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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Faction Missions
I agree with Eraser55 on the FM's. Set amount of time and either your FM succeeds or it fails.
Regarding alphabet's idea on elected players in government positions, I have second thoughts now. While I can see that some players might either have a desire to be in such a position or have such public spirit as to accept being elected to serve the public, I think it is a job better left with a paid GM who hopefully won't have any personal axes to grind. I'm not opposed to player representatives in theory, but we seem to do a pretty fair job of representing ourselves as is on this forum and others. Plenty of evidence here that our voices are heard. |
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Member
Join Date: Jun 2007
Posts: 108
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Re: Faction Missions
I actually like the idea of time limits on FMs, what I didnt like is your original idea that basically was a race to see who got the FM done first. Just setting time limits will actually give a point to disrupting enemy FMs, but also doesnt stop those who want to work on their own FMs from doing so just because another faction is ahead.
That way, we can have one of three outcomes, either one of two factions completes the FM, both complete the FM, or none complete the FM. |
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