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About This Page About This Page: This is a discussion on The Jumpgate Evolution Shards Thread within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Tim Heh.. granted, pvp folks use a lot of equipment. but they aren't quite god's gift to haulers... PvE folks use a good chunk of
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Old 08-08-2007, 08:11 AM   #31 (permalink)
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Re: The Jumpgate Evolution Shards Thread

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Heh.. granted, pvp folks use a lot of equipment. but they aren't quite god's gift to haulers...

PvE folks use a good chunk of equipment, but unlike PvP folks, they will pay to have it shipped. PvP folks are so money-tight that they use alts to bring equip in. Generally speaking, at least.

Its much like saying the only reason PvP folks use equipment is because it's there. So, it must be that without haulers, there'd be no reason to PvP. Truth is, both sides are independently motivated to do their thing.

There was a time that the two sides fit together, but that time is past. I can't even count the number of times pvp folks told non-pvp folks that if they didn't like [pvp] combat, they should leave the game. (you can even still hear that from time to time.. amazing)

Then all the haulers listened, and left the game. Now it's much better.

With shards, rather than leaving the game, there may be an option to just go to an alternate reality, and see if they can't find a home there. By not making one game that attempts to appeal to everybody, ND may find a way to appeal to a wider customer base, all at the same time.

Could be pretty cool.
Your perception, as usual, is quite warped and one sided. It aint like ONLY the non-PvP'ers were all griefed out of the game like you suggest.

Infact, I seem to remember a lot of PvP'ers AND non-PvP'ers leaving in droves due to a variety of reasons. Because of matter farming, because of the crappyness of the pirating tools and Episode 2, RP killing GM's, and much more. The idea that the game was ruined by PvP'ers that forced all the non-PvP'ers to leave is ludicrous, and frankly insulting.
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Old 08-08-2007, 08:34 AM   #32 (permalink)
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Re: The Jumpgate Evolution Shards Thread

@ Jump: I know noone to play singleplayer games. Hell, even my good old mother has a computer and internet connection for her ebay accounts.

I'm from Germany, it might be true that in other parts of the world not everyone has internet - I honestly don't know.

So if I'm referring to "gamers", I refer to the internet population. Else, my argument would not fit anyway because people who play offline are often not in Jumpgate's possible audience.
/definition

Please tell me why do you think that being blown up is that hard to them if they can also blow stuff up. People did not play less counterstrike because they got killed so many times when they started out in the game.

What discourages people is to die trying to dock at a station.
To have no tutorial that shows them the game and to be thrown into black water.
Is to not have safe places where you can relax, like reg space in EVE.
Is to get killed if they wear "I Shall Be Safe" Jumpgate Classic Civilian Tags.

Most of the time EVE shows that players will get discouraged if they think they were safe and then get killed regardless, such as freighter kills in 1.0.
Or in case of Jumpgate Classic, civ rips.

Players who do know their actions, their current location give the chance of getting killed, such as in locations of low security, those will not be incited to moan about it. It's the nature of mind.

You might not want to think about this as being off-topic because it is strongly connected to the whole attitude of the two camps our beloved Jumpgate Classic had to endure.

Last edited by JoCool; 08-08-2007 at 08:46 AM.
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Old 08-08-2007, 08:51 AM   #33 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Quote:
Originally Posted by Tritian View Post
Your perception, as usual, is quite warped and one sided.
Anyone else see the irony in this quote ?.
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Old 08-08-2007, 01:15 PM   #34 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Micky_D, it's not ALL PvPers that cause problems, just the ones whose chosen RP requires the victimization of anyone less able to defend themselves. A wish to not be molested does not equate with a desire for a single-player game. Nor, in my mind at least, does it equate with being a "carebear". I hate that term just as much as I'm sure Tritian would hate being called a "terrorist".

As to the shard business, I think I understand what it means now and I thank you. I hope Jumpgate Evolution is so successful that having multiple servers or shards or realms is a needful thing, not a matter "of PvE on the left, PvP on the right, people who can't decide which go to the middle" type deal.

Like Lordoptic and others, I would hate to see the players sepearated once more into US and EU, no matter how much EU players loved their old server and/or dislike the current WWS.
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Old 08-08-2007, 01:19 PM   #35 (permalink)
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Re: The Jumpgate Evolution Shards Thread

This is becoming less of a shard discussion and more about other conversations that can be found elsewhere.
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Old 08-08-2007, 02:28 PM   #36 (permalink)
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Re: The Jumpgate Evolution Shards Thread

The main question is how many accounts will be allowed per shard.

Like most things Jumpgate Evolution, we need official answers before most of us will exert any more brainpower thinking up ideas
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Old 08-08-2007, 03:09 PM   #37 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Personally, I would rather see a massive universe. But then I have never played a game that was on multiple servers. Well, other than small group based servers for a dozen people or so.
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Old 08-08-2007, 04:30 PM   #38 (permalink)
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Re: The Jumpgate Evolution Shards Thread

IMO, massive universe cant work without having longer travel times witch is not good for pvp and many other things.., unless there were some transportation systems placed. Like insector highways (freelancer) but that would ruin/affect so many other aspects of jumpgate.

other option is to have some kind of warping technology on all ships. with some basic rules, u cant warp in middle of fight and so on..

I like massive worlds for exploration, like Anarchy online has, but usually when I ventured to far out I wanted to get back, and that would take me many hours, cause I was walking.. so I quit.
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Old 08-11-2007, 09:02 PM   #39 (permalink)
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Re: The Jumpgate Evolution Shards Thread

The problem that we are looking at is what number of players is both technically feasible and fun as well.

If there are 10,000 players all online at the same time, could you still play the game the way you wanted or would each sector be totally overloaded all the time. What if there was 50,000 players online at the same time?

Would there ever be any ore to mine, could you ever even buy equipment? Maybe things would be awesome, but maybe too crowded. We honestly don't know. Its something we are looking at now. We certainly don't want to start with more servers/shards than would be full so it would be more of a add more shards later thing most likely.
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Old 08-12-2007, 02:56 AM   #40 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Quote:
Originally Posted by Scorch View Post
The problem that we are looking at is what number of players is both technically feasible and fun as well.

If there are 10,000 players all online at the same time, could you still play the game the way you wanted or would each sector be totally overloaded all the time. What if there was 50,000 players online at the same time?
At Jumpgates current size then yes this would be a problem, but Eve handles around 30,000 people with no problem ( and im sure it can handle a lot more ) but then the Eve universe is massive .

The one thing that always got me most is when I played Eve then came into Jumpagte and hit the map button .

I would much rather see 10,000/50.000 people all playing in the same place, rather than 500 her 200 there 1000 over there
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Old 08-12-2007, 11:42 AM   #41 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Im not too worried. It sounds like they will start with 1 "shard" and then split as necessary. we may wind up with a carebear, PVP, something else server, but they will evolve into those styles from the players that wind up on them
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Old 08-12-2007, 02:27 PM   #42 (permalink)
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Re: The Jumpgate Evolution Shards Thread

I have a question about this "shard" idea. Perhaps some of you who are more experienced with multiple shards, realms, servers can help me on this.

Say there were multiple shards for PvP, PvE and perhaps a third that was like what we have now, a mix of the two. Could I move my Wild_Bill character from one to the other, or would I have to establish a new character and a new account on each shard? Sort of like I log on and it asks me which shard I wish to access "PvP, PvE, or mixed". I make my choice, log on and discover there's nothing going on I'm interested in, so I log off that shard and log onto a different shard. Only playing one character, but having the ability to play that character on multiple shards for my one subscription price.

I can see a lot of problems with the "one character per account/multiple shards" including would your ship translate across? What about your wealth, possessions, POS, etc? So maybe I've answered my own question. If you can only have one character per account and that account is only playable on one shard/server/realm, I hope to goodness it's easier to start/cancel accounts!
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