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Re: Jumpgate Evolution Flight engine.....
Well dont stop there, Maybe engines only Modify the value, and you could install dedicated lateral thrusters at the expense of other equipment on your bird? Maybe as a pilot you have to choose between top speed, acceleration, manuverability (or balancing them all out) when setting up JUST the engines? That would be great.
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Cadet
Pilot Name: Raz-X
Joystick: Saitek Gold
Join Date: Dec 2004
Posts: 72
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Re: Jumpgate Evolution Flight engine.....
Lateral thrusters kill the idea of Jumpgate, I think. I posted on this a long time ago, so I'll just paste it again.
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Re: Jumpgate Evolution Flight engine.....
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I dont want W,A,S,D movement in the game! I want to be able to kick my ship sideways while moving forward without having to roll verticle and pull up. Plenty of other space sims do this and I dont see why we are limited. Similar to a rudder in a flight sim. |
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Re: Jumpgate Evolution Flight engine.....
Yea I think NO ONE, and I mean NO ONE wants a W,A,S,D game for Jumpgate Evolution. That stated, I think added weak lateral thrusters would add a lot of manueverability. The primary focus will always be forward movement and how you control your ship from that, but it should at least be beta tested with various degrees of lateral thrusters.
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Member
Pilot Name: TexMurphy
Joystick: X45
Join Date: Mar 2005
Location: Gothenburg Sweden
Posts: 122
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Re: Jumpgate Evolution Flight engine.....
Each ship could get stats that reprecent how much of total thrust would be directable to that muzzle.
Example: Left_Max = 5% Right_Max = 5% Top_Max = 5% Bottom_Max = 10% Forward_Max = 25% Aft_Max = 100% This would mean that 5% of the total thrust of a given engine would be directable to the left, right and top muzzles. The bottom muzzle can handle more thrust. The Forward muzzle is the "break". The aft is the regular thrust. When applying directional thrusters calculation would be like this. Thrust setting (joystick or keyboard setting of thrusters) = 100% (in this example) Engine thrust = 100.000 Left thruster enabled left = 1.0 * 100.000 * 0,05 aft = 1.0 * 100.000 * 100 - left Tex |
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Re: Jumpgate Evolution Flight engine.....
Thats a good concept Tex, so if I am reading right you MUST have forward thrust to use the lateral thrusters correct? That would solve a lot of fears about turning Jumpgate into a WASD game.
The values could all be tweaked...even tweaked per ship to give ships individual 'flavors' and characteristics...but the theory i think is solid. Nice idea! |
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Cadet
Pilot Name: Raz-X
Joystick: Saitek Gold
Join Date: Dec 2004
Posts: 72
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Re: Jumpgate Evolution Flight engine.....
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And there's no air in space. :P Tex's idea is good, but I don't like having any thrust on the FRONT of the ship. Having to flip to brake was always cool, I thought. Quote:
By the way, Jumpgate DOES have a rudder. It's the X axis. Jumpgate ships turn in 4 directions while real planes only pitch and yaw (as far as QUUICK movement goes). So, honestly, I think Jumpgate has enough movement as it is. |
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Re: Jumpgate Evolution Flight engine.....
The brake aways fired in the direction of the velocity vector of the ship. It shouldn't be to hard to give the pilot control of it for lateral control. The brake was always very weak compared to the main engines. It would be useful for fine control only.
The main mistake other games have made with lateral thrusters is to give them the same thrust as the main engine. |
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