Old 08-03-2007, 05:05 PM   #7 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

hah yeah, as I was reading this thread I thought of the fusion cannon in Descent also. =)

I vote yes... it'd give another weapon for us to utilize.

The weapon would have to have slightly more damage per second potentially when fully charged then a Injustice, since it'd take more skill to operate. Assuming it's size 2.
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Old 08-06-2007, 08:56 AM   #8 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

Meh, size 2, size 3. It would make sense to pair them up, after all. And just to clarify, the charge wouldn't build up by some exponential rate, it would simply drain the capacitor dry of energy when fully charged, and the drain would be a constant factor (meaning draining an alembic would take significantly longer than, say, a spore). The advantage of carrying a heavier, more powerful capacitor would be simply more energy to put into a single shot.
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Old 08-06-2007, 09:04 AM   #9 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

Didn’t the thief have some sort of gravitational or displacement properties, I was a round before they got banned by TRI but they didn’t do much or maybe I wasn’t using them right.

But I like the Idea of a BFG.
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Old 08-06-2007, 12:11 PM   #10 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

The Thief was essentially just a beefed up mining laser. It had 1k range and (according to the TRI infobase) was capable of something like 10k dps. The reality of it was that because the range was so short, no one could keep them on target long enough to cause any damage. Partly because of how ships moved in the game (imagine keeping a ffing, circle fighting nix or phoon dead center in your HUD for 3 seconds), and partly because of the deflection angle of the guns on most ships.
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Old 08-06-2007, 01:10 PM   #11 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

Thief would make an excellent anti freighter weapon if tweaked.
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Old 08-06-2007, 01:35 PM   #12 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

Isn't the Thief what Gobbles used in the Wyvern? I know I took horrible damage in my HM when he got in close to me.

As to the other weapon idea, I like it. Then again, I like most weapons.
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Old 08-06-2007, 10:43 PM   #13 (permalink)
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Re: Charged Weapons a.k.a Replace the Thief

Quote:
Originally Posted by Injustice