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Re: Lets fix the Depot Stations for Jumpgate Evolution.
if it's not enough, you buy more.
It's better to have not enough, so people have something to shoot for and purchase w/ their hard earned credits, then have too much and people take it for granted. My proposal of 150 is a modestly small amount. Enough to give most people almost enough storage. |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
@20mil per 50 units, what currently costs 50-100mil at a POS would end up costing 320mil on a Depot. I think that is overkill. There are valid reasons for having a larger storage area. Econ workers need the extra space for the stuff they make/mine,store,produce etc. From a PvP perspective 150 might be enough for you but as a former econ worker i can tell you, 150 wouldn't cut the mustard in the slightest. At 350 its a start.
Let me agree with you on one point...extra space should cost money. I'm just not sure it should cost as much as you have proposed. |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
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What i've been argueing is starting them off at 350, which I feel would be a mistake and a sign of bad implementation on a game design perspective. Infact, the more I think about it the more 150u might be a little too high. How would you feel about making it 100 to start with, and the space expansion modules costing 10mill a piece for 50u, up to a maximum of 1000. |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
The point Tritian is that not everybody will feel like your set of numbers is the right one. I for once (and after seing both market and storage mods) want more space for adding space to my storage. 50u for 20 mil I know is an example... but the price is too high, even for that ammount of space. The idea is to get a better Jumpgate not to trasn it, if POS are going to disappear because we know hurts the community, the alternative should be viable for those of us that use the space for other things.
You might be fine with a total of 350u, but I wouldnt. I would be fine with 2500u (a 8pt with all markets can hold 4,200u) because it allows me enough space to store materials for production. A noob may not need 50u of space, but limiting him to a even lesser number (as the current system has) won't help keeping people. I dont remember how much space I could have in EVE, but even starting I had a decent ammount of space, easily upgraded if you had the dough. If we want to not only atract pilots... but keep them, we should provide enough space for whatever they engage in. ELP |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
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I'm not sure what you were going on about exactly, but I think what you're trying to say is that you do not agree with the 1000u max cap? If so, that's open for discussion. I realize POS's had a lot more storage, but they were serving different functions. They were ment for your entire squad to home out of, so they needed tons of space for equipment. The depot in my suggestion would still have unlimited market space like any station. So i'm not sure why people would need 2500u of space in their personal storage. Maybe you can lay out your reasoning why you feel 2500 would be a better number for you? Try to keep in mind that Doppleganger was able to exploit and wage a very effective economic war against ISU using the tactics of mass storage/flooding the market with stored commodities. My numbers for things may seem a bit on the low-end, but it'd only to help protect against exploits such as these. |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
Well, they can always code the depot storage to work like a squad based POS as well.
Single person can have a Max of 350 (or whatever number). Then if a squad leader creates a "Squad Storage" it can have a cap of a certain amount and anyone in the squad can get to it. |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
Does anyone remember the many months before we constructed the depos?
Your storage space was your tow or a tow on a 2nd account. That was it. But we got econ stuff done and the carnage went on nonstop. Ahh the reconstruction era, I remember them fondly. |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
While finding and repairing the Depot's was fun, I never really used it. It was just too far out of the way. Now if the frontiers are on the outer perimeter in the new game then the location would be good.
It would be nice to see whole new approaches to things in the new game though. |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 795
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
Actually Ambro, I think the fees in unreg stations should be lower. It makes RP sense because of the lack of governmental nonsense and tax. It also could encourage more activity in unreg.
Tritian, from a production point of view a LOT of storage is needed for the various commods and/or end products before marketing. If you add in any form of sales-from-POS you've just upped the ante for space even more. Add in a couple of different play styles (PvP, Flux, hauling and mining) and you need a lot more equipment. Unless you enjoy re-equipping after every pod ride, you want more than two ships and enough equipment on-site to re-equip at least two times before restocking. I'm a minor producer at best, almost never sell anything out of my POS and I still have most of an 8 pt POS used up by myself alone. If POS's are removed I would still want a good bit of storage and hanger space just for convenience. What you are suggesting would not come near what I would want. As netburnol pointed out, we are not going to have Matt Farm money (probably, who really knows what we will have). |
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
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My only other concern was the amount of money required to increase the amounts. 20mil just seemed a lot. If you started a fresh account today in Jumpgate Classic it would take you sooooo long just to get 20mil. As an Econ worker i filled two 8 points up. That was overkill but there were only a few of us working at that time and so it was worthwhile. A 2000 cap would suffice i think. Econ workers should work together and a limit would help achieve this i think. Only problem is, how to let others have access when POS is not an option - The sales area would help with this but i haven't really thought out an entire system for doing this yet. Perhaps ND have and perhaps POS and stations will work in concert to achieve this, i really don't know at this point. I, like so many others, am waiting on the next pieces of information to come out. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
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Re: Lets fix the Depot Stations for Jumpgate Evolution.
Hmm another remove POS thread cunningly disguised as a replace POS thread.
Actualy Im past caring now, most of the threads are started by and mostly about getting rid of bounties or POS. I wont pay for Quake in space, I might play it but certainly wont pay for it. |
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