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About This Page About This Page: This is a discussion on Emma: The Legend Must Live on in jge within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Hmmm, a black roid..high CARBON content..that'll do it..
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Old 10-30-2007, 03:12 PM   #61 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

Hmmm, a black roid..high CARBON content..that'll do it..
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Old 11-01-2007, 09:39 AM   #62 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

moving/removing is a mistake of epic proportions.

that roid........wow what can i say, she cost me alot.
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Old 11-01-2007, 04:19 PM   #63 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

We will find some way to keep the spirit of Emma alive in Jumpgate Evolution.
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Old 11-01-2007, 04:34 PM   #64 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

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Originally Posted by Scorch View Post
We will find some way to keep the spirit of Emma alive in Jumpgate Evolution.
YAY, n00b killing invisible death roid for the win!
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Old 11-03-2007, 01:18 AM   #65 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

Before I begin, Jump, I am NOT the guy at that site that says Emma was never moved.

However, I fail to see where she was moved at all. When I first joined beta in 2000, I was warned by my squadmates that joined at the same time as me (but had faster downloads) about that 'damned roid'. So, I kept an eye out, and saw her.

Quickly I ran some tests to see at what orientation I could put my ship from the getgo to avoid her, albeit a small shave on the side, without having to alter my course at all. After a several tries I got a handle on two ship orientations, one for each direction, and I never hit Emma....and I didn't have to change course.

Well, I never hit Emma during regular flights through the sector, but I did smack her really hard one day while I was fighting a sentient squid. I was in an Oct Scout...so I didn't really have the greatest turning speed, and eventually, after a gripping circle dance, the sentient led me right into her. I guess you could say that the sent led the pig to the slaughter...

What really threw me for a loop was when they increased the view distance. At that point I thought that she might have been moved, but I figured that it just 'seemed' that way since you could now actually see her and your target gate all the way across the sector. After I attempted my old flight path, nothing appeared to have changed.

Perhaps I'm wrong, but I just don't see it.
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Old 11-03-2007, 02:02 AM   #66 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

You're not wrong. She lost her teeth with the view distance thing, but she didn't stick out like a sore thumb until the asteroid graphix 'update'
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Old 11-03-2007, 08:52 AM   #67 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

Some people remember some don't. It's too bad the old content on the JOSSH forums got wiped by THEMIS.
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Old 11-04-2007, 09:04 PM   #68 (permalink)
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Re: Emma

Quote:
Originally Posted by Ambrosius View Post
I always though she would look good with ship parts strewn across her surface.
/agreed

/signed

/signed to make her bigger too.

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Old 11-15-2007, 11:38 AM   #69 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

I miss emma, Ahhhhh the fond memories of throttling from one gate to another, waiting to get to the gate and OHHHHHH SHEEEIIIIIIIIIT! *pop* lol
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Old 11-15-2007, 11:40 AM   #70 (permalink)
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Re: Emma: The Legend Must Live on in Jumpgate Evolution

Yes, it is a humbling moment.
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