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About This Page About This Page: This is a discussion on Incentivize mining thru player interactivity within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Like you can defend yourself with a size 2 gun.. if you're heavy ur a sitting duck guys, lets finally realize it that you need escorts to really survive.
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Old 10-18-2007, 10:13 AM   #16 (permalink)
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Re: Incentivize mining thru player interactivity

Like you can defend yourself with a size 2 gun.. if you're heavy ur a sitting duck guys, lets finally realize it that you need escorts to really survive. If today dragon's are being destroyed by skilled MF/LFs.. how easy would be for one of these to pwn a miner? Now, if a miner has a better shielding system, like 2 shields or such, then you have a chance.

Anyways, my feelings about roids.... I like how they are honestly, but I would like to see more roids and better roids (even pures) deeper in space, so that this encourages exploration of sectors. We had quite a lot of fun trying to find the big red roid in Pulsar 700k deep, and it would be nice to do it again though this time with the reward of an actual find (doing 2.1mil K's legs is not fun if no eventual reward is available).

I like how HM's and mining tugs behave at the moment, but I'd love to see a way so that custom ships were available... perhaps to pilots that have already made their mining medals.... so that they can help the economy doing the work MANY dont want to do.

Factions also should reward miners if they have few of them, like being an Oct Miner should be rewarded a lot better.. because you rarely see them.

BTW the whole topic tittle is intriguing and confusing. The only way IMO you get others to interact with a miner (like being nearby protecting him/her) is IF the miner is rewarded/paid well for their work, that way they can spend money on escorts easily, and then, voila!!!! interaction is achieved.

Interaction IMO is the result of a miner being paid well so that he can afford having escorts. Its also related to how factions see them miners, how valuable are they for them, and this should be demonstrated also by other individuals.

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Old 10-18-2007, 10:23 AM   #17 (permalink)
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Re: Incentivize mining thru player interactivity

Make mining a supply demand system just like the economy, if people start slacking and minerals are needed, increase the payout exponentially until people take the time to do the work.
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Old 10-18-2007, 10:26 AM   #18 (permalink)
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Re: Incentivize mining thru player interactivity

It looks like the new game will have AI to pick up the slack.
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Old 10-18-2007, 10:28 AM   #19 (permalink)
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Re: Incentivize mining thru player interactivity

That is true, however that AI can pay out to have escorts (through the mission computeR) to protect from AI Pirates as well....
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Old 10-18-2007, 10:39 AM   #20 (permalink)
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Re: Incentivize mining thru player interactivity

I would think the AI will only pick up slack enough to provide a bare minimum of consumables. And there should be a noticeable time delay between the need being identified, and the AI's being put into action. There's also the likelihood that there will be combat missions to intercept commerce activity. All this should mean there'll be plenty of need for real players to mine, haul, shoot, be shot, raise space chickens, unclog toilets, and all the other stuff we expect... nay, DEMAND that Jumpgate Evolution has in store for us.
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Old 10-18-2007, 10:42 AM   #21 (permalink)
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Re: Incentivize mining thru player interactivity

Even frog hunts?
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Old 10-18-2007, 11:36 AM   #22 (permalink)
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Re: Incentivize mining thru player interactivity

Quote:
Originally Posted by ELPIRATA View Post
BTW the whole topic tittle is intriguing and confusing. The only way IMO you get others to interact with a miner (like being nearby protecting him/her) is IF the miner is rewarded/paid well for their work, that way they can spend money on escorts easily, and then, voila!!!! interaction is achieved.

Interaction IMO is the result of a miner being paid well so that he can afford having escorts. Its also related to how factions see them miners, how valuable are they for them, and this should be demonstrated also by other individuals.
I didn't mean 'Player/Player Interaction' but 'Player/Ore Interactivity.' Compare it with Interactive TV. Mining is like network TV. There are 5 flavours, you sit and absorb the flavour you dislike least. I want TIVO, which you can set up to find only the shows you want to watch, then you watch them, as and when you choose. You can even cut the commercials out.
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Old 10-18-2007, 11:43 AM   #23 (permalink)
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Re: Incentivize mining thru player interactivity

Quote:
Originally Posted by Jonboy View Post
I didn't mean 'Player/Player Interaction' but 'Player/Ore Interactivity.' Compare it with Interactive TV. Mining is like network TV. There are 5 flavours, you sit and absorb the flavour you dislike least. I want TIVO, which you can set up to find only the shows you want to watch, then you watch them, as and when you choose. You can even cut the commercials out.
Very nice analogy. We'll even have monthly fees with Jumpgate Evolution, just like with TiVo.
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Old 10-18-2007, 02:14 PM   #24 (permalink)
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Re: Incentivize mining thru player interactivity

Something I always wished for, back in my EVE days (*dodges rotten fruit for using the E-word*) was something to do while I was mining. I don't know diddly-poop about Jumpgate Evolution's mining dynamic, but I hope that it'll involve more than getting into range and then sitting around while the mining laser sucks up the ore. Dodging stray asteroids, shooting space mosquitoes, managing my vast empire of "personal companions". Anything but a boring sit-around until X cycles are done.

Anyone know what Jumpgate Evolution will offer in this regard?
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Old 10-18-2007, 02:42 PM   #25 (permalink)
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Re: Incentivize mining thru player interactivity

I don't think that has been worked out yet. The nice thing about Jumpgate is it has always had a great chat mechanism. By great I mean it allowed for a good community setting. Also active mining gives you a greater return. Active mining meaning you are actively moving around the roid. Ultimately, mining isn't going to be the greatest for fun. IMO
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Old 10-18-2007, 03:14 PM   #26 (permalink)
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Re: Incentivize mining thru player interactivity

Mining and fun do not belong in the same sentance, unless you put the the words "is not" between them
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Old 10-19-2007, 01:42 PM   #27 (permalink)
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Re: Incentivize mining thru player interactivity

Mineing in Star Wars Galaxy was fun and hard work. Atleast it was for me.

You ship had to be equiped with a mineing laser (a type of single fire gun) and a tractor beam.
-Use the mineing laser to shoot a chunk off of the roid, takes multiple hits
-when you have a roidlet floating off into deep space you have to chace it and shoot it again untill it breaks into a bunch of smaller roids.
- use the tractor beam to suck the small roids into the hold.

You only have 20 seconds to gather the small pieces before they disentegrate.

Mineing quickly definately took some good skills.