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Cadet
Pilot Name: -Gent30-
Joystick: Cyborg EVO
Join Date: Jun 2005
Location: France
Posts: 61
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Re: Core Sectors
Along with the lines of a battle station pieced together from junk and full of weapon shops and industries, I think Oct Core should at least be eminating a hell of a lot of stinky pollution.
Sol Core should look smooth, a rich society makes really top quality highly polished tech buildings. A Las Vegas kinda place would look a bit silly, gambling should be a crime in sol as a trading nation. Although would be cool to have some place Unreg like Las Vegas, big bucks could be made, at the risk of being raped by rebels, hehe. I concur with the Temples needed at Quant, I love the QC concept art, its pretty in the contrast from tech and roids, just a bit too rugged and unbalanced for such a "superior" faction. ![]() |
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Re: Core Sectors
I dont mind the screenie but i think Sol Core should be a bit more substantial and special. It could be good as a forward oupost or some such.
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__________________
"A probable impossibility is preferable to a improbable possibility" -Aristotle "Easy to learn, Hard to master" - Unknown |
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Re: Core Sectors
Leave it to Karash to paste a paragraph from an RP story in a thread about how the stations should look. IMO the looks for the three (assuming it's three, since we really don't know for sure yet) core stations can be sumed up in a single word for each:
Oct Core - Monolithic Sol Core - Futuristic Quant Core - Majestic |
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