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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 351
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: GM driven RP....
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Examples: 1) Players want to blow up a Sol Core. The game mechanics don't suppport destructible stations. RP = NOT SUPPORTED. 2) Players want to cut off production at Sol Core. GM provides a missle that stops all production at Sol core if it hits the surface. Players shoot missle, it it's Sol Core, and all production at Sol Core ceases. RP = SUPPORTED 3) Players pretends to be from Amananth. RP = NOT SUPPORTED The distinction is important because asking GM's to participate in RP that is not supported results in a lot of unsatisfied customers and a lot of expenses. |
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Re: GM driven RP....
That is true to a point, but I think it depends on exactly what part of reason needs to be suspended.
You can suspend belief for small things, if the overall story is helped from the necessity. It is a slippery slope, however, and critical that all understand what is going on, and why. Personally, the wormhole bit I have a problem with. While very creative, it presents a possible mechanical problem (I want to capture a pilot ship ). Given that, there are some other things that could be done to propagate that story...at least the essence of it. Here again, however, it is the limitation of a part-time GM. That said, I prefer events that are congruent and lead to something epic rather than "a bunch sents attack and shut down this production". |
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Last edited by WileE; 07-16-2007 at 11:33 AM.. |
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Re: GM driven RP....
All scifi's have their occasional bout of beyond belief moments, huge holes in plot lines and fantastical things who's workings are just glossed over for the sake of entertainment. Stargate positively swam with them, even the new bsg has them in buckets.
My wormhole tech did at least have a basis in Jumpgate rp, KEY was utilising one the undesirable properties of the old 'matter converters' (used then, in the construction of powerplants) in conjunction with the abundant energies contained within a jumpgates anomaly, a TRI /home pod and a pwd's energy release to trigger the whole thing off, allowing (with some mad genius like thinking, some tinkering and a lot of luck) for the creation of a temporary wormhole that hoovered up the eel and deposited it at the pos's containment chamber. (and vica versa later in the rp). 2 uses and never again. Shortly afterwards, matter converters were removed from space forever, under the rp guise of preventing tears in the fabric of space etc.. so any number of stacked powerplants no longer held the potential to create the conditions necessary for wormholes to occur, which is just as well because I don't think another Great Collapse would be too popular amongst the galaxies pilots, even if immediately before it, they could wormhole their enemies off into distant incarcerations. I probably got my timeline mixed up, further up ^ because it was only after the forum buzzing began that sentient activities in and around my pos began to occur. The RP was never a mainstream, full on and official plot line, it just happened. I think the first few sentient interactions were initiated spontaneously by the GM's/OP's as a reaction to forum events. But the fact remained that it was a sideline event that on the grand scheme of things mattered not a jot to the universe as a whole, but a lot to those embroiled with it. And it was helped along by people willing to help entertain the players and not halted in its tracks by someone saying 'not possible' on reflex. And it is going to be that can-do attitude for small side events that will bind people to the Jumpgate Evolution universe when it arrives, an attitude that allows players to play for rp's and stories of their own creation woven in, around, along side, above, below and beyond all official story arcs. Not everything needs to make sense and be 'real', and so the engines of cylon raiders can scream and screech through the vacuum of space as they fly past the galactica time and time again. |
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Last edited by vorlon31; 07-16-2007 at 01:27 PM.. |
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Re: GM driven RP....
Vorlon, your problem has always been that you want to be a GM, not a player. You want to be the author of the book, not a character in it.
For example, say you want to capture a conflux sentient. DON'T: OOC PM GM_K saying "I wanna capture a conflux sentient" DO: IC PM some conflux specialist guy (the name slips my mind) and say you're interested in assisting conflux research and that you'd think it'd be beneficial to try and capture one. |
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Member
Join Date: Jun 2007
Posts: 108
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: GM driven RP....
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Re: GM driven RP....
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
Posts: 351
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: GM driven RP....
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Re: GM driven RP....
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Like that would matter when speaking to a wall. As for vorlon31 being a GM, I think V has more imagination in his little fingers nail then any GM I have seen here. Although GM_Phobos did have some cool ideas but alas I got a PM from him saying that he couldn’t do a lot of them due to the people higher than him saying no, which stopped one that I was working on dead before it had even started. I cant quote the words as they are in -Melkor- who isn’t active. |
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Re: GM driven RP....
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Magic wand, sometimes but add to that a dynamic and rolling story lines with interesting forum posts, FM’s that meant something to the extent of people feeling that they were part of something greater, and a great community because people would log in and have fun because of the above. |
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Re: GM driven RP....
Unless your secretly a GM, this is a perfect example of what I mean. It's especially irritating as you and vorlon were particularly fond of complaining about the lack of RP, but really you were just upset you couldn't write it.
You're a player not a GM. Your job is to say what your character would say and do what your character would do. Your job is not to invent some non-existing pretend device to capture a sentient conflux. That's the job of a GM. Your job is to interact with other players and RPCs as your character would. I guess you need actual pen and paper RPG experience to get this concept. A lot of first timers back when we used to PnP would make the "i'm the GM too" mistake. |
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Re: GM driven RP....
Vorl I remember that RP, was a cool time.
Remember the time the flux took over Hyperial?? That has to be the best example of GM led RP ever. The amount of times I jumped into hyp and escaped with minimal amour during that. Did down my first sent tho. Proves it can be done. And you can do RP outside the game mechanics. My old squad did it on a number of occasions. And just because a player wants to perform his/her own RP doesn't make them want to be a GM or the writer of the book. How many times have people said they want to make a difference in the Jumpgate universe. Well I'm sorry but people could and regularly did on the EU. Again not a criticism, just a fact. Smeg |
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__________________
Rimmer: That’s it I’m invoking Space Corp Directive 68250. Kryten: 68250? But sir surely that’s impossible without at least one live chicken and a rabbi. |
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