![]() |
![]() |
|
|
|
|
Re: The Jumpgate Evolution Shards Thread
Quote:
Infact, I seem to remember a lot of PvP'ers AND non-PvP'ers leaving in droves due to a variety of reasons. Because of matter farming, because of the crappyness of the pirating tools and Episode 2, RP killing GM's, and much more. The idea that the game was ruined by PvP'ers that forced all the non-PvP'ers to leave is ludicrous, and frankly insulting. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Cadet
Pilot Name: JoCool
Joystick: MS Sidewinder FF 2.0
Join Date: Jul 2007
Location: Somewhere in space
Posts: 37
![]() |
Re: The Jumpgate Evolution Shards Thread
@ Jump: I know noone to play singleplayer games. Hell, even my good old mother has a computer and internet connection for her ebay accounts.
I'm from Germany, it might be true that in other parts of the world not everyone has internet - I honestly don't know. So if I'm referring to "gamers", I refer to the internet population. Else, my argument would not fit anyway because people who play offline are often not in Jumpgate's possible audience. /definition Please tell me why do you think that being blown up is that hard to them if they can also blow stuff up. People did not play less counterstrike because they got killed so many times when they started out in the game. What discourages people is to die trying to dock at a station. To have no tutorial that shows them the game and to be thrown into black water. Is to not have safe places where you can relax, like reg space in EVE. Is to get killed if they wear "I Shall Be Safe" Jumpgate Classic Civilian Tags. Most of the time EVE shows that players will get discouraged if they think they were safe and then get killed regardless, such as freighter kills in 1.0. Or in case of Jumpgate Classic, civ rips. Players who do know their actions, their current location give the chance of getting killed, such as in locations of low security, those will not be incited to moan about it. It's the nature of mind. You might not want to think about this as being off-topic because it is strongly connected to the whole attitude of the two camps our beloved Jumpgate Classic had to endure. |
|
|
Last edited by JoCool; 08-08-2007 at 08:46 AM. |
||
|
||
|
|
|
Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
![]() ![]() |
Re: The Jumpgate Evolution Shards Thread
Micky_D, it's not ALL PvPers that cause problems, just the ones whose chosen RP requires the victimization of anyone less able to defend themselves. A wish to not be molested does not equate with a desire for a single-player game. Nor, in my mind at least, does it equate with being a "carebear". I hate that term just as much as I'm sure Tritian would hate being called a "terrorist".
As to the shard business, I think I understand what it means now and I thank you. I hope Jumpgate Evolution is so successful that having multiple servers or shards or realms is a needful thing, not a matter "of PvE on the left, PvP on the right, people who can't decide which go to the middle" type deal. Like Lordoptic and others, I would hate to see the players sepearated once more into US and EU, no matter how much EU players loved their old server and/or dislike the current WWS. |
|
|
||
|
|
|
Re: The Jumpgate Evolution Shards Thread
This is becoming less of a shard discussion and more about other conversations that can be found elsewhere.
|
||
|
__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
||
|
||
|
|
|
Re: The Jumpgate Evolution Shards Thread
IMO, massive universe cant work without having longer travel times witch is not good for pvp and many other things.., unless there were some transportation systems placed. Like insector highways (freelancer) but that would ruin/affect so many other aspects of jumpgate.
other option is to have some kind of warping technology on all ships. with some basic rules, u cant warp in middle of fight and so on.. I like massive worlds for exploration, like Anarchy online has, but usually when I ventured to far out I wanted to get back, and that would take me many hours, cause I was walking.. so I quit. |
||
|
__________________
Josip Broz Tito |
||
|
||
|
|
|
Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
Location: Colorado
Posts: 141
![]() |
Re: The Jumpgate Evolution Shards Thread
The problem that we are looking at is what number of players is both technically feasible and fun as well.
If there are 10,000 players all online at the same time, could you still play the game the way you wanted or would each sector be totally overloaded all the time. What if there was 50,000 players online at the same time? Would there ever be any ore to mine, could you ever even buy equipment? Maybe things would be awesome, but maybe too crowded. We honestly don't know. Its something we are looking at now. We certainly don't want to start with more servers/shards than would be full so it would be more of a add more shards later thing most likely. |
|
|
||
|
|
|
Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
![]() |
Re: The Jumpgate Evolution Shards Thread
Quote:
The one thing that always got me most is when I played Eve then came into Jumpagte and hit the map button . I would much rather see 10,000/50.000 people all playing in the same place, rather than 500 her 200 there 1000 over there |
|
|
||
|
|
|
Re: The Jumpgate Evolution Shards Thread
Im not too worried. It sounds like they will start with 1 "shard" and then split as necessary. we may wind up with a carebear, PVP, something else server, but they will evolve into those styles from the players that wind up on them
|
||
|
__________________
Do you ever wonder why a lot of things we buy say "Made in China"? Because China is gold farming America? Priest, or something, in the Cult of Apathy - Join us!! In our quest to... oh never mind |
||
|
||
|
|
|
Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
![]() ![]() |
Re: The Jumpgate Evolution Shards Thread
I have a question about this "shard" idea. Perhaps some of you who are more experienced with multiple shards, realms, servers can help me on this.
Say there were multiple shards for PvP, PvE and perhaps a third that was like what we have now, a mix of the two. Could I move my Wild_Bill character from one to the other, or would I have to establish a new character and a new account on each shard? Sort of like I log on and it asks me which shard I wish to access "PvP, PvE, or mixed". I make my choice, log on and discover there's nothing going on I'm interested in, so I log off that shard and log onto a different shard. Only playing one character, but having the ability to play that character on multiple shards for my one subscription price. I can see a lot of problems with the "one character per account/multiple shards" including would your ship translate across? What about your wealth, possessions, POS, etc? So maybe I've answered my own question. If you can only have one character per account and that account is only playable on one shard/server/realm, I hope to goodness it's easier to start/cancel accounts! |
|
|
||