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About This Page About This Page: This is a discussion on Faction Talents within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Bear with me here ‘cos I might be talking out of my ****. Having read the Fantasy Alignment thread, I idly fell to wondering which factions the character classes in World
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Old 09-27-2007, 05:33 AM   #1 (permalink)
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Faction Talents

Bear with me here ‘cos I might be talking out of my ****.

Having read the Fantasy Alignment thread, I idly fell to wondering which factions the character classes in World of Warcraft belonged to.

Deciding to divide twelve classes equally I came up with the following:

Octavian:
Warrior
Rogue
Shamen

Solrain:
Mage
Warlock
Hunter

Quantar:
Priest
Paladin
Druid

The Quantar alignment was a no-brainer, the others maybe not. However, that’s not my point.

This bit of fun made me think further. One of the things that disappointed me most about Jumpgate Classic was that there was so little difference between the factions except for what players brought with roleplay. What with balancing considerations and the fact that any ship could use any equipment that fitted, nothing in a pilot’s equipment ‘toolbox’ reflected the supposed societal differences between the factions.

Now, the fact that, say, a Quant can equip an Oct radar is all correct and proper under the auspices of TRI, so it would have to be by some other mechanism that the benefits of a meditative, reflective or fanatical (whichever your PoV) religious background became evident in that same Quant pilot…

So, maybe a limited form of talent tree would be a feature that could be of value in Jumpgate Evolution. Nothing on the scale of WoW, nor the skills learning stuff in EVE (I believe… I’ve not played it), but something simple such as, off the top of my head:

Octavian:
Level 25: Far Sight – 5% increase in weapon range. Lasts 1 hour. 1 hour cooldown.
Level 50: Clan Spirit – 5% increase in weapon damage if with another squad member. Passive. Does not stack.
Level 70: Honed Reflexes – 2% improvement in manoeuvrability. Passive.

Solrain:
Level 25: Silver Tongue – 5% reduction in commodity prices at non-Sol stations. Lasts 3 hours. Use once per day.
Level 50: Networking – 15% increase in Beacon bonuses. Passive.
Level 70: Expert Stowage – 5% reduction in commodity and equipment weight. Passive.

Quantar:
Level 25: Ore Lore – 5% increase in ore yield. Lasts 1 hour. Use once per day.
Level 50: Serenity – 5% increase in shield strength. Lasts 1 hour. 1 hour cooldown,
Level 70: Hamalzah’s Wrath – 100% increase in weapon damage. Lasts 15 minutes. 1 hour cooldown.

These are based on current faction stereotypes ofc and I haven’t thought these out in depth, nor seriously attempted to balance them.

I know other ppl have suggested 'character classes' for ships. Personally, I'd prefer to leave ship specialisations to the individual pilot/mission/squad need, but something like the above could offer a bit of faction variation without being too restrictive. Just wondered if it was a viable idea.

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Old 09-27-2007, 07:39 AM   #2 (permalink)
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Re: Faction Talents

You aligned pallys with quantar, therefor, your entire post is invalid.
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Old 09-27-2007, 10:02 AM   #3 (permalink)
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Re: Faction Talents

I kind of like having faction traits, ( like the some of the above and with some thought I could come up with more but have just got COH-OP, so im off to play that ) just not sure how they would be implemented.
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Old 09-27-2007, 11:05 AM   #4 (permalink)
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Re: Faction Talents

What is COH-OP?
Company of Heroes: Opposing Fronts ?

Last edited by Bingofuel; 09-27-2007 at 11:22 AM.
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Old 09-27-2007, 11:20 AM   #5 (permalink)
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Re: Faction Talents

I would like to see any kind of tallents of any kind implemented in Jumpgate Evolution.

I think everyone should choose a set of proffesions when they create a character. As they advance they get special tallents. I think it would add a bit more depth to the game beyond the personal skills required to pilot, aim and shoot. Players should be able to change proffesions via loosing all advancement and tallents in the proffession that was discarded.

It would give the skill stars and glory stars some meaning.

Unless something like this was in the initial concept, it would most likely be too late to add it now.
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Old 09-27-2007, 03:27 PM   #6 (permalink)
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Re: Faction Talents

I dont know.. even if it is not as extensive as EVE or WOW.. it is still putting "magic" skills, in a player skill game. And as soon as ND finds out that they can attract fresh meat with these kind of magic skills, they will put more and more "skills" in Jumpgate Evolution, and then we will be left with just another EVE wow copy...


NOOOOOOOOOOOOOOOOOOOOO omg.. i just had a horrible dream..

but hey.. thats my opinion.
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Old 09-27-2007, 03:48 PM   #7 (permalink)
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Re: Faction Talents

Quote:
Originally Posted by Eraser55 View Post
I dont know.. even if it is not as extensive as EVE or WOW.. it is still putting "magic" skills, in a player skill game. And as soon as ND finds out that they can attract fresh meat with these kind of magic skills, they will put more and more "skills" in Jumpgate Evolution, and then we will be left with just another EVE wow copy...


NOOOOOOOOOOOOOOOOOOOOO omg.. i just had a horrible dream..

but hey.. thats my opinion.
World of Evegate: Evolution?
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Old 09-27-2007, 04:28 PM   #8 (permalink)
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Re: Faction Talents

Quote:
Originally Posted by Injustice View Post
You aligned pallys with quantar, therefor, your entire post is invalid.
Well, I had to put the bubbly bastards somewhere, what do you suggest?!

@Eraser55... You've highlighted a potential problem. We'd have to hope ND kept the player skill at the forefront, but if Jumpgate Evolution is to be other than an online space dogfighting and resource management sim there ought to be some RP differentiation and I can't atm think of other than a societal one by faction if it's not to screw up the other elements.

But, as you noted, it's personal opinion.
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Old 09-27-2007, 04:50 PM   #9 (permalink)
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Re: Faction Talents

Quote:
Originally Posted by Aelgas View Post
Well, I had to put the bubbly bastards somewhere, what do you suggest?!
Anything but Quantar. Solrain maybe, but not Quantar.
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Old 09-28-2007, 01:40 AM   #10 (permalink)
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Re: Faction Talents

There already are factional bonuses.

Sols have +10 speed and cargo
Quants have +10 speed and mining
Octs have -10 speed and cargo.

It couldnt be simpler. Aligning Jumpgate with fantasy games should be a bannable offense. Its sci-fi not fantasy.
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Old 09-28-2007, 02:32 AM   #11 (permalink)
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Re: Faction Talents

Quote:
Originally Posted by Bingofuel View Post

yes, had probs downloading it last night and had to resize a few partions, but should be good to go this afternoon....er back on topic
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Old 09-28-2007, 03:42 AM   #12 (permalink)
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Re: Faction Talents

Just to be a pain in the rear, Sci-Fi is fantasy. Its not yet fact so that makes it fiction and fiction = imagination = fantasy.

But i agree. Sci-Fi should be magic free.
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Old 09-28-2007, 04:09 AM   #13 (permalink)