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About This Page About This Page: This is a discussion on Core Sectors within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Stay on topic please guys.
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Old 09-01-2007, 07:21 PM   #16 (permalink)
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Re: Core Sectors

Stay on topic please guys.
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Old 09-01-2007, 08:25 PM   #17 (permalink)
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Re: Core Sectors

Oct Core should be like a freakin' Death Star (That's no moon!) -- and it probably SHOULD have some AI turrets that track you (but don't necessarily shoot) as you dock.

Sol Core should be a gleaming, Star-Trek-esque monolithic space station painted white with lots or window ports, blinking lights and such.

Stations should have moving trams, turbolifts and perhaps even wee little people working on them.
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Old 09-02-2007, 02:50 AM   #18 (permalink)
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Re: Core Sectors

I always felt that the corporations should have their headquarters in the Core sectors as well. Perhaps with their own missions and such and some "special" equipment for those with enough fame/notoriety/PR or whatever.
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Old 09-02-2007, 08:53 PM   #19 (permalink)
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Re: Core Sectors

I like Ambro's concept the best for Oct Core. "We are Warriors" is the theme. Weapons emporiums, brothels, second-hand stores (everyone is down on their luck from time to time). It shouldn't be drab, run-down or archtypical Redneck but it should shout "War is our business". Slim you have a good vision of it too, with all the tribal banners etc.

With all the Roman hints/tips etc I can also see something in Roman Empire chic. You want it to say "Empire" as well as "Warrior".

The stuff on Sol Core sounds about right.

Quant Core should also have temples etc. to go with the asteroid architecture. They are the religious fanatics after all. Perhaps something along the lines of Constanople, Jerusleum or Mecca? Religious Warriors and fanatics. There should also be something of the down-trodden/beggars/souks and bazzars to it as well.
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Old 09-04-2007, 06:01 PM   #20 (permalink)
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Re: Core Sectors

Passage 4.5990 from "TRI Privateer Travel, a Guide of Stations in TRI Space"

Octavian Core Station aka ‘Consul's Fortress’: An alpha class station named after the First Prefect and Consul to the Greater Emperor. ‘Oct Core’ oversees the main control of Empire shipping and serves as a focal point for all Octavian commerce. The station is big, VERY BIG. Not sleek at all, more like a floating brick and just about as rough around the edges. However, there is a sort of lost grandeur about the station, with intricate 'carvings', well placed hero busts, and the ominous glow of red track lighting around the station. The station armor has visible weapon damage, and every nook and cranny seems to be filled with defensive turrets. AI class drones constantly patrol around the station and gates in sectors unlike other faction core space. Slow moving wreckage dots the sector so that even the most experienced hauler has a dicey run when setting up a docking run. The station is an expression of a forgotten power...or slumbering giant depending on your opinion....
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Old 09-05-2007, 02:14 PM   #21 (permalink)
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Re: Core Sectors

Once again, Karash succeeds in making lemonade out of putrid Octavian lemons.
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Old 09-08-2007, 01:44 AM   #22 (permalink)
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Re: Core Sectors

I take it all those talking about how Sol Core shoul dlook havent seen this ?

http://img166.imageshack.us/img166/8...lcore02wq4.jpg
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Old 09-08-2007, 01:51 AM   #23 (permalink)
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Re: Core Sectors

Quote:
and it's so good the art team is talking about going back and redoing already-complete models to keep them on par with the quality.
@Lordo: The above quote is from Istvan on the Announcements. This could mean (note.. could) that they may be reviewing any existing modelled asset that shows on those screenshots so far released... it would be awesome if it meant that.

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Old 09-08-2007, 09:24 AM   #24 (permalink)
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Re: Core Sectors

Quote:
Originally Posted by Lordopic View Post
I take it all those talking about how Sol Core shoul dlook havent seen this ?

http://img166.imageshack.us/img166/8...lcore02wq4.jpg
That means nothing at this stage of the game. If they do release with Sol Core looking like that then it would be kind of pathetic IMO.
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Old 09-08-2007, 02:17 PM   #25 (permalink)
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Re: Core Sectors

Quote:
Originally Posted by Jump View Post
That means nothing at this stage of the game. If they do release with Sol Core looking like that then it would be kind of pathetic IMO.
lol nothing posted here means sweet fanny Annie at this stage of the game, bar a few slips from GM_S, I was just pointing it out as a reference, not preaching it as gospel
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Old 09-08-2007, 03:42 PM   #26 (permalink)
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Re: Core Sectors

Quote:
Originally Posted by Jump View Post
That means nothing at this stage of the game. If they do release with Sol Core looking like that then it would be kind of pathetic IMO.
Maybe we should wait until we see the actual ingame Quant core before we dismiss Sol core as being pathetic compared.

Infact at this stage I would love to see ingame object screen shots compared to their concept art pictures.
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Old 09-08-2007, 10:26 PM   #27 (permalink)
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Re: Core Sectors

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Originally Posted by dailatron View Post
Maybe we should wait until we see the actual ingame Quant core before we dismiss Sol core as being pathetic compared.
Oh ok, I'll just shut the site down then. Call me when the game is released. lol j/k

This is a discussion forum, that's what we do, discuss stuff. So no, I don't think we should wait to discuss what we see and are told so far. Nor do I think speculation or presenting our ideas and opinions is something to shy away from. I'll play the game no matter what but I still have things I would like to see.
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