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Re: The Jumpgate Evolution Shards Thread
Unless I've got my terminology wrong, a Shard is a DUPLICATE server. In other words, same rules for everything, just a different pipeline for connection so we don't end up with 100 people in a sector lagging all over the place.
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Re: The Jumpgate Evolution Shards Thread
Quote:
I really hope this is what it means and not a lot of micro Jumpgates. |
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Re: The Jumpgate Evolution Shards Thread
That might be the case but iirc in the interview it was eluded to that different servers may be setup for different playstyles. I will listen again in the morning and confirm. Having said that the underlying things are an exact copy so if flux exist they will exist on every shard. Where things will differ is over time. If an FM is completed on one shard, not all shards get it. They have to complete their own FM's.
If the shards do have a split along PvE and PvP lines then my guess as to where vets of Jumpgate will go is the PvP server so puking will not be necessary. As for economy stuff, where do you think the greatest need for miners and producers will be ... the carebear server?!?! I think not! They wont be using equipment at the same rate so if someone wants to make money money money, they will be better off in the PvP shard anyway. Don't stress tho. Nothing is concrete until release. Beta hasn't even started yet. The information coming out is great but sometimes a little confusing but thats life. |
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Re: The Jumpgate Evolution Shards Thread
I will answer johnboy.
Why I would hate if it was divided into different styles of play? Cause I love PVP with roleplay, I love PVE with roleplay , And I love to roleplay. I dont want to play quake in space, or to play telletubbies happy world or WOW Kill million flux(hogs) I like interacting with all kind of players. And it would be so boring if I had to choose what kind of group of people I would have to play with. I dont think i would play at all. jump: I dont know if anyone at ND said that it is going to be like this. I was just speculating, and this might be real possibility. Jumpgate might actually get divided into different styles of play. Money talks. wiki: shard, an instance of a world, realm, or playground in some massively multiplayer online games (MMOGs) or in a multiplayer computer role-playing game-style server. Other MMOGs call them servers or Realms (World of Warcraft) instead, although their function is still basically the same. The usage originated with the Ultima Online story, where each of the game's servers were said to be different images of the world, trapped in the shattered shards of a mystic gem. me: If I'm not reading it wrong than I can interpret Shard as same as server/realms witch could either be servers for different style of play or servers for different countries/continents as Old Jumpgate had. |
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Josip Broz Tito |
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Re: The Jumpgate Evolution Shards Thread
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Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Cadet
Pilot Name: JoCool
Joystick: MS Sidewinder FF 2.0
Join Date: Jul 2007
Location: Somewhere in space
Posts: 37
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Re: The Jumpgate Evolution Shards Thread
1 world server please, in the UK or US east coast.
If ND decides to split into US and EU from the start, put the EU server into the UK. If you put it into Germany you can now be prosecuted if the players write or post bad things about other companies! |
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Cadet
Pilot Name: JoCool
Joystick: MS Sidewinder FF 2.0
Join Date: Jul 2007
Location: Somewhere in space
Posts: 37
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: The Jumpgate Evolution Shards Thread
Regarding the different play styles... remember that the gamers who like to blow stuff up are in the vast majority out there.
I showed Jumpgate Classic to many friends and even on a big local lan. I lost count on how many times I'd hear "That's boring. Kill someone. Hey fire your missiles." I could only get one real life friend into the game and he stayed for 3 months and then left claiming this game was boring because there's not enough combat ^_^ |
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Re: The Jumpgate Evolution Shards Thread
I'm not disputing your experiences JoCool, but please take a look at the squads I'm familiar with in years past on the US server. -=MACK=-, MEC, -G=O=D-, New Dawn.
All non-PvP squads that had little to no interest in combat. All of them had over 100 members. Yes, there were a lot of combat squads. But the larger ones had a rather large proportion of haulers that never went into combat. Sol Navy, =Phoenix=, Fatal Shadows, etc. All of them were heavily into combat (or so it seemed), but that was generally only a core few. The rest were all non-PvP pilots. As was said earlier in the thread, you want to see what the majority of people want online? Look to the biggest games online. And from what I understand, Sims has the largest worldwide subscription base. If you even look at some of the bigger "fighting" games like WoW, there are "safe" zones. The only games I know of where there are no "safe" zones in a combat games are FPS'ers like any of the Tom Clancy games. That's because the ONLY thing to do in them is shoot the crap out of everyone not on your team. There's no crafting, there's no mining, there's no cash/credit gaining. It's fighting only. You get into any game that has other things to do than fight, you have safe zones. Why? Because a VAST portion of the people wanting to play don't really want to fight 100% of the time, and when they don't want to fight, they don't want others gleefully coming in and killing them "just because they can". Is WoW carebear? Is Eve carebear? Nope, but there are safe zones where combat is not authorized. Why? Because quite a few players want it that way. And when an online gaming company hears from a large percentage of their player base about something, they either listen or lose those customers. Not everyone likes shooting others or being shot all the time. If the PvP'ers can't understand that concept, then there are going to be restrictions put in place that will limit the PvP'ers combat ability until they get the concept. Either that or the PvP'ers will be separated from the PvE'ers (different servers) so that non-consensual combat is impossible. I certainly don't want a "carebear" existence. I'm not worried about being downed by another pilot. Hell, look at my stats. Out of my 65 deaths between my two current accounts, only 8 of them have been from other pilots. And four of those were consensual combat. So in 6 years and over 3,800 duty hours I've been ripped a grand total of four times. So no, I don't think it's a rampant problem that's plaguing the server. But the fact remains that people like Rollio or seriously bent out of shape people leaving the game in a tiff can and do do some serious damage. On the EU server I was ripped four times in one night in my FT by some idiot getting his rocks off before leaving. And since I was an unknown lowly lvl 12 Oct, nobody was willing to come escort me or even come and claim this idiot's bounty. So how exactly do you propose we counter situations like I faced on the EU server? How do you propose we make consensual combat (and yes, I include civ ripping a station stripper or a smack talker as consensual) a possibility while still protecting a major portion of the server population from people like Rollio and the idiot I faced? Yes, Rollio was eventually hunted down to the point that nobody's seen him in years, but who can really say how much damage he did to noob retention in the process? If you can come up with a solution that both sides can be happy with, I'll be 100% behind you. We've all tried coming up with different ideas as to how to implement a system that works, but it seems that the PvP'er crowd only want open season on everyone and aren't willing to budge an inch on the subject. There is going to have to be a little give and take here. The haulers got screwed with the tow nerf and the freighter being mind numbingly slow. And all cargo craft being neutered of all combat ability (a freighter cannot turn fast enough to keep guns bared on a circling squid, let alone any other kind of flux. Missiles nerfed so they are useless against flux or pilots, etc, etc, etc). The fighters got slammed with the current bounty system and the military tags. I've seen plenty of suggestions in this and various other threads (here and on JOSSH forums) that seem like fairly good ideas from both sides of the fence. But there always seems to be someone throwing their toys out of the pram if it appears their playstyle might have to be modified a little to accomplish what they want to do. I've modified my playstyle considerably lately. I haven't hauled anything for production anywhere. And if you know me at all, that would be akin to Liet and Algore hanging up their Nix's for HM's. I am a trucker. I am as much a trucker as Vorlon is a fluxer. I haven't been doing any trucking in quite some time. Why? One, there's not much need. Two, I ALWAYS have a considerable fortune in arty's on my ship and escorts are non-existent at the time I fly, and I've had two unfortunate misunderstandings that could have been disastrous in the last month or so. So I go pure mine in some back corner or go arty hunting. Both prospects are so boring as to put me to sleep on my keyboard, but it's better than not logging in at all. Good Lord, I just proofread that and noticed I rambled a lot. Sorry. |
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