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About This Page About This Page: This is a discussion on If I were designing the Jumpgate Evolution universe... within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I really think that the more ideas, (even if they sound stupid to some), we toss out there the better chance we have of getting some real good stuff added.
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Old 06-19-2007, 02:57 PM   #16 (permalink)
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Re: If I were designing the Jumpgate universe...

I really think that the more ideas, (even if they sound stupid to some), we toss out there the better chance we have of getting some real good stuff added.

The only stupid thing to do is not speak up if you have an idea... IMHO
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Old 06-19-2007, 03:08 PM   #17 (permalink)
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Re: If I were designing the Jumpgate universe...

No place should be a guarantee of safety, but there should be places that are presumed to be safer.

Just because the US is part of the UN doesn't mean we will let foreign fighter jets land in Kansas City and stock up on fuel and ammo. Neither would any other government allow intrusion into it's heartland. It has always been a preposterous notion in Jumpgate as it is.
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Old 06-19-2007, 03:09 PM   #18 (permalink)
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Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by Diver012 View Post
I really think that the more ideas, (even if they sound stupid to some), we toss out there the better chance we have of getting some real good stuff added.

The only stupid thing to do is not speak up if you have an idea... IMHO
Correct, which is why I added this forum and posted my stupid idea.
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Old 06-19-2007, 05:00 PM   #19 (permalink)
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Re: If I were designing the Jumpgate universe...

Also, as far as not being able to kill your target... one might compare it to somebody just sitting in station. After all.. you are floating around in one area, your target is in another, and by golly, you can't get to him.

Certainly we aren't suggesting that players who are in-station should also be kill-able, right? So there is already a way for a player to totally avoid being killed. A sector or two with _serious_ station defense driods would just extend that safe zone to include a certain amount of space outside the station, as well as that space inside it.
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Old 06-19-2007, 07:15 PM   #20 (permalink)
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Re: If I were designing the Jumpgate universe...

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Originally Posted by Eraser55 View Post
What I like about current Jumpgate is that there is no safe spot from the jerks. You can always be killed. unless you stay on a station forever.
There, I fixed it for you. I have freinds that don't play because there is no safe place from the jerks. It works both ways.

The idea that you should be able to make anyone that doesn't have a specific PvP skill set your bitch, is one of the reasons so few play this game. I've seen a lot of people come and go for this very reason. The idea that some sectors are safe, would appeal to a group of people that could enjoy the game in that way. Why do you feel that is such a horrible thing?
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Old 06-19-2007, 07:44 PM   #21 (permalink)
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Re: If I were designing the Jumpgate universe...

I also like the implications of Jumps "Why do you assume gates will be the only method of travel? They may be the fastest and most direct but surely they won't be the only method. You think all that discussion back in the day regarding hyper drives was just hyperbole". To me it lets in the ability to find other routes; to go forth and explore "where no man has gone before". Currently, you can only go where the gates allow you to go. Imagine a raiding party "cutting across" the sectors without using the gates, to suddenly appear in your Core Station Sector! Imagine the panic, the havoc it would create!

Equally impressive is the idea of actually exploring. Finding stuff that's not just laid out for you, but that's ACTUALLY there if you go and look for it. Perhaps some DSS would give you a map to special anomalies that would lead to unstable or "one-way" gates. Or even "forgotten gates" from the earlier civilizations. Not that I've been "everywhere" in the current JumpGate universe. There's plenty of places in unreg I've never gone. Same for the far lower right part of Quantar space, or portions of Hyperian or Amananth space. Same reason for all: no reason to go there and a lot of dangerous reasons not to. Flux Galaxy? Why? Lot of danger; little to do/find there that's not abundant else where (other than the Hives. I'll grant you that).

Jumps analogy makes sense to me. Relatively safe core areas in the "older, more settled" parts of your faction territory, but increasing danger (and profits!) the further away you get from the core. But "peaceful traders" would be allowed to go nearly everywhere, except the military bases of course. Even then, there are non-hostile military exchanges of delegations between factions in cases where no immediate hostilities exist anyway.

Perhaps ever year or so they could add sectors on the fringes of "known" space as people explored further out from the various faction cores. That would be good too.
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Old 06-19-2007, 08:05 PM   #22 (permalink)
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Re: If I were designing the Jumpgate universe...

What I envision is the attempt at growing towards the middle, which creates factional tensions and wars. As well as the attempt to grow outward which is met by resistance from the Conflux. So concievably, factions could in fact expand their core and build new gates and stations. But not without a fight and a lot of work.
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Old 06-20-2007, 07:38 AM   #23 (permalink)
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Re: If I were designing the Jumpgate universe...

and growing outward could lead to the discovery of another civilization also fighting off the conflux hordes (or something... worse?!)
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Old 06-20-2007, 10:05 AM   #24 (permalink)
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Re: If I were designing the Jumpgate universe...

precisely. it also leads to things like flux gates in our territories, roid storms that move through known space,and a change to the way arties spawn in space.
another thought at the moment the Jumpgate universe is largely planar. could we make it more 3 dimensional?
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Old 06-20-2007, 10:10 AM   #25 (permalink)
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Re: If I were designing the Jumpgate universe...

For the record, coming from a PvPer that occasionally dabled in the factionalist/pirate/anti-pirate realm, I think this is an excellent idea.
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Old 06-20-2007, 10:31 AM   #26 (permalink)
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Re: If I were designing the Jumpgate universe...

one other thought. toss drag and make the top speed of the ships directly related to the thrust of the engines.(like in real space) this would of course make it desirable to have a single size 6 engine on all the fighters.
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Old 06-20-2007, 11:16 AM   #27 (permalink)
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Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by Pyrophred View Post
one other thought. toss drag and make the top speed of the ships directly related to the thrust of the engines.(like in real space) this would of course make it desirable to have a single size 6 engine on all the fighters.
It's still early to tell, but unless the equipment table for ships is drastically changing, this would really mess with PvP balance.
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Old 06-20-2007, 11:22 AM   #28 (permalink)
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Re: If I were designing the Jumpgate universe...

Another thing to consider is that the factions would need to work to maintain their core civilizations security zone. So if they get a little lazy then maybe some gates might have malfunctions and leave temporary holes.
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Old 06-20-2007, 11:41 AM   #29 (permalink)
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Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by Jump View Post
Another thing to consider is that the factions would need to work to maintain their core civilizations security zone. So if they get a little lazy then maybe some gates might have malfunctions and leave temporary holes.
I really miss those bombing runs on infests during sent attacks. First time I made one I had no idea what the range on nukes were so I was dropping them from 20k out and FLEEing back to the station for a reload.
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Old 06-20-2007, 01:18 PM   #30 (permalink)
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Re: If I were designing the Jumpgate universe...

Great ideas Jump. The same sort of thing happens in Eve *spit*. Alliances of corps (squads) basicaly patrol the outer not so safe sectors near the safer sectors and even the not safe sectors to keep out the bad guys. These not so safe areas have great finacial incentives (much needed mineral roid belts) for people to go there.

If the need arises the safe areas are not 100% safe, it takes a bit of teamwork but players can be killed. The good thing about safe areas is that it stops random CIV rippers from going on a rampage. Theres always /ignore for getting rid of trash talkers, its not the end of the world.

I think there is a big difference between safe sectors and having sectors that people cant be killed (civchip).

Quote:
Originally Posted by Jump View Post
No place should be a guarantee of safety, but there should be places that are presumed to be safer.

Just because the US is part of the UN doesn't mean we will let foreign fighter jets land in Kansas City and stock up on fuel and ammo. Neither would any other government allow intrusion into it's heartland. It has always been a preposterous notion in Jumpgate as it is.
Not too sure about this analagy.Hasnt America got army bases in quite a few other countries ?.

But I know and agree with what you are saying
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