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About This Page About This Page: This is a discussion on How to make Jumpgate what it was within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. They could just fix POS (since from that preview they're apparently already in Jumpgate Evolution). 1. MT/Pirate tagged pilots cannot dock at ANY POS. 2. No homing at POS (
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Old 06-29-2007, 10:11 AM   #31 (permalink)
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Re: How to make Jumpgate what it was

They could just fix POS (since from that preview they're apparently already in Jumpgate Evolution).
1. MT/Pirate tagged pilots cannot dock at ANY POS.
2. No homing at POS (only major stations can catch pods)
3. Auction house at Core stations (to give POS shop owners a reason to sell there instead of their crappy POS 47 sectors away from everything).
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Old 06-29-2007, 10:43 AM   #32 (permalink)
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Re: How to make Jumpgate what it was

nah, i think it's best to just remove the POS's altogether. Anything that POS's can do (that is good for the game, such as refuel depots, etc) could be done by stand-alone buildings. Selling artifacts can be done from rented store space at core stations. You could make the core stations a kinda mall, where you can browse a list of everyone's shops and inventory/buy whatever artifact/commodity you want from one centralized location.
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Old 06-29-2007, 11:56 AM   #33 (permalink)
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Re: How to make Jumpgate what it was

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Originally Posted by alphabet View Post
No, not nuff said! They need to go. Period.

Like I said in another thread...
What if my POS comes under attack, while Im not online?
Does it still get destroyed? If so, wouldnt that be another form of griefing.
I login and see a TRI message, "Were so sorry for your loss.." b/s

If they are not allowed to be destroyed when Im not logged in, whats to stop me from logging out when I see the attackers come?

Its crap man. Back in the day, everyone spawned into a fac station and that developed community. People cared when another faction entered your space that werent on a trading mission. When a war fleet of another faction come into your space, the alarms went off. People launched to defend their faction. Haulers started making the deals to ensure supplies, noobs watched and learned and everyone was entertained.

After POS, someone would see an enemy fleet and would run and hide in their POS. A defending force couldnt get rid of the aggressors because they would speed dock at a POS and logoff for a few hours, then log back and start their stupidity all over again. It was crap. A good idea on paper that sucked for the whole community in the long run.

A POS can be replaced by a faction station easily. Squads can rent hanger space, players can rent locker space, merchants can rent stores, all inside the fact station.

POS was a way to flaunt your epeen.. "Look at my station, its so uber." It became like playing a single player game.

Liet is right, they need to go the way of the Doe Doe.

Dammit stop...! I have tears in my eyes over those memories!
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Old 06-29-2007, 11:58 AM   #34 (permalink)
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Re: How to make Jumpgate what it was

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Originally Posted by TexMurphy View Post
100% agree with Liets first post and 100% for Hurricanes idea.

Though Id like the outposts to be destructable and rebuildable through FMs.

So POSes must go!!
Tex
Ditto what Tex said (Sup Tex, long time no hear!)
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Old 06-30-2007, 02:31 AM   #35 (permalink)
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Re: How to make Jumpgate what it was

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I'm not advocating safe zones in game. I think that civving is part of the game cuz you cannot hide if you piss off somebody. Makes pilots accountable no matter what.

Problem lies that if you really want to civ rip and be general a****** (especialy if you have skills), it is easy to do. Not knowing where he is going to hit, seconds accounts, POS'es etc.

Sorry, more often than not, it was hard to get revenge on the said pilot for civving.

Before help would arrive, you would be dead. Even in a faction space.

And factional squads could not hunt civ rippers 24/7.

Btw, sols did not have to worry about Rollio, LM, Power Rangers, or Borg. Quants had to.
I'm going to have to agree with Radi, here. I started playing less than a month after the game's release, and I remember how much Rollio alone cost us as a community. Just about every night there'd be a constant stream of "Quantar has placed a bounty on..." announcements, followed by many players logging off because it was simply not a good time to play. That is just as unacceptable as removing the ability to civ altogether.

Self-Policing doesn't work because it's a chore for the policers, while the culprits are having fun.

The ability to civ must remain in the game and is a perfectly valid game mechanic, but there has to be some kind of in-game mechanism to curb it when it becomes abusive and destructive to the game. Ie, in the face of constant civripping progressive penalties need to come into play that eventually remove the ability to continue to do so.

No one should ever have to check jossh to see who was on before deciding whether to connect to the game or not.
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Old 06-30-2007, 04:36 AM   #36 (permalink)
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Re: How to make Jumpgate what it was

I agree regarding the POS thing. I remember when EP2 came out and I immediatly ran out and bought one. Totally regreted it. Waste of a LOT of money.

I would almost rather see something like a customization shop. Maybe someplace where you could dock and purchase custom ship upgrades. OF course you would have to gather all teh commodities required to build and install what ever particular mod you were interesed in....
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Old 06-30-2007, 09:13 AM   #37 (permalink)
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Re: How to make Jumpgate what it was

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Originally Posted by Gander View Post
I'm going to have to agree with Radi, here. I started playing less than a month after the game's release, and I remember how much Rollio alone cost us as a community. Just about every night there'd be a constant stream of "Quantar has placed a bounty on..." announcements, followed by many players logging off because it was simply not a good time to play. That is just as unacceptable as removing the ability to civ altogether.

Self-Policing doesn't work because it's a chore for the policers, while the culprits are having fun.

The ability to civ must remain in the game and is a perfectly valid game mechanic, but there has to be some kind of in-game mechanism to curb it when it becomes abusive and destructive to the game. Ie, in the face of constant civripping progressive penalties need to come into play that eventually remove the ability to continue to do so.

No one should ever have to check jossh to see who was on before deciding whether to connect to the game or not.

My friend that is a weak argument. And folks who wouldnt log on because of a person are pansies.

Either you get determined to square a situation away or you adapt to the way things are. That is called responsibility and to lay the blame at the feet of one person is completely irresponsible.

Rollio, Aslan, Frogman, Lawnmowers, ISU, etc.. etc.. did not break up the community. They STRENGTENED the community by creating a situation in which pilots have to choose between interaction and cooperation (No Man is an Island) with other pilots. Furthermore, they brought about change in the imperfections of ships which led to some pretty good ship balancing efforts.

To Rollio's defense, I died 23 times to him. 15 of those (have the information recorded) were civ rips when I was a Solrain youngling. As the years progressed I got to know Rollio and found him to be quite civil. He would actually entertain folks willing to talk at time (Froggy was not so civil, it was PoD or else!). It was he would encouraged me and several other pilots to think more clearly about the game dynamics (what is the situation, is my route secure, is my ship loadout appropriate for my endevaor, etc....). This enhanced my gaming experience.

I think the penal code right now is a BIT too strict. But I digress from the main point of Liet's thread.

I want POSs to go and bring back our community. I thought POSs were cool but now I see Liet's point.
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Old 06-30-2007, 09:14 AM   #38 (permalink)
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Re: How to make Jumpgate what it was

Ok, this idea came to me while in flight last night, and I was remembering something new in the game I liked, but don't feel was implimented to perfection.

Global factional chat. Beacons are your faction color, you get to chat with your faction. This I feel helped bring back some of the factional unity that was lost to POS's popping up everyone. The one change I would like to see to this glabal faction chat is that pirates should not be able to see this chat.

It never made sense to me that a solrain outlaw, who would pirate, and civ rip sol pilots should be able to see solrain faction chat, and monitor solrain efforts to track down and beat out "REVENGE" on the side of his ship.
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Old 06-30-2007, 10:46 AM   #39 (permalink)
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Re: How to make Jumpgate what it was

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Originally Posted by Tstrike3 View Post
My friend that is a weak argument. And folks who wouldnt log on because of a person are pansies.

Either you get determined to square a situation away or you adapt to the way things are. That is called responsibility and to lay the blame at the feet of one person is completely irresponsible.

Rollio, Aslan, Frogman, Lawnmowers, ISU, etc.. etc.. did not break up the community. They STRENGTENED the community by creating a situation in which pilots have to choose between interaction and cooperation (No Man is an Island) with other pilots. Furthermore, they brought about change in the imperfections of ships which led to some pretty good ship balancing efforts.

To Rollio's defense, I died 23 times to him. 15 of those (have the information recorded) were civ rips when I was a Solrain youngling. As the years progressed I got to know Rollio and found him to be quite civil. He would actually entertain folks willing to talk at time (Froggy was not so civil, it was PoD or else!). It was he would encouraged me and several other pilots to think more clearly about the game dynamics (what is the situation, is my route secure, is my ship loadout appropriate for my endevaor, etc....). This enhanced my gaming experience.

I think the penal code right now is a BIT too strict. But I digress from the main point of Liet's thread.

I want POSs to go and bring back our community. I thought POSs were cool but now I see Liet's point.

Pansies? Only because I'm not willing to loose X amount of credits? Or time invested in mining, hauling etc? Cuz this is all about feeling usefull in the game. When you take that away from me, then it is simply useless to play the game. And players do not like to feel that way. If they do, they will quit.
MMO's give the feeling that whatever we do is (above anything else) not futile.




Strenghten community? If you mean trying to unite to kill them, I agree.

But anything else, I strongly disagree. If you are making people quit, you are KILLING community.

This might not be true in WoW only becuase they have like what, 5 million people playing it?

Jumpgate did not have that kind of numbers. I can only hope it will have a fraction of it.


Sad really. Once Jumpgate has more players, voice of one player will be lost in the crowd.
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Old 07-01-2007, 09:31 AM   #40 (permalink)
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Re: How to make Jumpgate what it was

100% of the time reliance on other players system has been found to have been extremely flawed. There are times when you simply cant find anyone else to help you out, and if your helpless, of course your going to log out. Thats one of the big reasons why games like Everquest and Vanguard are in decline. Forcing people to group together in order to accomplish anything is just a recipe for disaster.

Quote:
Pansies? Only because I'm not willing to loose X amount of credits? Or time invested in mining, hauling etc? Cuz this is all about feeling usefull in the game. When you take that away from me, then it is simply useless to play the game. And players do not like to feel that way. If they do, they will quit.
Nevermind that non-combat ships are completely helpless against players determined to kill them.

Quote:
This might not be true in WoW only becuase they have like what, 5 million people playing it?
They surpassed 8 million now. Half of those are in the US/Europe. The rest are in China.
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Old 07-02-2007, 09:41 AM   #41 (permalink)
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Re: How to make Jumpgate what it was

Quote:
Originally Posted by Radi View Post
Pansies? Only because I'm not willing to loose X amount of credits? Or time invested in mining, hauling etc? Cuz this is all about feeling usefull in the game. When you take that away from me, then it is simply useless to play the game. And players do not like to feel that way. If they do, they will quit.
MMO's give the feeling that whatever we do is (above anything else) not futile.




Strenghten community? If you mean trying to unite to kill them, I agree.

But anything else, I strongly disagree. If you are making people quit, you are KILLING community.

This might not be true in WoW only becuase they have like what, 5 million people playing it?

Jumpgate did not have that kind of numbers. I can only hope it will have a fraction of it.


Sad really. Once Jumpgate has more players, voice of one player will be lost in the crowd.

You can't compare WoW's success to Jumpgate it's completely different game play, Blizzard was already a massive company and the warcraft franchise had already been well established at the time WoW was made, while Jumpgate was ND's first game and they had problems with their publisher, etc.
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Old 07-02-2007, 10:18 AM   #42 (permalink)
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