![]() |
![]() |
|
|
|
|
Re: FlashFires
Quote:
@missiles Good point. @flux Flux is getting re-designed and if I listened to the interview corretly, dumping will be thing of a past. |
||
|
||
|
|
|
Recruit
Pilot Name: ventura
Join Date: Jun 2007
Location: Chicago
Posts: 22
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() |
Re: FlashFires
If you eliminate ffs, then ABs must be faster on the slower ships of the same class. Then there is no sure escape from the slower factions fighter.
|
|
|
||
|
|
|
Re: FlashFires
Quote:
Even if they wanted to keep it simple you could just add slight damage to the armor to represent the structural strain of accelerating the ship past specs. I always liked FF's (even though I often died with them in the racks). They could really prolong a fight, which I always thought was a good thing. |
||
|
__________________
"I am wearing VALEN's underwear."
|
||
|
||
|
|
|
Re: FlashFires
Quote:
How would it be possible, for example, to kill someone flying around in a Peri without FFs? The fact that current fights in Jumpgate are never more than FF distance away from a POS (which does make fights very lame) is, I think, another issue. I like what Karash is talking about. I was never a fan of the FF that went away, just because it was such a drag on a good fight. But with POS the way they are I can totally see how rechargable FFs would be insanity. *shrug* |
||
|
__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
||
|
||
|
|
|
Re: FlashFires
Quote:
This should bring that variaty to the fleets that have been talked about for a long time. @peri Maybe this is why you need scouts in your own fleet, too. ![]() Just try to fight in sim w.o flashfires and see how that feels. |
||
|
||
|
|
|
Re: FlashFires
They should stay in the game because...
a) they're fun b) they're fun c) they're fun Its the type of "lets make it a realistic economy, work, sweat and bleed for 10 hours to fight for 1, death should mean something mentality" that has killed all fun in this game. You dont like FFs, well dont use them. But dont take something fun out of the game because you think it should be that way. We tried it once your way with EP2 and see where that got us. How about we leave the fun stuff in this time, mmkay? |
||
|
||
|
|
|
Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 279
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: FlashFires
Flashfires add needed depth to combat. Like making non nix/nado/dragon ships actually flyable.
|
|
|
__________________
<Delphince> I stopped caring about matter farms the day I realized masterbation was an exploit |
||
|
||
|
|
|
Re: FlashFires
Had FF's never existed this discussion would be moot.
The one attempt at removing them was met with high resistance due to having experienced flight with them. Had we never had that experience, we wouldn't even complain nor consider the possibility of "what if there was an addon device that could give me added thrust at a whim. |
||
|
||