Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution Suggestions and Ideas
About This Page About This Page: This is a discussion on Gun hardpoint placement within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. One of the things that seems odd to me in jumpgate is its weapons placements. It feels as though the position of the weapon hardpoints on many of the ship
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 09-02-2007, 11:49 AM   #1 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Gun hardpoint placement

One of the things that seems odd to me in jumpgate is its weapons placements.

It feels as though the position of the weapon hardpoints on many of the ship models was considered only as an after thought to their design which results in inconsistencies between ship types when using same type weapons.

In other words, put a gun set on one ship and your accuracy is as you expect, put the same weapons on another ship and its all gone to pot (beyond ship turn properties etc). As an extreme example, a plasma Tensy shoots and aims aok but a plasma pioneer shoots like a dog and your aim is way off what it was in the Tensy purely because your gun placement is so different (way overhead on the pioneer and so offset further from the standard duelist targeting routine).

So, as a suggestion I would like to ask that some thought be put to consistency when placing weapons hardpoints on the new ship models for Jumpgate Evolution, even if on a per faction basis.
vorlon31 is offline   Reply With Quote
Sponsored Links


Old 09-02-2007, 05:07 PM   #2 (permalink)
Moderator
 
ELPIRATA's Avatar
 
Pilot Name: ELPIRATA
Faction: non-aligned
Joystick: Saitek X45
Join Date: Dec 2004
Location: Carolina, PR
Posts: 1,501
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
ELPIRATA is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->ELPIRATA<!-- google_ad_section_end --> is a Octavius pilot
Re: Gun hardpoint placement

Does a spitfire fire the same as P51? or a Me-109? or my favorite.... the P-38. The first 3 are very similar, but the P38 isnt. Different ships, different fighting styles IMHO, else... everything is the same and boredom sets in.

But this brings an interesting thing that I'm throwin in another thread..... to avoid hijacking

ELP
ELPIRATA is offline  Send a message via ICQ to ELPIRATA Reply With Quote

Old 09-02-2007, 08:34 PM   #3 (permalink)
Member
 
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 808
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Wild_Bill is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Wild_Bill<!-- google_ad_section_end --> is a Octavius pilot
Re: Gun hardpoint placement

I'm with Vorlon on this. I hope more time is put in deciding the gun hardpoint locations to make them more effective. Elpirata makes a valid point, but in real war, most pilots don't do that much ship swapping while in Jumpgate Classic it's almost mandatory to change ships fairly often. Especially for those of us who are somewhat "combat challenged" ever little bit makes a difference good or bad.
Wild_Bill is offline   Reply With Quote

Old 09-02-2007, 10:36 PM   #4 (permalink)
Moderator
 
ELPIRATA's Avatar
 
Pilot Name: ELPIRATA
Faction: non-aligned
Joystick: Saitek X45
Join Date: Dec 2004
Location: Carolina, PR
Posts: 1,501
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
ELPIRATA is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->ELPIRATA<!-- google_ad_section_end --> is a Octavius pilot
Re: Gun hardpoint placement

Well, if all ships felt the same... dont you think people would get bored faster?

ELP
ELPIRATA is offline  Send a message via ICQ to ELPIRATA Reply With Quote

Old 09-03-2007, 01:07 AM   #5 (permalink)
Member
 
dahalb's Avatar
 
Pilot Name: dahalb
Faction: Solrain
Joystick: None
Join Date: Dec 2004
Location: Oz
Posts: 416
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
dahalb is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->dahalb<!-- google_ad_section_end --> is a Solrain pilot
Re: Gun hardpoint placement

Yes they would get bored but more importantly there would be little to separate them so everyone would just end up flying the same ship(s) all the time. There would be no need to learn the strengths/weaknesses of each of the ships you wish to fly, no need to learn the subtleties of how to fly them to best advantage and no need to learn how to take advantage of their weapons loadouts. It would be cookie cutter central.

No thanks!
__________________
"A probable impossibility is preferable to a improbable possibility" -Aristotle
"Easy to learn, Hard to master" - Unknown
dahalb is offline   Reply With Quote

Old 09-03-2007, 04:58 PM   #6 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: Gun hardpoint placement

Elpirata and d, your missing my point I feel and trying to steer it elsewhere.
Ill try again.

Try hitting a target holding a gun above your head.
Try hitting the same target holding the gun where you can see it.

Thats the same thing as in my post, that's what I'm talking about.

Your brain cant see to aim the gun above your head just as a single coded targeting computer can not aim for weapons positioned further away from its optimal setup position.

Altering gun hard points so that they all aim right wont make for cookie clutter ships, it wont de-skill pilots and it wont alter the need to learn the advantages of differing ships.

It just puts the metaphoric eye behind the sight of the weapon so the targeting computer works right. The ships would still have their unique attributes that allow for pilot choice, for their advantages, disadvantages and differing gun loadouts (size, type, number) etc, but they wont be inadvertently handicapped (however slightly) because whatever guns they do have.. just don't aim right.

Those diff planes you mentioned, I'm sure that they ALL had their guns calibrated for their unique gun positioning, so that the pilot could hit things when desired and the answer to that in a game, to do the same thing is..

1) have 50 diff targeting reticule routines for the 50 ships and 50 diff hard point placement combinations (or however many)
2) position the weapon hardpoints so that they all fire optimally.
or
3) code x targeting routines, 1 for each of the player factions and have factionaly optimised gun placements.

Thats the suggestion, not making all ships turn the same, carry the same guns and handle the same - just aim the same. I could even be barking up the wrong tree entirely and the targeting for Jumpgate Evolution IS more ship tuned, but if Im not Ive made my point.
vorlon31 is offline   Reply With Quote

Old 09-03-2007, 09:38 PM   #7 (permalink)
Member
 
dahalb's Avatar
 
Pilot Name: dahalb
Faction: Solrain
Joystick: None
Join Date: Dec 2004
Location: Oz
Posts: 416
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
dahalb is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->dahalb<!-- google_ad_section_end --> is a Solrain pilot
Re: Gun hardpoint placement

OK, i understand you a little better now. My opinion on gun placement still holds tho from a boredom perspective. If all ships had the hard-points in the same place it might get a little dull after a while. That said, i would most happily agree with X number of targeting routines per faction or one per hard-point set-up. I'm not sure it makes that much difference tho. I might have to try this in sim before i make up my mind fully.
dahalb is offline   Reply With Quote

Old 09-04-2007, 08:25 AM   #8 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,284
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 2
netburnr is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Gun hardpoint placement

While it something to be considered I don't think its as big of a deal as you are making it out to be.

Example, I started as Oct and learned on the Nix, then I moved to the tense. No major differences, but the tense was slightly different in the way you need to aim. I then moved to the quant bomber and it was way different, you had to learn how to hit with all 4 guns because they were placed so far apart, but after a little learning and practice I was able to hit all 4 guns most of the time.
netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote

Old 09-10-2007, 01:34 PM   #9 (permalink)
Member
 
Join Date: Mar 2005
Posts: 505
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Sephiroth is on a distinguished road
Re: Gun hardpoint placement

You aren't holding a gun at all in Jumpgate. You are flying a ship with guns on it. I vote no, I like diversity!
Sephiroth is offline   Reply With Quote

Old 09-10-2007, 02:25 PM   #10 (permalink)
Member
 
SingleShot's Avatar
 
Pilot Name: SingleShot
Joystick: Spare FF2
Join Date: Jul 2004
Location: Toronto
Posts: 496
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
SingleShot is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->SingleShot<!-- google_ad_section_end --> is a Quantar pilot
Re: Gun hardpoint placement

Guns converge anyway.
__________________
Got foon?
jgcentral.net is the home of The Brotherhood.
SingleShot is offline   Reply With Quote

Old 09-10-2007, 02:37 PM   #11 (permalink)
Member
 
Injustice's Avatar
 
Pilot Name: Injustice
Faction: Pirate
Joystick: Some POS Logitech because my FF2 broke
Join Date: May 2007
Location: 29 Palms, CA
Posts: 629
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Injustice is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Injustice<!-- google_ad_section_end --> is a Octavius pilot
Re: Gun hardpoint placement

Quote:
Originally Posted by SingleShot View Post
Guns converge anyway.
Some more than others though. The gun placement on the nado was one of it's weak points.
__________________

Get Yours Today!
"Will you call me Big Radar Southpaw like you used to?"
Injustice is offline   Reply With Quote

Old 09-10-2007, 03:25 PM   #12 (permalink)
I love everyone
 
netburnr's Avatar
 
Pilot Name: netburnrol
Faction: Pirate
Joystick: X52
Join Date: Aug 2007
Location: Austin
Posts: 2,284
Nominated 3 Times in 3 Posts
Nominated TOTW/F/M Award(s): 2
netburnr is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->netburnr<!-- google_ad_section_end --> is a Octavius pilot
Re: Gun hardpoint placement

Quote:
Originally Posted by Injustice View Post
Some more than others though. The gun placement on the nado was one of it's weak points.
Seriously thought, it wasnt that bad, yes they were kind of wide spread, but that only matter if you were right on top of someone, if you used a good circle fight at the right distance you could hit all 4 guns almost everytime.
netburnr is offline   Send a message via AIM to netburnr Send a message via Yahoo to netburnr Reply With Quote