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About This Page About This Page: This is a discussion on Jumping within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. However if the magnitude of these radio frequencies was high enough, it could cause electrical noise in your ship systems or reverberations in your ship hull. Thus, you would hear
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Old 07-25-2007, 07:00 AM   #16 (permalink)
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Re: Jumping

However if the magnitude of these radio frequencies was high enough, it could cause electrical noise in your ship systems or reverberations in your ship hull. Thus, you would hear noise.

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In Jumpgate i would suggest a minimum wait time however this would provide an issue to those ppl who simply keep jumping to avoid conflict.
It would add a new element and people would adjust their flying habits accordingly.
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Old 07-25-2007, 09:30 AM   #17 (permalink)
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Re: Jumping

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However if the magnitude of these radio frequencies was high enough, it could cause electrical noise in your ship systems or reverberations in your ship hull. Thus, you would hear noise.

It would add a new element and people would adjust their flying habits accordingly.
True but imagine the headaches that would result from the devs trying to code in the different levels of static backround noise resulting from the pilots position relative to a large astronomical body.
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Old 07-26-2007, 02:49 AM   #18 (permalink)
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Re: Jumping

In Jumpgate, the external sounds are explained by your computer taking in electromagnetic and gravitonic information from your surroundings, interpret them and play them as sounds to the pilot, in order to give him an audio cue of what is happening.

OT: If there is going to be any kind of jump animation, it should be rendered inside the game engine in a simple fashion to minimize workload for your computer. No videos, but rather a not-too-fancy 3d animation overriding your current view, or perhaps even as simple as an animated bitmap. Make it loop and only play as long as you're actually loading.
And of course, make it an option. Any eye candy without real function should always be put in options.
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Old 07-26-2007, 05:33 PM   #19 (permalink)
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Re: Jumping

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True but imagine the headaches that would result from the devs trying to code in the different levels of static backround noise resulting from the pilots position relative to a large astronomical body.

considering what jumpgates are I imagine theyd have to start with those and then work in any local stars and so on.

Youd also have to factor in other ships and stations since their radar has to be 'loud' enough to cut throught the background noise
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