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Dear Jumpgate Evolution Dev Team
Dear Jumpgate Evolution Dev Team,
You may be encouraged to add more sectors to accommodate the huge new number of players you expect. Good, do that. But do me a favor. If you add say, 200 more sectors, once they are finished, hide 60% of them. Turn their jumpgates into anomalies. Then, over the course of the next 6-9 months after release let the players actions and mission choices determine which sectors get uncovered first. Make it so that player actions expand and change the universe. In 9 months, we'll have the map you've designed for us. During that 9 months, we'll have heretofore unheard of game experience that will stick with new players as well as old for a long time. Imagine the player thrill in being part of the scanning team that confirmed anomaly 847-B was suitable to become a jumpgate and eventually that leads to a new sector to explore. Best Regards, The guy who flies the GrimGriz account |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Dear Jumpgate Evolution Dev Team
I'll up the ante. Make it where when you first launch, your Map only shows a few local sectors, not the whole known galaxy (in deference to GG's idea) or even all of your own faction space. As you travel to new areas, or buy maps or even find DSSs that contain pieces of older maps (finally a REASON to do something with a DSS besides sell it at station prices) the info that will show the expanded area shown on your MAP.
As you may have noticed from other posts, I'm strongly in favor of more sectors and new material. Hiding some of it at the start is a good idea in my mind. |
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Re: Dear Jumpgate Evolution Dev Team
Why would they do that when they can just as easily add new ones to find if the game is successful?
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Re: Dear Jumpgate Evolution Dev Team
I like both, GG's and WB's, ideas. Exploring every sector brings something new. And unknown makes you wanna go there.
![]() @Jump Jumpgate Evolution should be a new game, not an old one. I do not know how feasible it might be, but why not connect every sector? Specifiy a set distance from the jumpgates to belong to that sector, but you can move between sectors as you get close to that distance. Scorch did mention about "alternative" to jumpgates. Hyper drive that was promised in EP2? Anyway, that way jumpgates would be only shortcuts. And you could still use the other alternative to zip around sector and between them. |
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Re: Dear Jumpgate Evolution Dev Team
Quote:
Seems like a solid concept to me, but to each his own. |
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Re: Dear Jumpgate Evolution Dev Team
You're missing the whole point. 6 months down the road they can just add new ones into the code for us to find. there is absolutely no point in hiding anything they have when they can easily add new ones.
@Radi I have no idea what you are referring to. You guys need to get over the past and realize this is a whole new game built on whole new tech that is not going to have many of the issues that plagued the past. |
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Re: Dear Jumpgate Evolution Dev Team
You must be privy to information we are not if you know how easy or difficult it is for them to add new sectors to the game. As I'm not privy to any such information, I'm forced to suspect that the common situation of "adding stuff takes time" is going to apply. Is there something you would like to share?
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Re: Dear Jumpgate Evolution Dev Team
Scorch has already stated that whatever is not ready at release can wait for an update. They have no publisher so there are no milestones to meat which cause so many problems in games. And no, I'm not privy to info, I can just read what they say.
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