Home Register FAQ Members List Calendar Game Links Gallery
Go Back   Joystick Required Forums > Jumpgate Evolution Forums > Jumpgate Evolution Suggestions and Ideas
About This Page About This Page: This is a discussion on If I were designing the Jumpgate Evolution universe... within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. You have got to be kidding. That's it? That's the best you can come up with?
Welcome to Joystick Required! Membership is easy and its free! And membership removes this giant ad space.

Reply
 
LinkBack Thread Tools

Old 06-23-2007, 05:37 AM   #46 (permalink)
Recruit
 
Pilot Name: TheRag
Joystick: Saitek X45
Join Date: Dec 2004
Location: WPB FL
Posts: 29
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
TheRag is on a distinguished road
Re: If I were designing the Jumpgate universe...

You have got to be kidding. That's it? That's the best you can come up with?
TheRag is offline   Reply With Quote
Sponsored Links


Old 06-23-2007, 05:57 AM   #47 (permalink)
Member
 
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
dailatron is on a distinguished road
Re: If I were designing the Jumpgate universe...

Hmm while I agree that "safe areas" give jerks the ability to run and hide, thereby avoiding the consequences of their actions.

I also think (and this comes from experience) that not having safe areas gives jerks the ability to be jerks and run around killing people that cant defend them selfs.

I think a middle ground needs to be reached somehow. But it is good to be able to say: "ooh look theres me_1, Magnus kill that muppet".
dailatron is offline   Reply With Quote

Old 06-23-2007, 06:00 AM   #48 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: If I were designing the Jumpgate universe...

There are ways around the jerk bolt hole notion, both before and after the jerk got involved.

1, if you were in the safe(r) areas in the first place, or chose a safer route, it (the jerk attack) wouldn't of happened. You know the risks of walking down darkened alleys at night jingling a pocket full of change and doing 'girly' dance steps - the same would apply for flying into the unsafe areas without contacts there and/or escorts.

2, Outside Mtags, coded revenge is cool. Once downed a player could have x hours of the perps active in-flight time to gain revenge on that other player - regardless of their location.

3, if the attack occurred in unreg rather than one of the lesser guarded sectors, then unreg rules apply - as in none. So your vengeance will depend on how far your patience or readiness to deal with the consequences.

stuff like that ^
vorlon31 is offline   Reply With Quote

Old 06-23-2007, 05:57 PM   #49 (permalink)
pyrotechnics specialist
 
Pyrophred's Avatar
 
Joystick: saitek evo
Join Date: Oct 2004
Location: over here
Posts: 421
Nominated 1 Time in 1 Post
Nominated TOTW/F/M Award(s): 1
Pyrophred is an unknown quantity at this point
Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by TheRag View Post
You have got to be kidding. That's it? That's the best you can come up with?
And your solution to this problem (and it WOULD be a problem) is.... ?

The only foolproof solution to this would be to make civs immune to fire from other ships. which would of course create a whole new set of headaches for the developers, and frankly IMHO isnt exactly a good idea in the first place.
__________________
Do you ever wonder why a lot of things we buy say "Made in China"?
Because China is gold farming America?

Priest, or something, in the Cult of Apathy - Join us!! In our quest to... oh never mind
Pyrophred is offline   Reply With Quote

Old 06-23-2007, 07:54 PM   #50 (permalink)
Member
 
Injustice's Avatar
 
Pilot Name: Injustice
Faction: Pirate
Joystick: Some POS Logitech because my FF2 broke
Join Date: May 2007
Location: 29 Palms, CA
Posts: 629
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Injustice is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->Injustice<!-- google_ad_section_end --> is a Octavius pilot
Re: If I were designing the Jumpgate universe...

Jumpgate has "safe zones". They've had them for a long time, it's called regulated space. If you're sitting in the dark fork mining and see a bounty message for the gurge, then oct shore, then V hook, and you don't move, it's your fault when you get civ ripped.

No matter how you mold the argument, it still comes down to your guns versus his. You can say "I didn't get a bounty message". Your fault for not tuning the beacons so you get advanced warning. You can say "I was in a tow full of ore and couldn't get away". Your fault for overloading your ship to the point where you're a sitting duck. You can say "I was AFK".... I think that one's a little obvious.

The bottom line is you can't go about this like you think the game should conform 100% with how you feel it should be played. Despite a million arguments on the subject, it continues to be exactly what it has been since 2001, an MMO where you share the space lanes with everything from fluxers to haulers to factionalists to pirates. Often your interests will directly oppose those of somebody else. That's where risk comes into play.
__________________

Get Yours Today!
"Will you call me Big Radar Southpaw like you used to?"
Injustice is offline   Reply With Quote

Old 06-24-2007, 04:20 AM   #51 (permalink)
Member
 
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
dailatron is on a distinguished road
Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by Injustice View Post
The bottom line is you can't go about this like you think the game should conform 100% with how you feel it should be played. Despite a million arguments on the subject, it continues to be exactly what it has been since 2001,
The bottom line is bums on seats, your nearly right it has been virtualy the same since 2001 and that could possibly be the problem. I dont understand the argument about not changing the way Jumpgate is played when there is obviously something amiss.

We need more players, thats the bottom line and dont forget it.
dailatron is offline   Reply With Quote

Old 06-24-2007, 05:11 AM   #52 (permalink)
Member
 
vorlon31's Avatar
 
Faction: non-aligned
Joystick: Saitek EVO
Join Date: Dec 2004
Posts: 832
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
vorlon31 is on a distinguished road
<!-- google_ad_section_start(weight=ignore) -->vorlon31<!-- google_ad_section_end --> is a Solrain pilot
Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by Injustice View Post
Jumpgate has "safe zones". They've had them for a long time, it's called regulated space. If you're sitting in the dark fork mining and see a bounty message for the gurge, then oct shore, then V hook, and you don't move, it's your fault when you get civ ripped.

No matter how you mold the argument, it still comes down to your guns versus his. You can say "I didn't get a bounty message". Your fault for not tuning the beacons so you get advanced warning. You can say "I was in a tow full of ore and couldn't get away". Your fault for overloading your ship to the point where you're a sitting duck. You can say "I was AFK".... I think that one's a little obvious.

The bottom line is you can't go about this like you think the game should conform 100% with how you feel it should be played. Despite a million arguments on the subject, it continues to be exactly what it has been since 2001, an MMO where you share the space lanes with everything from fluxers to haulers to factionalists to pirates. Often your interests will directly oppose those of somebody else. That's where risk comes into play.
I think its time that you thought outside of the box really. The safer area idea rocks the notion that if a pilot chooses, he/she can shoot the hell out of anyone they like, anywhere they like and justify it by making it the person they shot's fault one way or another and then it puts the onus on the shot player to exact revenge.

Quite simply, that as a gaming principle hasn't worked in Jumpgate, in fact that ethos has had a major negative effect on the games population since the beginning.

Your biggest problem is scale, the fear over save zones comes from a small scale game, Jumpgate Evolution will (I hope) be huge (map size in comparison to Jumpgate Classic) and so there will be great swathes of space where that shoot or be shot ethos will hold true PLUS additional great swathes where it wont.

Making the new games mechanics an exact carbon copy of the old games mechanics, mechanics that have sent many players off to other games (which is true whether you like it or not) will lead Jumpgate Evolution down the exact same path as Jumpgate Classic took.

The galaxy has to be big enough and structured enough for all game styles or quite simply it wont be the big hit that Jumpgate deserves. Netdevil want more than just the returning prodigal sons for this game, they want as many people as they can manage and that means catering for as many play styles as possible, period.

The last word Netdevil will want to hear describing their new baby is niche
vorlon31 is offline   Reply With Quote

Old 06-24-2007, 09:05 AM   #53 (permalink)
Big Daddy
 
Jump's Avatar
 
Pilot Name: JumpDemon
Faction: Solrain
Joystick: MS FF2
Join Date: May 2004
Location: Tracy, Ca.
Posts: 7,048
Jump has a spectacular aura aboutJump has a spectacular aura about
<!-- google_ad_section_start(weight=ignore) -->Jump<!-- google_ad_section_end --> is a Solrain pilot
Re: If I were designing the Jumpgate universe...

As the OP I'm thinking my whole original idea presented has been taken far beyond the concept it represented. Translation, it's been trashed.

I never mentioned safe zones. That's what I get for being lazy and throwing out a simple summary. The intent was for a more realistic representation of how a civilization would set itself up and attempt to maintain itself. Every civilization will protect it's heartland with ever increasing effort as you approach it. Naturally, that protection takes an ever increasing effort to maintain. Stop the effort and the protection erodes.

So a faction like Solrain should have a heartland that it strives to protect. A place where it's families are living and civilians are going about their daily lives. And Solrain should strive to protect this area, that is why they have a military force. And the civilians in this area strive to maintain the system that both protects them, and enables their protectors. What I am proposing is just to have civilizations, not anarchy. Most customers are just not going to pay for anarchy.

As with any society, when people are faced with a breakdown in their civilization and they are subject to torture, murder, looting, and rape, they leave. They become refugee's. And that is exactly what has happened to the three civilizations of Jumpgate TRI. There are many games filled with refugee's from the Jumpgate TRI civilizations. That's a plain and simple fact.

Now, do you want Jumpgate Evolution to have some depth? Or do you want a simple shooter? If you want a shooter then it should just have weapons and ammo and other items needed floating in space and you can grab and shoot and frag all day. But if you want it to have some depth and many more things to do and role play, then the anarchy needs to go.

Not safe zones, protected zones. A protection that has to be maintained by those protected or problems arise and trouble enters your heartland. A protection that will always have some exploitation and erosion at times. To me, this scenario offers far more role play and game play opportunity than Jumpgate has ever seen. For both PVP and economy minded players. And especially for those that dabble in both.
__________________
Currently working hard to break the server...

>> Help support JSR through our Amazon store
Jump is offline  Send a message via ICQ to Jump Send a message via Yahoo to Jump Reply With Quote

Old 06-24-2007, 09:12 AM   #54 (permalink)
Member
 
Radi's Avatar
 
Join Date: Jan 2005
Posts: 641
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Radi is on a distinguished road
Re: If I were designing the Jumpgate universe...

Sorry burst your bubble vorlon, but they already know it is niche game.
Radi is offline   Reply With Quote

Old 06-24-2007, 09:32 AM   #55 (permalink)
Member
 
Join Date: Mar 2005
Posts: 505
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
Sephiroth is on a distinguished road
Re: If I were designing the Jumpgate universe...

I'm not a huge fan of safe zones or the sort, but I'd be okay with it given two conditions:

1. It were still possible to enter "safe zones" through other means than Jumpgates, or broken Jumpgates

2. The more important resources were located in areas that were outside of the "safe zones".
Sephiroth is offline   Reply With Quote

Old 06-25-2007, 09:27 AM   #56 (permalink)
Member
 
alphabet's Avatar
 
Pilot Name: alphabet
Joystick: Saitek X52
Join Date: Jul 2005
Location: Atlanta, GA
Posts: 191
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
alphabet is on a distinguished road
Re: If I were designing the Jumpgate universe...

Quote:
Originally Posted by Jump View Post
As the OP I'm thinking my whole original idea presented has been taken far beyond the concept it represented. Translation, it's been trashed.

I never mentioned safe zones. That's what I get for being lazy and throwing out a simple summary. The intent was for a more realistic representation of how a civilization would set itself up and attempt to maintain itself. Every civilization will protect it's heartland with ever increasing effort as you approach it. Naturally, that protection takes an ever increasing effort to maintain. Stop the effort and the protection erodes.

So a faction like Solrain should have a heartland that it strives to protect. A place where it's families are living and civilians are going about their daily lives. And Solrain should strive to protect this area, that is why they have a military force. And the civilians in this area strive to maintain the system that both protects them, and enables their protectors. What I am proposing is just to have civilizations, not anarchy. Most customers are just not going to pay for anarchy.

As with any society, when people are faced with a breakdown in their civilization and they are subject to torture, murder, looting, and rape, they leave. They become refugee's. And that is exactly what has happened to the three civilizations of Jumpgate TRI. There are many games filled with refugee's from the Jumpgate TRI civilizations. That's a plain and simple fact.

Now, do you want Jumpgate Evolution to have some depth? Or do you want a simple shooter? If you want a shooter then it should just have weapons and ammo and other items needed floating in space and you can grab and shoot and frag all day. But if you want it to have some depth and many more things to do and role play, then the anarchy needs to go.

Not safe zones, protected zones. A protection that has to be maintained by those protected or problems arise and trouble enters your heartland. A protection that will always have some exploitation and erosion at times. To me, this scenario offers far more role play and game play opportunity than Jumpgate has ever seen. For both PVP and economy minded players. And especially for those that dabble in both.
I hear what your saying and I agree 100%!

SN was always the military arm of Solrain. We enjoyed our jobs of protecting our haulers, miners and civilians. The problem was that the game mechanics didnt really allow us to be identified as the military for Solrain. We just had an HG tag and that was it.

It would be nice if each faction had a career path that you could follow, like military, merchant, engineer (crafter), explorer, etc. With maybe being able to choose a major and minor career choice.

The "safe" zone is the zone that is actively enforced by the military. If grievances occur in those areas, the rewards become very high for the military of that faction. This more or less entices the military to take care of its own.

Anyway, that would be cool if it was implemented.
__________________
Sol Navy Forums
http://www.gameslapper.com/newslapper/index.php
alphabet is offline   Reply With Quote

Old 06-25-2007, 10:23 AM   #57 (permalink)