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About This Page About This Page: This is a discussion on The Jumpgate Evolution Shards Thread within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Did you not read above? It depends. If they shard and ask half to move to the new server it will most likely be at the same point in the
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Old 08-13-2007, 07:50 PM   #46 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Did you not read above? It depends. If they shard and ask half to move to the new server it will most likely be at the same point in the game. If they start a new shard and simply open it up for play, then it will most likely be at point 0 of the game.
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Old 08-14-2007, 08:25 AM   #47 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Would be good if they made the Factions shards and then unreg with its own shard but each running together. But you can enter the other shard by jumping through a big massive gate that would basicaly disconnect you and then reconnect you to the other shard if you so chose to jump between faction space.

Although they might have to make a few shards for the Octs as we are so popular and the other factions, well, smell.
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Old 08-14-2007, 08:34 AM   #48 (permalink)
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Re: The Jumpgate Evolution Shards Thread

I think they already have different state servers for the game now don't they?
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Old 08-14-2007, 08:54 AM   #49 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Quote:
Originally Posted by Jump View Post
I think they already have different state servers for the game now don't they?
I think its two servers not sure. But its not quite the same I dont think. Im just looking for a way for everyone to be able to play the same game at the same time in the same universe.
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Old 08-20-2007, 03:27 AM   #50 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Unless things have changed Jumpgate Classic has two servers, space and state, one handles the interactions the other handles stats and stuff and iirc on a few things they share the load. Its a much different proposition in a shard setup.
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Old 08-22-2007, 08:46 AM   #51 (permalink)
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Re: The Jumpgate Evolution Shards Thread

There are more servers now than before with AI and Database stuff going on. And some of the "servers" are virtual so that their might be many computers making up say the space server role so the game is very expandable. I think its more of a question of fun than of tech. How full does space need to be so the game is fun. Is it more fun to have another shard with the ~200 sectors we have now or to have 400 sectors in one shard meaning longer travel times, etc. This is what we don't have an answer for yet, but hopefully we will be trying out some ideas soon(TM).
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Old 08-22-2007, 11:06 AM   #52 (permalink)
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Re: The Jumpgate Evolution Shards Thread

400 sectors in one with more stations and things to do.
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Old 08-22-2007, 03:19 PM   #53 (permalink)
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Re: The Jumpgate Evolution Shards Thread

I would prefer not seing different servers rather than having better hardware and more sectors to play with. To hold this many ammounts of players may mean to have a lot more sectors per faction than what we currently have, so in essence space will be bigger but we'll still see a lot of traffic in/out of sectors.

How will the sector load work with 500 pilots... that's a thing that will need to be explored at some point and the way to get it to perform better are of course ND choices.

I would prefer a single server, a single community. In terms of hardware I have no idea what to say, but have many servers take control of different groups of sectors and such. I would throw the word 'clusters' too cause I've heard that would allow the growth of the server and its capabilities but what it entails, requires or does.... I have no clue

And if I may, at least for some time, keep pos out of the game. Its nice having a hangar, a personal market space and storage, but it kills interaction and the sense of factional communities.

Anyways, keep going... I like learning things and what not.

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Old 08-23-2007, 02:13 AM   #54 (permalink)
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Re: The Jumpgate Evolution Shards Thread

Quote:
Originally Posted by Jump View Post
400 sectors in one with more stations and things to do.
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Old 08-23-2007, 10:09 PM   #55 (permalink)
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Re: The Jumpgate Evolution Shards Thread

well they say opinions are like _______, everyone has one, so heres myne

I would be opposed to shards, I believe that one serer can handle it...look at eve online, its a HUGE mmo and its not sharded, yes they have occasional server instability in busy sectors buts its all one, unsharded system....look at what happened with netdevils auto assault, they had multiple servers but migrated to one due to not enough players, than the lost those players before the migrated to one server.....

and playing devils advocate with my own post....City of Heros/Villians has multiple servers, and they are constantly busy, though the only problem from players is the ability to move chars between servers and chatting to other players between servers....and they have corrected the latter of these two issues with the global chat system

but I would like to see one server for everyone, regardless of location the player is....

my $2.89 worth
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Old 08-24-2007, 08:40 AM   #56 (permalink)
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Re: The Jumpgate Evolution Shards Thread

I dont see how it would be fun to travel 15-30 min to a fight then die in less then 2 min and do it again.
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Old 08-24-2007, 08:49 AM   #57 (permalink)
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Re: The Jumpgate Evolution Shards Thread

That's an assumption on your part. You are assuming there will not be anywhere closer for you to dock and home.
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Old 08-24-2007, 09:29 AM   #58 (permalink)
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