Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution Suggestions and Ideas
About This Page About This Page: This is a discussion on Hide Player's Names in Sectors within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Multi-faction squads are evil-doers and should receive a perma ban! ...okay.. I cant back that up.
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 06-26-2007, 02:40 PM   #16 (permalink)
Member
 
alphabet's Avatar
 
Pilot Name: alphabet
Joystick: Saitek X52
Join Date: Jul 2005
Location: Atlanta, GA
Posts: 191
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
alphabet is on a distinguished road
Re: Hide Player's Names in Sectors

Multi-faction squads are evil-doers and should receive a perma ban!





...okay.. I cant back that up.

__________________
Sol Navy Forums
http://www.gameslapper.com/newslapper/index.php
alphabet is offline   Reply With Quote
Sponsored Links


Old 06-26-2007, 02:42 PM   #17 (permalink)
Cadet
 
Dedsquirrl's Avatar
 
Pilot Name: Dedsquirrl
Joystick: Cyborg
Join Date: Jun 2007
Location: Pensacola
Posts: 31
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Dedsquirrl is on a distinguished road
Re: Hide Player's Names in Sectors

I don't know.
In some respects I like the idea of hiding the names for many of the reasons listed.

But one of the things about Jumpgate that was so fun was the notoriety that individual players could achieve.
There was nothing more fun as a noob than seeing Chlorman's name pop up on global chat getting bounties and then actually seeing Chlorman flying around in Hyperial space while you were in a crappy Phaeton trying to do missions to Quant space.

Granted, I am looking at everything from a PvP standpoint.
And from a PvP standpoint I loved being able to see everyone's name.
Not because you could target specific pilots, but because it gave a sense of comraderie amongst the pilots who nightly squared off against each other.

You really get to know your other pilots when their name isn't hidden.
And that was a major strength of Jumpgate IMO.
Dedsquirrl is offline   Reply With Quote

Old 06-26-2007, 03:05 PM   #18 (permalink)
Member
 
Eraser55's Avatar
 
Pilot Name: Eraser55
Faction: Hyperial
Joystick: I hate Tigerwoods
Join Date: May 2005
Location: HP SUxland..
Posts: 813
Nominated 2 Times in 2 Posts
Nominated TOTW/F/M Award(s): 2
Eraser55 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Eraser55<!-- google_ad_section_end --> is a Octavius pilot
Re: Hide Player's Names in Sectors

and if I was a bounty hunter.. and was looking for a pilot i would be just shooting everyone until I killed that pilot with bounty?

Im talking about private bounties set by other players..

But! Wouldn't it be great if it didn't show on a website Who is MT/Civ or Pirate??? If Jumpgate Evolution is still going to have tag system of course. I would like this to be removed. I mean, why would your enemy know how many Pilots you have ready for action, or how many pirates are flying.
__________________
Josip Broz Tito
Eraser55 is offline   Reply With Quote

Old 06-26-2007, 03:06 PM   #19 (permalink)
Member
 
Join Date: Mar 2005
Posts: 505
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Sephiroth is on a distinguished road
Re: Hide Player's Names in Sectors

I agree Dedsquirrl. And Karash, what about when you are flying with people of a different squad that happens frequently in Jumpgate. How will you know who is who? How will you be able to respond for a call for help? You eliminate some of the teamwork aspect of the game with these rules.
Sephiroth is offline   Reply With Quote

Old 06-26-2007, 03:51 PM   #20 (permalink)
Cadet
 
Ikeprof's Avatar
 
Join Date: Apr 2005
Posts: 84
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Ikeprof is on a distinguished road
Re: Hide Player's Names in Sectors

First of all, why would I need help with a...ok...anyhow


I was going to work a version of this into my rather long and unfinished post regarding beacons..Which I think I will do now rather than hijack this thread.

I like the idea in a number of respects though.
Ikeprof is offline   Reply With Quote

Old 06-26-2007, 03:55 PM   #21 (permalink)
Member
 
Karash's Avatar
 
Pilot Name: Karash
Faction: Octavius
Joystick: Saitek x52
Join Date: Jun 2007
Location: Eve Online
Posts: 396
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Karash is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Karash<!-- google_ad_section_end --> is a Octavius pilot
Re: Hide Player's Names in Sectors

Quote:
Originally Posted by Sephiroth View Post
I agree Dedsquirrl. And Karash, what about when you are flying with people of a different squad that happens frequently in Jumpgate. How will you know who is who? How will you be able to respond for a call for help? You eliminate some of the teamwork aspect of the game with these rules.
Thats what I am saying about a switch the player controls. There are many ways to fix any problem that arises from this system. If players want to show their ID to people in general, they can flip it to public. If they want to show their ID to someone specific, they can do a /showID PlayerX. If its multiple players outside of the squadron it can be /showID C:\players.txt

Or you can have a cool GUI for it.
Karash is offline   Reply With Quote

Old 06-26-2007, 04:15 PM   #22 (permalink)
Member
 
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Algore is on a distinguished road
Re: Hide Player's Names in Sectors

So as a wingleader how would you suggest leading a wing if you cannot name the target?
"Guys get him over there, no get him, no get him, no get him, no get him"
Or
"Get thet guy on my six(5 guys on my six all at 2.5k)"
Or
"Get the Lvl 26 in the Nix(several lvl 26 Nix 2.5k from my ass)

Don't get me wrong, I'd love people not to know who I was to give me the advantage. But this seems like a badly thought out idea. Sorry, this is a badly thought out idea.

It's not as much fun getting assfooked the second one jumps into sector, but learn how to deal with it. This to me just seems like a /win button, at least in my case it would be.

Like someone said above also this is a MMO. Take away a name, what have you got?

Regards
Al
Algore is offline   Reply With Quote

Old 06-26-2007, 04:22 PM   #23 (permalink)
Member
 
alphabet's Avatar
 
Pilot Name: alphabet
Joystick: Saitek X52
Join Date: Jul 2005
Location: Atlanta, GA
Posts: 191
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
alphabet is on a distinguished road
Re: Hide Player's Names in Sectors

I started off thinking this was a great idea... now im not so sure.

However, in wwiiol we use combat comes like:
  • Three contacts 12 o' clock, ill take the high one, Al you take the one to the right.
  • Al, 109 looking at you... 109 on your six, break, break.
But in that game you really on have two dimensions of travel. There is no inverted in Jumpgate because there is no up and down in space. So something at my 3 o' clock might be totally different to my squadmate.

Yeah, Im thinking this wouldnt work for tactical reasons.
alphabet is offline   Reply With Quote

Old 06-26-2007, 04:26 PM   #24 (permalink)
Member
 
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 578
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Algore is on a distinguished road
Re: Hide Player's Names in Sectors

The guys I currently fly with I believe to be some of the best that have played, although they do frequently, even they can't read my mind that well
Algore is offline   Reply With Quote

Old 06-26-2007, 04:31 PM   #25 (permalink)
Cadet
 
Ikeprof's Avatar
 
Join Date: Apr 2005
Posts: 84
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Ikeprof is on a distinguished road
Re: Hide Player's Names in Sectors

Quote:
Originally Posted by alphabet View Post
I started off thinking this was a great idea... now im not so sure.

However, in wwiiol we use combat comes like:
  • Three contacts 12 o' clock, ill take the high one, Al you take the one to the right.
  • Al, 109 looking at you... 109 on your six, break, break.
But in that game you really on have two dimensions of travel. There is no inverted in Jumpgate because there is no up and down in space. So something at my 3 o' clock might be totally different to my squadmate.

Yeah, Im thinking this wouldnt work for tactical reasons.
Not sure how many of you played Tribes (I actually didn't) but my understanding was that "somehow" a leader was designated. This leader had the means by the use of some form of interface to select members of his squad and designate targets/objectives for them. With names hidden, target selection would be more geared towards ship class I suspect.

I wrote about it in my fictional post, but for example, if Karash is leading a flight of us into a combat sector, the enemy is 20k out. He could by use of a mouse click on a member of his squad, target an enemy ship and hit the letter "a" to assign it to that squad member. He could assign multiple squad members to the same target very quickly or have hot-keys with simple generic objectives (PWD missle duty, "runner" intercept etc).

Though there are a dozen dozen areas of potential improvement, the tactical combat interface area is one that would go a long way towards some of our playstyles.

How to handle the "designation" of a leader etc is of course some of the challenges (LMAO "LFG for Solrain ship destruction pst")
Ikeprof is offline   Reply With Quote

Old 06-26-2007, 04:42 PM   #26 (permalink)
Member
 
Karash's Avatar
 
Pilot Name: Karash
Faction: Octavius
Joystick: Saitek x52
Join Date: Jun 2007
Location: Eve Online
Posts: 396
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Karash is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Karash<!-- google_ad_section_end --> is a Octavius pilot
Re: Hide Player's Names in Sectors

A button designated to set primary and secondary targets could be implimented easy. Wing Leader has someone targeted, push the "Broadcast: Target" button you have mapped up and everyone gets a bullseye on their overview/HUD on that ship. If he queues it up multiple times the 'bullseye' icon gets a 1, 2, 3, etc..

There are many tactical commands on vox you can give when fighting within a fleet: "Concentrate on the MFs first, then go for the LFs"...or "Kill the Condor, its set up with ECM"....or "Stick with your wingman, let him designate your target"...etc.

There would obviously be needed targeting upgrades and CIC stuff put in Jumpgate Evolution to make this work. This idea would not work in Jumpgate Classic.

As far as losing the name in relation to MMOs, I really dont have an opinion on that and unconcerned. However, I do see the point and people want to be view as infamous when entering a sector, etc...just never really thought of that angle before.
Karash is offline   Reply With Quote

Old 06-26-2007, 05:33 PM   #27 (permalink)
Member
 
Tritian's Avatar
 
Pilot Name: Tritian
Faction: Pirate
Joystick: Mouse
Join Date: Jun 2007
Location: Behind you.
Posts: 883
Nominated 5 Times in 2 Posts
Nominated TOTW/F/M Award(s): 2
Tritian is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Tritian<!-- google_ad_section_end --> is a Octavius pilot
Re: Hide Player's Names in Sectors

as someone who is often ganked immediately, i'd love the ability to hide my name. however, the reason Jumpgate is so great is because we all have our reputations we can build, and hiding our name would hinder our reputation building abilities.

perhaps an ecm you could buy to replace your name with a fake alias of your choosing so the enemy could still reference you. You're alias would show up perhaps in a different font color to indicate it's an alias and not the fighters real name. this would prevent people from impersonating others.
Tritian is offline   Reply With Quote

Old 06-26-2007, 05:40 PM   #28</