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Re: Faction Talents
Quote:
These things help to make your character unique without interfering with Personal pilot skills. It's not magic its just bonus adjustments you recieve based on what you do the most of. |
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Re: Faction Talents
Hmm, this idea has merit. I like it.
It would need to be low key though, and nothing that would hurt ship balance. You could tie this idea in with JGCs current title holder system as well: Exterminator of the void - 5% increase to weapon damage versus flux. Master Veteran and Grand Master Veteran - 1 and 2% increase to XP earned respectively. Transport Specialist - +2PR earned per transport mission. Operations Expert Superior Operations Expert - +1 and +2PR earned per mission. Prifits Expert and Affluent Profits Expert - 1 and 2% increase to credits awarded per unit sold for cargo missions. Munitions Combat Specialist - 2% bonus to weapon damage. Projectile Combat Specialist - 10% bonus to missile damage. Master Warrior - 3 second bonus to flashfire duration. Master Assassin and Grand Master Assassin - 5 and 10% bonus to weapon velocities. Master and Grand Master Bounty Hunter - Recieve bounty messages from beacons regardless of faction, Grand Master sometimes gets messages from unreg sectors. Fatality Expert - 10% bonus to max shield deflection. |
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Re: Faction Talents
In my original post I never intended any 'magic' to creep into Jumpgate... it's absolutely incongruous.
I do think, however, that societal differences, or different mission/career alignments ought to deliver experience bonuses that are not blanket levelling ones. Take the 'Serenity' talent suggestion, for example. Quantar is a religious society and may practise meditation techniques that help them with situational awareness in combat. Since individual players can't necessarily manifest that fact in their piloting a bonus to shield strength or manoeuvrability delivers the effect instead. Above all it must not adversely affect ship balance nor be so ueber as to make a player god-like in any way. |
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Re: Faction Talents
I think this would be good if all factions flew the same ships (unlikely from the screen-shots so far) or if ships of class x (fighter class, hauler class for example) all shared the same stats (pitch/yaw/t2m etc) regardless of faction.
Then the factional RP you choose would have bearing on the ships behaviour/performance rather than the ships b/p having a bearing on the rp you choose. If ships are as different to each other as they are in Jumpgate Classic cross factionally then this would surely just cloud balancing issues further. |
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Member
![]() Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 811
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Faction Talents
Bonuses based on activity in-game would be a good thing. It makes sense that if you do something a lot, you should be better at it than the average Joe Pilot or whatever. Balance issues not withstanding, actual skill is going to make a bigger difference than a +2 this or +3 that. I'm somewhat opposed to things that give an unearned advantage, but if the bonuses were based on what you actually DO in the game, the advantages would be EARNED. I can live with that.
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__________________
Persistence will take you places Brilliance only dreams of |
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Recruit
Pilot Name: Jimac
Joystick: FF2
Join Date: Sep 2006
Location: London UK
Posts: 23
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Re: Faction Talents
This is a skill based game, factional differences are incorporated into the ship design and I'm sorry but increases in performance of guns , engines, etc without explanation is magic.
If there are better engines, PPs out there why are they not being sold to the public/military anyway, arties don't count. I agree that if people concentrate on one aspect of the game they should be more skilled at it, but in a skill based game that happens anyway, look at Algore, Vorlon or McPlowed. PS. It doesnt make sense to me that TRI holds back Technology from its members in a War situation, ie the enforcer. It only increases my natural paranoia. ![]() |
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Re: Faction Talents
i liked vomirs pilots license idea. that's sweet!
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__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
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