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About This Page About This Page: This is a discussion on How to make Jumpgate what it was within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. yes, this thread deserve to be sticky'd.
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Old 08-20-2007, 09:05 PM   #46 (permalink)
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Re: How to make Jumpgate what it was

yes, this thread deserve to be sticky'd.
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Old 08-20-2007, 09:14 PM   #47 (permalink)
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Re: How to make Jumpgate what it was

As much as i love my POS(s) they could and prolly should be removed to benefit the game. Making ppl congregate is never a bad thing. It leads to more interaction which is what everyone seems to want.

It seems that POS are already implemented though and my suggestion would be to limit POS to squads of a certain size. A minimum number requirement that if breached for any real length of time would have the station removed. I would also limit what POS does but i havent really thought that through that much.

Anyway, removal gets my vote.
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Old 08-20-2007, 09:49 PM   #48 (permalink)
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Re: How to make Jumpgate what it was

As much fun as this self-love thread was, POS's are confirmed and have been announced to every 3rd party review website out there. They're not going to be removed any time soon so the best thing to focus on is how to fix them.

I see three major points that could "help" out POS's and still make it so Liet logs in on Day One.

1. Make your depot storage meaningful. This is everything that Hurricane has proposed (and others).

2. Make POS's player destructible. Got a griefer that is getting funding from a 2nd account? Blow that POS (pun intended) up!

3. Limit POS's to R/R/R, ore and possibly factory capabilities. Give them at least a 60s re-launch cooldown. They can still be used as outposts, but are much less prone to being havens for lame players and have a much reduced tactical ability. Possibly make them public/private only so either both sides can R/R/R or none. This is the weakest of the suggestions.

Discuss.
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Old 08-23-2007, 01:11 AM   #49 (permalink)
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Re: How to make Jumpgate what it was

Here are my thoughts on "fixing POS's";

1. I would remove their pod catching ability (ie no homing at a POS).
2. I agree that Depot stations should be expanded upon for storage etc but
3. I would have the Core stations or perhaps secondary stations as the place to have stuff for sale (this would mean more traffic for pirates).
4. POS should be destructible, but not easily. IIRC someone mentioned Eve had a good model for that but i'll take their word for it.
5. I agree that R/R/R and Ore silo should still be available.
6. Limit them to 4 port. (This would mean they are either military or economic)
7. Give us a small Hanger at the Core station for 2-4 ships and remove POS hangars altogether.
8. I agree that POS is either totally private or totally public (no invite lists etc). Single griefers would be big targets while more private ppl who don't bother anyone would be fine.

Thats all i got so far...
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Old 08-23-2007, 03:19 AM   #50 (permalink)
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Re: How to make Jumpgate what it was

Quote:
Originally Posted by Jimac View Post
Trawling around and found this thread, much as I love my POS I think they should go too.
Thats interesting Jimac.

What POS would that be ?. The one in DG we home out of to fight the Sols in Wake, or the one in Unreg we home out of to fight the Quants in QC/RV ?. Or are you talking about the ones we use to refresh while traveling to or from fights ?.
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Old 08-23-2007, 06:04 AM   #51 (permalink)
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Re: How to make Jumpgate what it was

All of them.
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Old 08-23-2007, 06:40 AM   #52 (permalink)
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Re: How to make Jumpgate what it was

Regardless of what was announced, I believe POSes should either be removed or be so expensive to build and maintain that they are a rarity. If kept, their purpose should be set up to be economic, not military bases.

I think the biggest change between Jumpgate at its launch and Jumpgate today is that Jumpgate at launch was really a PvP-driven game. Most of the players were involved in PvP in one way or another, and whose that were not saw their primary role as keeping stations supplied (for PvPers).
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Old 08-23-2007, 12:46 PM   #53 (permalink)
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Re: How to make Jumpgate what it was

Quote:
t never made sense to me that a solrain outlaw, who would pirate, and civ rip sol pilots should be able to see solrain faction chat, and monitor solrain efforts to track down and beat out "REVENGE" on the side of his ship.
The problem with this is that right now pirate tagged ships can be either pirates, rebels (ISU) or MT/civ pilots that incurred in NegPR and as such they got awarded this tag.

Honestly, IMO the solution for pirates and rebels should be like being a faction on themselves, perhaps have F1 turn gray/white while having pirate tags, so they can talk with each other semi-globably as the other factions but with beacons untuned. Still this requires more coding, so I'd leave as it is and ask the Revenge party to use a secure F5 (you know we can password protect those right?).

On the POS theme, I agree. I've had 3 pos so far and still agree with this thread totally. As a temporal solution Id suggest ND to boost Depot storage by 100 * level, which should give enough storage for everyone, and producers would have enough to store before the commods are moved to its production centers.

POS killed the sense of community. I wish they could be removed even now.

Ok, so where does this leaves Pirates and rebels at? Well, I would suggest that those with pirate tags and /home'd at a unreg station be given a storage locker of say 50 * level, which is not transferible and if you /homeoff you lose all the gear/stuff stored in there. This way, pirates can move their bases should they need to confuse their hunters, they should be able to have this storages at unreg stations only.

Most of the times you would use that space to store FF and duelists, since they get stripped so often by either the enemy or another pilot who doesnt want to buy them from the source.

So, in essence, get POS out but make sure first that we have an alternative place to store stuff, and depot seems quite right, not much programming involved to increase the space (IMO of course, Im not a programmer).

Could this be possible?

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Old 08-23-2007, 08:07 PM   #54 (permalink)
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Re: How to make Jumpgate what it was

Elp, I like your suggestion, but don't feel it goes far enough. Depot storage is good and expanding the amount of storage there is even better.

However, I think we should have rentable storage at ALL home faction stations and the option to rent storage at any station our faction is not at war with. If your PR with a faction drops below a certain # (0?) you lose your storage and whatever was in it at the foreign faction station. If your home PR drops below Zero (or whatever number is decided) you wouldn't LOSE what was in your storage, but it would not be accessible until your rose above the minimum PR again. Granted, most PvPers aren't likely to WANT storage at a foreign faction station, but it could be useful at Aman or Hype for those RPing Anti-TRI.
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Old 08-23-2007, 09:53 PM   #55 (permalink)
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Re: How to make Jumpgate what it was

Well, I was going after a quick fix... having rentable and PR dependable storage places in stations mean a lot more programming than simply changing a math formula

I like the idea of being able to buy space and have other good gadgets run from a private hangar inside a station, but IMO I dont think is feasible for Jumpgate Classic, perhaps for Jumpgate Evolution, but not Jumpgate Classic.

I know we're on the Jumpgate Evolution section, but getting rid of the pos in Jumpgate Classic... would re-create (perhaps of course) that sense of community again before we go into the new world.

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Old 08-25-2007, 01:58 PM   #56 (permalink)
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Re: How to make Jumpgate what it was

What I would like to keep is some kind of dockable station every sector or every other sector where I could pop in, R/R/R or rearm my missiles from cargo or swap out guns or modex (i.e. just saw a gold arty, but don't have a Displacer equipped, have one in cargo though so I want to dock, change, equip and re-launch). Since re-arming in flight has pretty well been tamped down, and we are mostly agreed that POS are not a good thing, I'm looking for options that keep stuff I like.

I also understand that what I like as a PvEer is exactly what some of the PvP crowd hates; the ability to "dock and hole-up" is even better for the lame griefer dodging hunters than it is for me to rearm or swap out equipment/ modex/guns from cargo on board. I like to have equipment on my POS so I don't have to go on a re-equip quest every time I take a pod ride, but what helps me play my game also helps the "strippers/hoarders" as well.

I played before POSs and if they take them away I imagine I'll continue to play afterwards, but to me they are convenient to have in game, particularily the hangers, the public docking features and the occasional R/R/R options on some POSs. I do agree they have hurt the sense of community and have actually made it more difficult to re-equip after a pod ride unless homed at a POS.
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Old 08-27-2007, 07:51 AM   #57 (permalink)
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Re: How to make Jumpgate what it was

If you were given the ability to actually store enough equipment at a depot station would it make that much difference to you tho WB? Perhaps Aman and Hype could have rent-able storage. There are many and varied alternatives to POS.
Like i said, my vote is to remove but if they are going to be implemented (as has be touted) then they need modification. There still needs to be a reason for ppl to congregate at the "real stations".
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Old 08-27-2007, 04:59 PM   #58 (permalin