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Faction Talents
Bear with me here ‘cos I might be talking out of my ****.
Having read the Fantasy Alignment thread, I idly fell to wondering which factions the character classes in World of Warcraft belonged to. Deciding to divide twelve classes equally I came up with the following: Octavian: Warrior Rogue Shamen Solrain: Mage Warlock Hunter Quantar: Priest Paladin Druid The Quantar alignment was a no-brainer, the others maybe not. However, that’s not my point. This bit of fun made me think further. One of the things that disappointed me most about Jumpgate Classic was that there was so little difference between the factions except for what players brought with roleplay. What with balancing considerations and the fact that any ship could use any equipment that fitted, nothing in a pilot’s equipment ‘toolbox’ reflected the supposed societal differences between the factions. Now, the fact that, say, a Quant can equip an Oct radar is all correct and proper under the auspices of TRI, so it would have to be by some other mechanism that the benefits of a meditative, reflective or fanatical (whichever your PoV) religious background became evident in that same Quant pilot… So, maybe a limited form of talent tree would be a feature that could be of value in Jumpgate Evolution. Nothing on the scale of WoW, nor the skills learning stuff in EVE (I believe… I’ve not played it), but something simple such as, off the top of my head: Octavian: Level 25: Far Sight – 5% increase in weapon range. Lasts 1 hour. 1 hour cooldown. Level 50: Clan Spirit – 5% increase in weapon damage if with another squad member. Passive. Does not stack. Level 70: Honed Reflexes – 2% improvement in manoeuvrability. Passive. Solrain: Level 25: Silver Tongue – 5% reduction in commodity prices at non-Sol stations. Lasts 3 hours. Use once per day. Level 50: Networking – 15% increase in Beacon bonuses. Passive. Level 70: Expert Stowage – 5% reduction in commodity and equipment weight. Passive. Quantar: Level 25: Ore Lore – 5% increase in ore yield. Lasts 1 hour. Use once per day. Level 50: Serenity – 5% increase in shield strength. Lasts 1 hour. 1 hour cooldown, Level 70: Hamalzah’s Wrath – 100% increase in weapon damage. Lasts 15 minutes. 1 hour cooldown. These are based on current faction stereotypes ofc and I haven’t thought these out in depth, nor seriously attempted to balance them. I know other ppl have suggested 'character classes' for ships. Personally, I'd prefer to leave ship specialisations to the individual pilot/mission/squad need, but something like the above could offer a bit of faction variation without being too restrictive. Just wondered if it was a viable idea. Comments? |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 880
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Re: Faction Talents
I kind of like having faction traits, ( like the some of the above and with some thought I could come up with more but have just got COH-OP, so im off to play that ) just not sure how they would be implemented.
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Re: Faction Talents
What is COH-OP?
Company of Heroes: Opposing Fronts ? |
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Last edited by Bingofuel; 09-27-2007 at 11:22 AM. |
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Re: Faction Talents
I would like to see any kind of tallents of any kind implemented in Jumpgate Evolution.
I think everyone should choose a set of proffesions when they create a character. As they advance they get special tallents. I think it would add a bit more depth to the game beyond the personal skills required to pilot, aim and shoot. Players should be able to change proffesions via loosing all advancement and tallents in the proffession that was discarded. It would give the skill stars and glory stars some meaning. Unless something like this was in the initial concept, it would most likely be too late to add it now. |
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Re: Faction Talents
I dont know.. even if it is not as extensive as EVE or WOW.. it is still putting "magic" skills, in a player skill game. And as soon as ND finds out that they can attract fresh meat with these kind of magic skills, they will put more and more "skills" in Jumpgate Evolution, and then we will be left with just another EVE wow copy...
NOOOOOOOOOOOOOOOOOOOOO omg.. i just had a horrible dream.. but hey.. thats my opinion. |
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__________________
Josip Broz Tito |
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Re: Faction Talents
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__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
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Re: Faction Talents
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@Eraser55... You've highlighted a potential problem. We'd have to hope ND kept the player skill at the forefront, but if Jumpgate Evolution is to be other than an online space dogfighting and resource management sim there ought to be some RP differentiation and I can't atm think of other than a societal one by faction if it's not to screw up the other elements. But, as you noted, it's personal opinion. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Faction Talents
There already are factional bonuses.
Sols have +10 speed and cargo Quants have +10 speed and mining Octs have -10 speed and cargo. It couldnt be simpler. Aligning Jumpgate with fantasy games should be a bannable offense. Its sci-fi not fantasy. |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 880
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Re: Faction Talents
Quote:
yes, had probs downloading it last night and had to resize a few partions, but should be good to go this afternoon....er back on topic ![]() |
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Re: Faction Talents
Just to be a pain in the rear, Sci-Fi is fantasy. Its not yet fact so that makes it fiction and fiction = imagination = fantasy.
![]() But i agree. Sci-Fi should be magic free. ![]() |
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__________________
"A probable impossibility is preferable to a improbable possibility" -Aristotle "Easy to learn, Hard to master" - Unknown |
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