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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 353
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: FlashFires
I like Flashfires. It adds an element of uncertainty and rewards pilots that pay attention. It's fun to try to keep track of how many FF's the other guy has used, how many he has left, and change your strategy accordingly.
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Member
Pilot Name: Elmdor
Faction: Quantar
Joystick: Microsoft FF2
Join Date: Nov 2004
Posts: 279
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: FlashFires
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__________________
<Delphince> I stopped caring about matter farms the day I realized masterbation was an exploit |
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Re: FlashFires
I think what was lost was Ikeprof's post in this thread...If Flashfires had never existed we would never have known of their combat deciding power. Speed is life in Jumpgate, we all know that. I would be all for upping the armor/shields and reducing the FF effect.
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Re: FlashFires
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It's entirely possible that there is a creative person or two among our ranks, and that person might be able to think outside the box long enough to see a strategic advantage in a short lived, massive boost in speed. Had missiles never been in the game, do you suppose nobody would have suggested them? Think nobody ever once thought about a POS concept until we woke up one day and a Dev (apparently the only creative thinkers on the planet) codded them in? Flashfires add strategy, strategy adds depth. Take away all strategy, and we'd all fly the one Best Ship and combat would all come down to who got the first shot in. I say add more types of flashfires. Have flashfires that last longer, but don't boost things as much. have a flashfire that works on shields. have a flashfire that makes baby octs taste better. Go wild. |
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__________________
"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Re: FlashFires
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I like the idea of support ships, but then I suggested a long time ago it was time TRI put up a R/R/R station in flux space ( we have the beacons why not a small station ) Getting dumped on well if I was in a HM ( which isn’t very often ) I normally carry guns but the odd FF to help get the fully loaded HM on its way to the gate helps a lot if you have a dump you cant handle. |
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Re: FlashFires
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