![]() |
![]() |
|
|
|
|
Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
![]() |
Re: How does cargo work?
Quote:
![]() I would also not take stuff in off hrs, i would fly when you fly. So whats not to like. dude. Its not a big deal,, eco warfare. I dont know whats so scary about it. the passions peeps have about the so called one player killing the eco, thats impossable. Its been tried and its failed. If there were commods that only mlt could pick up as cargo missions. And if mlt could dock at faction stations, to get the cargo. It would seperate the men from the boys. boys. I had that once, In prison. |
|
|
||
|
|
|
Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
![]() |
Re: How does cargo work?
Quote:
It should never be achievable at least for 1 reason: by doing this you basically griefing other ppl gameplay, it's the same as griefers killing miners and forcing them to fight. Most ppl would not want to play "steal stock from eacheother" game but they will be forced to cause they don't have a gear to fight, don't they? You decide to steal missiles, someone else will decide the same on engines, one more on guns. You are acting like you are alone there. I'm not talking about killing eco, you're right that's impossible, but i'm talking about you griefing my gameplay. I'd say strategically important part of the station stocks i.e. main gear for combat ships + FFs and Missiles should not be even visible to other faction pilots when they dock at OP. If you use common logic, you will understand what i'm saying. Why in a world would it be allowed for a foreign faction MT to dock at my station and steal stuff? It's still stealing cause regardless of your tags we can't possibly sit on stocks in station sector all the time and guard them. |
|
|
||
|
|
|
Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
![]() |
Re: How does cargo work?
Your right, Magnus, it would be griefing, someones game style. No one, becides bonified pvpers should be able to grief anyone. Haulers and Miners should always be defenceless and at the mercy of pvpers. I am sorry.
I have always taken anything you say about pvp, as gospel. You know pvp. Please grant me the same curtisy, on the eco. This thread has degraded, mostly because of me, for that i apoligize. But, and this will be my last post on the subject. Just say, that Outpost makes explosives, and explosives makes missles. If, the only way for opposing factions to get the explosives was to don mlt tags and get the explosives as a milt cargo mission. If the explosives payed 30k unit profit. That would bring mlt haulers to outpost. We have alot of talk about haulers being enticed to unreg, or other places with carrots. Hauling, anything, that a station produces is never stealing. When the octs were doing their injustice FM, i tried a RP with liet. I would take the aluminum, to stop the FM, a legitiment RP. But we stoped it, when it turned out to be realy lame with me flying civ. The aluminum was put in quant depot. I flew when liet flew, never took any aluminum during off hrs.. but there were two octs that came and got the aluminum back during off hrs. Which was ok with me, at least i knew that kind of RP would work, it just needed me mlt or HG. to make it fun. Does it mater what time of day a peep hauls HG or milt? The game goes 24/7, there are pvpers on most of the time. If the cargo is somthing thats produced at the target station, its legit cargo. And pvpers have more targets, legit, targets. You know, i would pay peeps to scan cargo. In the current enviroment, restrict combat commods going to and from quant space, but i dont know if any of yous would play, or just blow the whole thing up. Your squad is powerfull enough to dictate game play. If you want it restricted to nightly jousts its ok with me. And i will change my sign off, it seems to bother some. Then said I Here am I Send Me. |
|
|
||
|
|
|
Cadet
Pilot Name: Magnus-Ex
Joystick: Cyborg Evo
Join Date: Jul 2005
Location: Lisbon
Posts: 40
![]() |
Re: How does cargo work?
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
|
||
|
|
|
Re: How does cargo work?
Quote:
The bottom line is, if players are to have an effect on storyline and "the galaxy" then economic warfare is a good way of letting them do it. An embargo of Oct space by the quants and sols or a "re-allocation" of all the iron in the galaxy back to Quant Core would/could bring entire RP chains together. |
||
|
__________________
"A probable impossibility is preferable to a improbable possibility" -Aristotle "Easy to learn, Hard to master" - Unknown |
||
|
||
|
|
|
Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
![]() |
Re: How does cargo work?
The current mlt patch is not complete, we were supposto have more. Whether it included any legitament way to conduct eco warfare, i dont know.
I know that combat players feel that no milt should be able to dock in oposing factions stations. I also know that if were going to have any legitment eco warfare that milt haulers will have to be able to dock in oposing factions stations. Or some kind of tag, so both hauler and fighter pilots can shoot at each other without penalities. The way the cargo missions are generated, enables haulers to take just about anything that sits in a station, whether its made at that station or not. If theres 9 nitrogen in 3pt, it will generate a nitrogen mission to oct core if oct core shows none on the floor. So alot of the so called striping at stations are legitment cargo missions, and not some evil peep, trying to jack the production. The eco system will be different in Jumpgate Evolution, so i wont cry until i am hit. But i am posting to petition a way for some kind of eco combat. Before the station stock spawns were changed, to mining only stocks. We still had to go to stations to make commods, and haul them to our own factions stations to make guns, and missles. These are the commods i feel we should haul Mlt, HG, or some way with a tag, so opposing forces know the intentions of the hauler. If commods like explosives, in oct space, elects, in sol space, and fuel cells, in quant space, could only be hauled by a taged hauler, it would not jack the civ haulers game. The only way any combat pilot would do without is, if his faction was completly unable to complete the milt cargo missions. And that would not keep that faction from hauling missles made in other factions space, they would just not be able to make there factions, missles. or guns. It realy does not mater what time of day the hauler runs either. He has to run taged. I know before, peeps checked the pilot rosters, to see when griefers ran their gear, and loged in and shot them. I know that would happen to taged haulers, also. Its not a gimme. Another thing i would like to see, if its possable, is when factions do FMs that one or more commod, that they have to haul, be added to the combat hauling roster, so peeps that want to interfear in the FM can do so legit, at their own,,, gads i cant spell, parel.. o well. In order to play, there has to be toys. The synth blockade in oct space, was, a bust for me because, whoever was runing it was lame. They had five peeps ready to pounce on anyone that was willing to pick up two synths, and run. While i did go there just to let the octs know, that there was someone willing to run the blockade, i ran with 50 flails. If the octs would of made 200 synths, and left then on the floor, i would of brought escorts, i would of made it worth their while, i would of brought silicon, and chems, to make more, its not the end, its the begining. Without toys there is no game. And i made the flails, also. And made more the next day. But why run a synth, RP blockade, and pick up the synths, when i dock.. Like ok i wont play.. zeeya. Across the great devide, Just grab your hat, And take that ride. |
|
|
||
|
|
|
Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 794
![]() ![]() |
Re: How does cargo work?
If and it's a big "if", each faction was surrounded and seperated by several unregulated sectors (at least two), it would take care of the problem. "Civ" haulers could "strip" foreign stations, but since they would have to travel through unreg space to get home, they would be fair game during the transit.
This does several things. 1) It makes foreign trading/eco war forays more dangerous for the "civ" hauler. 2) It allows hostile, but civ, haulers to dock at foreign stations and transact business there, including stripping equipment/supplies. 3) It gives the pirate RP much greater lattitude and "legitimate" (or at least non-hard-coded-penalties) access to civ haulers and profits. 4) It also gives the option for MT missions that would include patrolling unreg or border areas, then scaning as well as stripping/burgling hostile foreign haulers as an alternate to just shooting them down and losing the commodities/equipment. (remember the old "strip & splash" technique?) |
|
|
__________________
Persistence will take you places Brilliance only dreams of |
||
|
||
|
|
|
Re: How does cargo work?
You are correct WB and that idea has been discussed elsewhere but afaik, no-one at ND has confirmed that the factions will be isolated. I still think that there should be at least 3 or 4 unreg sectors along the shortest route with one along the longest route.
We will see though... |
||
|
||
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|