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About This Page About This Page: This is a discussion on Incentivize mining thru player interactivity within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by netburnrol And as a pirate player I am looking forward to having more of a challenge when I come across the so called "defenseless" people.
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Old 11-02-2007, 11:01 PM   #61 (permalink)
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Re: Incentivize mining thru player interactivity

Quote:
Originally Posted by netburnrol View Post
And as a pirate player I am looking forward to having more of a challenge when I come across the so called "defenseless" people. Hopefully this will stop all the whining that Jumpgate Classic players had to do when they refused a PoD
All future whining at pirates will be done through the barrels of turrets ooooh and proximity mines!
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Old 11-03-2007, 12:47 AM   #62 (permalink)
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Re: Incentivize mining thru player interactivity

Thats fine, I'll just learn to avoid the mines and out run the turrets while I light em up.

Seriously, you can put as many countermeasures as you want, I'm still going to try.
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Old 11-03-2007, 07:42 PM   #63 (permalink)
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Re: Incentivize mining thru player interactivity

hmmm a self-admitted pirate who WANTS a challange? How... refreshing! HA! What are you going to do for an encore? POD a combat ship? (evil grin).

Seriously netburnrol, I salute you for wanting more of a challenge in what is an admittedly difficult RP choice.
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Old 11-05-2007, 10:49 PM   #64 (permalink)
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Re: Incentivize mining thru player interactivity

I gave up trying to PoD the fighters, because by the time I hit the macro, they were already trying to collect my bounty

I actually might try out the escort biz for awhile, because I want to get to know the mining crew a little better before I start asking them for "protection" money with my pirate character
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