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About This Page About This Page: This is a discussion on HUD View, suggestion raised because of TrackIR within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. We don't even know if the game'll have 3d-cockpits period at this point right? It's a shame, for me anyway, that public opinion seems to be
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Old 07-07-2008, 01:08 PM   #16 (permalink)
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Re: HUD View, suggestion raised because of TrackIR

We don't even know if the game'll have 3d-cockpits period at this point right? It's a shame, for me anyway, that public opinion seems to be against cockpit art, but then maybe its just cause they're usually such an afterthought in space-sims, if they appear at all.

It makes me a bit peeved that a relatively modest game like the original IL2 release, gets tons of fantastically detailed 3D pits, but most space-sim devs have been just jettisoning the pits from the design document entirely. Is it because w/ a space ship there's nothing to simulate? No pictures and schematics to study? I would think that would make it easier, since you don't need to be historically accurate...not to mention the fact that our fictional space-ships are considerably less complicated than a thoroughly simulated fighter plane, and thus need less instrumentation.

And like the OP mentions I've seen Race-Sims with these awesome 3d-pits that are so claustrophobic and restrictive. Part of the challenge there is racing well with a limited field of view, by sheer force of your situational awareness. Reminds me of Xwing Alliance where some cockpits like the Y-wing's, were amazingly obtrusive, yet I actually enjoyed mentally tracking targets that were obscured by my ship's bulk so that i could blast them the moment they tracked into view,

(of course the game's omniscient padlock helped there)

Or having to roll the ship to get a better look at something through the side-windows...even though the cockpit was non-functional, it really added something valuable to the experience....more limitations to consider, which's actually a good thing.

Without rules to work against there's no game right.

Even poorly done cockpits add to the experience for me, as they give a sense of scale and open the way for cool stuff like smooth view slewing and padlock capabilities, which are quite confusing if there's no 3d-struts keeping the player oriented. I'm a bit tired of being a camera charging headlong through space, it seems like its been that way since WC4, and though I've played many great space games it seems a pity that Every cockpitless fighter I've flown from Wc4 to Privateer 2(blech) to Freespace 1 and 2 to X3 has had so little character due to a lack of appropriate art. Its like I've been flying the same damn ship for years now.

I don't have track IR but i hope it grows in prevalence in the sim community and thereby encourages the creation of some kick A** pits in future space-sims.

It's weird but I feel like Silent Hunter 3 is the kind of space-sim i'd like to play, where you're stuck in a really nicely rendered 3-D interior with only your sensors giving you a vague idea of whats out there, so you kind of feel the objects around you instead of seeing everything with no restrictions...but i wouldn't object to some windows here and there...I guess i'm an extreme case.
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Old 07-07-2008, 01:57 PM   #17 (permalink)
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Re: HUD View, suggestion raised because of TrackIR

There WILL be a cockpit for the first-person view. I suspect it will be optional, as it is in Jumpgate Classic, but it will be there for immersion junkies like us.
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Old 07-12-2008, 06:33 AM   #18 (permalink)
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Re: HUD View, suggestion raised because of TrackIR

Can't wait to see the new 3D cockpits.

I'm a real fan of cockpit art also, but I had to keep the Jumpgate cockpits off because they looked so fugly. =D

I was a bit shocked to be reading this thread without seeing the dates and saw Scorch pop in. For a minute there, I thought ND came back. =D

Reading these old threads... we were so psyched and such a nice little community. It's amazing the kinds of animosity and rage that can build up from 8 months of virtually zero new info/no beta.
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Old 07-14-2008, 10:12 AM   #19 (permalink)
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Re: HUD View, suggestion raised because of TrackIR

Yeah, I know myself personally I have gone from uber excited to could give a damn less. Especially after the e-mail I just got from some random Codemaster bitch that told me I would be banned from the beta and future game if I defend myself against attacks from nublets on their forums. Fuck it.
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Old 07-14-2008, 12:18 PM   #20 (permalink)
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Re: HUD View, suggestion raised because of TrackIR

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I would be banned from the beta and future game ........... forums.

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Old 07-14-2008, 11:06 PM   #21 (permalink)
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Re: HUD View, suggestion raised because of TrackIR

What are you laughing at, the quote you just hacked up doesn't even make sense.

"Theres no words there"
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