Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution Suggestions and Ideas
About This Page About This Page: This is a discussion on Fuel within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Wild_Bill Sorry net' and others, I was just suggesting a little something to make the game more immersive. Didn't mean to take the fun out of
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 09-06-2007, 12:53 AM   #31 (permalink)
Recruit
 
Pilot Name: Gohlem
Join Date: Jun 2007
Posts: 23
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Montaugh is on a distinguished road
Re: Fuel

Quote:
Originally Posted by Wild_Bill View Post
Sorry net' and others, I was just suggesting a little something to make the game more immersive. Didn't mean to take the fun out of it for any of us.

It WOULD require much more planning, sort of like an ammo fighter or fluxer has to pay attention to remaining ammo as opposed to the never-ending lasers or running out of missiles or drop tanks, etc.

It would also give new meaning to "efficiency" instead of just "power". Do I chose absolute top end or mission endurance. Do I get the strongest shield or the most efficient? Do I stop and fuel up at every opportunity or can I make it to my destination and back without refueling? Sort of like the NASCAR folks (where is KiaDevil when you need a NASCAR reference?).

It would add another job for the non-combat pilot as a fuel truck delievery man in the "logistic supply ship" and give more reason for cooperation and non-combat interaction.

I agree it would require a change in game play, but OMG the opportunities it would add to the game!
At first I was like.. fuel wow it sucks to run out don't wanna have it happen in game.

Bringing up effecience though was a really good point. As a quantar I would love to see a reason for more effecient consumption. I'm liking the idea of limiting fuel. What if we don't look at fuel as needing to fill up but more along the lines of recharging.

This is advanced tech we are talking about if we can build gates I'm sure we could have fuel scoups to collect fuel in a sector. Sure you can run out but if you are effecient then you can regen your fuel faster then someone who is ineffecient. Suddennly not only would effeciency matter but larger powerplants wouldn't always be better. What if to move you had to refill your PP to full. Having a smaller PP would have advantages as opposed to the complete disadvanatages you have with taking one currently.

Making an effecient fighter means you could attempt to outlast your target and then when they are refilling.. take them down. You get to use your strengths against them.
Montaugh is offline   Reply With Quote
Sponsored Links

Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Suggestion: Limited Fuel & Engine Heat alphabet Jumpgate Evolution Suggestions and Ideas 66 11-18-2007 07:27 PM
In Space Logistical Ship(s) Karash Jumpgate Evolution Suggestions and Ideas 37 09-12-2007 07:38 PM
FlashFires Radi Jumpgate Evolution Suggestions and Ideas 50 07-18-2007 01:37 PM


All times are GMT -7. The time now is 06:11 AM.
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0 RC5
NetDevil, Jumpgate, Jumpgate Evolution and all related images and logos are trademarks of NetDevil, Ltd. ? 2007 NetDevil, Ltd. All Rights Reserved.




Footer