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About This Page About This Page: This is a discussion on FlashFires within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I like Flashfires. It adds an element of uncertainty and rewards pilots that pay attention. It's fun to try to keep track of how many FF's the other
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Old 06-28-2007, 06:11 AM   #31 (permalink)
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Re: FlashFires

I like Flashfires. It adds an element of uncertainty and rewards pilots that pay attention. It's fun to try to keep track of how many FF's the other guy has used, how many he has left, and change your strategy accordingly.
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Old 06-28-2007, 09:17 AM   #32 (permalink)
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Re: FlashFires

Quote:
Originally Posted by Radi View Post
Since when you care about "depth" of PvP?


No. Those ships are flyable. You just have to learn to do it w.o FF's. The only reason bigger ships are not a viable alternative is because of fleets of MF's and LF's and they get ganked w.o a possibility of taking down one with them.
Maybe if those LFs and MFs constantly drift joust as opposed to turning on whatever is shooting them. But if primary target turns into a fleet of ships that can power its guns, it goes boom with no FFs. FFs allow for mistakes. And if you are getting whored in a bigger ship, just FF out. Its simple really, people do it all the time.
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Old 06-28-2007, 09:55 AM   #33 (permalink)
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Re: FlashFires

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Originally Posted by Radi View Post
@peri

Maybe this is why you need scouts in your own fleet, too.
Peris/Rangers can't really kill other Peris/Rangers.
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Old 06-28-2007, 01:40 PM   #34 (permalink)
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Re: FlashFires

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Originally Posted by Elmdor View Post
And if you are getting whored in a bigger ship, just FF
out. Its simple really, people do it all the time.
heh....
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Old 06-28-2007, 03:33 PM   #35 (permalink)
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Re: FlashFires

heh...?
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Old 06-28-2007, 04:00 PM   #36 (permalink)
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Re: FlashFires

I think what was lost was Ikeprof's post in this thread...If Flashfires had never existed we would never have known of their combat deciding power. Speed is life in Jumpgate, we all know that. I would be all for upping the armor/shields and reducing the FF effect.
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Old 07-11-2007, 01:17 PM   #37 (permalink)
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Re: FlashFires

FF must stay, if a phoon was ahead of me I could never force him to fight now could I

FF whoring is a skill radi

Make refillable FF common artis, that would gives people and squads a reason to arti hunt.
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Old 07-11-2007, 04:37 PM   #38 (permalink)
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Re: FlashFires

Quote:
Originally Posted by Ikeprof View Post
...Had we never had that experience, we wouldn't even complain nor consider the possibility of "what if there was an addon device that could give me added thrust at a whim.
Maybe.. or maybe somebody would have thought "gosh, wouldn't it be cool to have a MODx that gave a speed boost so I could catch that ranger?"

It's entirely possible that there is a creative person or two among our ranks, and that person might be able to think outside the box long enough to see a strategic advantage in a short lived, massive boost in speed.

Had missiles never been in the game, do you suppose nobody would have suggested them? Think nobody ever once thought about a POS concept until we woke up one day and a Dev (apparently the only creative thinkers on the planet) codded them in?

Flashfires add strategy, strategy adds depth. Take away all strategy, and we'd all fly the one Best Ship and combat would all come down to who got the first shot in.

I say add more types of flashfires. Have flashfires that last longer, but don't boost things as much. have a flashfire that works on shields. have a flashfire that makes baby octs taste better. Go wild.
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Old 07-11-2007, 06:23 PM   #39 (permalink)
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Re: FlashFires

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Originally Posted by alphabet There better be a better missile defence system than a PWD if you are going to get rid of FFs.

I would be interested in what the fluxing community thinks of this idea. Getting dumped on sucks, it would really, really suck if you couldn’t flee from flux faster than your ride.
From a fluxing point of view , FF in some shape or form are a must, many a time I have had my ship saved by the purple glow of a FF sometimes 2 are needed if your trying to out run a swarm with C-18 or C-26, We use them differently than PVP as in we use them to get away if the **** hit’s the fan, but also head to a squad member that is in trouble, to gain ground if you like, but not to out manoeuvre the flux ( there is no need, saying that who knows what the new AI will have them doing ).

I like the idea of support ships, but then I suggested a long time ago it was time TRI put up a R/R/R station in flux space ( we have the beacons why not a small station )


Getting dumped on well if I was in a HM ( which isn’t very often ) I normally carry guns but the odd FF to help get the fully loaded HM on its way to the gate helps a lot if you have a dump you cant handle.
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Old 07-11-2007, 06:29 PM   #40 (permalink)
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Re: FlashFires

Quote:
Originally Posted by alphabet View Post


Its the type of "lets make it a realistic economy, work, sweat and bleed for 10 hours to fight for 1, death should mean something mentality" that has killed all fun in this game.

You dont like FFs, well dont use them. But dont take something fun out of the game because you think it should be that way. We tried it once your way with EP2 and see where that got us. How about we leave the fun stuff in this time, mmkay?
/signed
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Old 07-11-2007, 06:47 PM   #41 (permalink)
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Re: FlashFires

I would not care if FF stayed or left.

Or even if they boosted afterburners

I do not like the fact that singe engines burned it just as fast as multiple engines.

It should be tied to engine performance...not a timer.
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Old 07-12-2007, 12:09 AM   #42 (permalink)
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Re: FlashFires

I would agree, if they stay they should make sense!
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Old 07-12-2007, 12:44 PM   #43 (permalink)