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Fuel
Well, while doing the Turret idea I started thinking that Jumpgate needs another area changed. Ships usually have different shields, and armor, and their speeds and such, but in Jumpgate Classic.... all 2 engine ships... have the same lasting time for their Burners (AB).
The idea Im going after is not eliminating the fuel consumption that we see today, but some ships should have bigger tanks, and the drop tanks are all the same size, therefore... you shouldnt be able to fill up the whole tank unless the size of your fuel tank is the same. So basically Im talking about this: Different tank sizes for ships, a miner or a tug would have a bigger tank (and perhaps reserve tanks) compared to a light fighter or even the Fighter. My Toyota Echo has a fuel tank of 11 gallongs, but a Honda Accord has a lot more, I think it has 22 gallons. But, go check that Mack or Freightliner... they dont have 22 gallon tanks. So, different ships, different fuel tank sizes. Drop tanks, should have a fixed capacity as they exist now, but we'd like to know how much fuel is on them, so we could calculate how many we need to fill up the tank again. Fuel consumption: Well, basically a 2 engine ship will use fuel twice faster than a single engine ship (doh). Ok, that should remain, but why not use the efficiency indicator on the engine so that it also shows how efficient the engine is at using/converting fuel into thurst. And last, Multi-Engine ships (and who knows, even multi-shield or multi-PP). It would be nice if we were to see finally 3 engine designs, a lot of torque, but they would eat fuel fast. Who knows, perhaps a big ship with 4 engines? It would be quite a sight. Ok, same as before.. away.ELP |
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Re: Fuel
How about a Afterburner Modx that gives you more gas? That way its a choice on if you could use more AB, or a FF. More choices in your load out are always good.
As far as efficiency, AFAIK the only reason that is there now is to show you how much power it eats up, right? And a 4 engine ship...I assume you mean a very heavy hauler? Problem is, that is so much thrust that when it is empty its going to go like 2000d/sec |
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Re: Fuel
Not necessarily true netburn... There are other factors involved in top speed other than thrust.
I like the idea ELP. AB should be more realistic in use. Efficiency, number of engines, drag co-efficient etc should all be used in calculating its use. I like the DT idea too ![]() |
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Re: Fuel
I never did get any good at calculating and looking at all the data of the ships to figure out how the top speed / acceleration worked, sorry about not understanding it completely.
So would the 4 engine ship accelerate like a bat out of hell, but have serious drag to keep it in the "normal" speed area? Anyone remember that hack waaaay back in the day when someone could do thousands of distance a sec, that was crazy (awesome) looking! But it would be impossible if everyone could fly like that, the fights would just be crazy |
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Re: Fuel
I can't remember everything that went into it but a 4 engine fighter would accelerate like crazy because its mass would be low by comparison. Freighters have a really high starting mass which is why they need sz6 engines to get going but their top speed is not all that great. It has to do with mass, thrust, drag and something else i think. But if anyone can remember the formula let us both know
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Re: Fuel
Net... id say you werent here either when they released drop tanks to us
basically they fill your fuel tank once fired (like an external tank of sorts). I was also thinking on 4 engine ships for the big ships, they still can't fly that awesome fast, but it would be both a nice sight and would help moving heavy cargo.ELP |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
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Re: Fuel
It has also bothered me since I started that you have infinite fuel for going from A to B, but limited fuel for brakes or AB. Their is no logic to the idea of being able to launch and fly forever as long as you didn't use your brakes or AB. Limited main engine fuel for traveling would add another dimension to the game. It would also make the logistics ship idea more necessary to the game as well.
Your Tug might have enough fuel for a non-stop trip from Oct Depot to Quant Depot, but not to Hyperial. Your Dragon might be barely able to get to Wake from Oct Core without a refuel somewhere along the line. In RL the bombers in WWII could make the round trip. Until the P-51 they ran out of escorts before reaching the target area (and paid highly for it!). |
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Re: Fuel
That also would be new... planes have a range they can travel with a certain ammount of fuel, Id like to see it but many would complain about it. The other option could be 2 separate tanks, the big one for traveling and the smaller one for AB/Brakes. Still, a determined size would be set.
ELP |
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Re: Fuel
Afaik, the "engines" in Jumpgate run off the PP not fuel. So it makes sense in that respect. Having limited fuel for normal engine travel in a futuristic space combat sim would be a little silly IMO but it would definitely add another element.
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Re: Fuel
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