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About This Page About This Page: This is a discussion on Jumpgate Evolution Local Station Missions Proposal within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. There is another thread on game activities for players on the go. One of my ideas was local station missions. So I wanted to make a thread that only dealt
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Old 11-09-2007, 09:07 AM   #1 (permalink)
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Jumpgate Evolution Local Station Missions Proposal

There is another thread on game activities for players on the go. One of my ideas was local station missions. So I wanted to make a thread that only dealt with that subject. If you have general ideas for the game then post it over there. This is for ideas on Station Missions that can be don in 20 minutes to an hour. They will also have to be fun and serve a purpose for the persistent universe. This is not about what will or will not be in Jumpgate Evolution so don't get your panties in a wad if you don't like an idea. It's just a discussion. All missions must take place in the station sector or an adjoining sector. Remember, you are performing a mission for the specific station vs. the whole faction or TRI.

Patrol and Beacon Check
This could be fly to several sector landmarks looking for interlopers and check the beacon while in route. Bonus for legitimate kills of enemy combatant.

Mine a specific Element
The mission would give you coordinates and an element to mine and return to the station. It would only be for elements used and in short supply at that station.

Man a Station Turret
Yes I said it, station turret. If there is a battle going on you could jump into an available turret like you do a new ship and help defend the station. Something to get those short on time or less experienced players involved in some form of PVP. Of course, the enemy should be able to disarm the turrets during the attack or it would not work.

Repair and Maintenance
Missions to repair the station, other buildings and facilities, and any defense mechanisms. If the people get lazy they will get their asses whooped more often. Work hard and glory of the empire can be achieved.

Rescue Mission
If someone takes a local station mission and comes under attack you are alerted and sent to assist that pilot.

Recruit Training Mission
Volunteer to help train new recruits on various tasks. Kind of like the "wing" command, or whatever it was called.


Post your ideas but keep them to the topic of local station missions. General casual game ideas should go in this thread Casual Gaming - brainstorm
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Old 11-09-2007, 10:31 AM   #2 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

I'm likin it! Although, some sound strangely familiar to Jumpgate Classic mission types, but if they appeared dynamically depending on local events, that would be sweet.
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Old 11-09-2007, 11:03 AM   #3 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

Didn't I read a good suggestion about dynamically spawned flux as a mission type that would fit in this grouping? I liked that idea as well, in addition to these. (tho the turret one is my favorite, especially when paired by the repair mission).

I wonder though, given the extremely short length of most fights, if a repair mission could give a pilot enough time to actually respond before the fight were over. If that happened, how would the mission be scored?
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Old 11-09-2007, 11:09 AM   #4 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

I'm not thinking of a repair mission during a fight. Except maybe a turret. We don't want to send our maintenance team into a heated battle now do we. Also, things would need repair just because of decay over time.

Keep in mind this is loosely based on the notion that sectors are big and full of things to do and see.
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Old 11-09-2007, 11:31 AM   #5 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

Sure, i'm with you on that. I was thinking of the repair mission being a combat type thing (hull integrity, comm relays, turrets, shields, etc.) but the maintaining of stuff fits, too.

And if our maintenance staff weren't a bunch of wusies, they'd be happy to go to battle! Why, back in my day, maintenance teams were HAPPY for battle.. gave them a break from doing the real work. You ever see the mess that a sick space rat can leave when it chews on coolant tubes? Huh? Now _THAT_ is heavy action! Bah.. kids these days with their OSHA regs and 'managerial oversight'.. what a joke. Give me a _real_ maintenance crew any day.

heh.
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Old 11-09-2007, 11:39 AM   #6 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

Quote:
Originally Posted by Jump View Post
Patrol and Beacon Check
This could be fly to several sector landmarks looking for interlopers and check the beacon while in route. Bonus for legitimate kills of enemy combatant.
I like the patrol idea, make it so you have to fly withing X amount of distance from multiple items in the sector. Have multiple stages where the higher levels have to patrol the stuff in adjoining sectors as well.

Quote:
Originally Posted by Jump View Post
Mine a specific Element
The mission would give you coordinates and an element to mine and return to the station. It would only be for elements used and in short supply at that station.
Another great idea, again, have multiple stages where you can do a quick mining session, or spend more time getting multiples and exponential rewards.

Quote:
Originally Posted by Jump View Post
Man a Station Turret
Yes I said it, station turret. If there is a battle going on you could jump into an available turret like you do a new ship and help defend the station. Something to get those short on time or less experienced players involved in some form of PVP. Of course, the enemy should be able to disarm the turrets during the attack or it would not work.
You know I'm still iffy on the whole turret thing, but I'd like to at least test it. I like how you included the turrets could be disabled.

Quote:
Originally Posted by Jump View Post
Repair and Maintenance
Missions to repair the station, other buildings and facilities, and any defense mechanisms. If the people get lazy they will get their asses whooped more often. Work hard and glory of the empire can be achieved.
Of coarse this is assuming a station, or other objects can be damaged. I'm thinking Command and conquered with the bars under the buildings that go down as you damage them. But what happens when the station or object is completely damaged?

Quote:
Originally Posted by Jump View Post
Rescue Mission
If someone takes a local station mission and comes under attack you are alerted and sent to assist that pilot.
I think this is going to be too quick for someone to notice the mission, accept it, and get to the person, by then they will be long dead.

Quote:
Originally Posted by Jump View Post
Recruit Training Mission
Volunteer to help train new recruits on various tasks. Kind of like the "wing" command, or whatever it was called.
Anything that has people helping out newbs is a great thing
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Old 11-09-2007, 11:50 AM   #7 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

Quote:
Originally Posted by netburnrol View Post
I think this is going to be too quick for someone to notice the mission, accept it, and get to the person, by then they will be long dead.
I meant that people would take the rescue mission, possibly while taking one of the others, and would be notified automatically when another player on a civilian local station mission is in distress. Kind of like being a Guardian Angel patrolling the streets.
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Old 11-09-2007, 12:25 PM   #8 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

I like the idea of a MT wide notice going out whenever the faction is being attacked, however I think it should be more of an "always on" type of thing, just part of the tag, and not a mission
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Old 11-09-2007, 12:51 PM   #9 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

That would create a lot of noise for the player to respond to.

I think for station missions, which is what this subject is for, it would be cool if you can choose to protect others doing those same station missions.
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Old 11-09-2007, 01:34 PM   #10 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

Well hopefully ND can make notifications and chat 2 separate things this time around, I know they said they plan on doing a lot of work to the chat system....

I like your idea of "defense" or "escort" missions being able to be taken at the station, and hopefully allow the players to make a mission for people to pick up when they need escorts. If noone is around to take said escort mission, then the AI server can come into play and the player can decide if they want accept an AI as a wing....
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Old 11-09-2007, 01:58 PM   #11 (permalink)
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Re: Jumpgate Evolution Local Station Missions Proposal

What my idea is looking for is people won't need to ask for help. The system will identify that they are working in service for the station and when they are fired upon the notice will go out to nearby pilots on the "watch list" if you will. If no one is nearby or on the list then an AI would be sent to assist.
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