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Re: Make the flux a playable faction
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Group activities are superb in Jumpgate, excellent in fact, but I think we still need to allow for the loners, the solo miner/hauler aspect of the game and the unsquaded. |
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Re: Make the flux a playable faction
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. But it go’s to show that most of your post’s are not worth the nano seconded it takes for your narrow minded brain to come up with them. I have no problem with interaction with other people and FYI I have done PVP, my god are you really that, yes I suppose you are that PVP is the be all and end all of Jumpgate in its currant form or in its Evolution. Just because I among others chose to shoot the AI and what do you know we normally do it in croups which in my book is interaction with other people, gosh how shocking is that! Rather than shoot other players doesn’t not mean we wish no interaction among the player base, you really don’t know the first thing about me so stfu on the interaction point, if you did you would know your talking a lot of, as per normal bs. My dislike for the Conflux to become a playable faction is down to the fact that they for a lot of people they are why we play the game. I’m a Conflux hunter in all three of my accounts I have written fiction around them and RP I’m in the No1 squad for Conflux eradication. If you look into Jumpgate RP history you’ll find that even the Sent has only slightly more intelligence than the Conflux drone and has no way of interacting on the personal level ( bar shooting at us ) let alone communicating with us, and they are as high as the Conflux go on the intelligence scale. For them to become a playable faction is a bad idea, and goes against so much Jumpgate history, which it would seem you have little knowledge off. A lot of fluxer’s have no interest in PVP which isn’t the only way to interact with the player base., and I feel that in doing so would force us into it, it why we play the game to hunt flux now your saying make them a playable faction which would lead to PVP. Hyperial and Amanath should become a playable faction but Conflux should remain the AI. Im sorry, no in fact I couldn’t give a monkeys about your feelings, if my and others game style differs from your own. But as this is just one of the thousands of suggestions that wont ever see the light of day ill shall dismiss it along with anything your ever likely to post about Jumpgate TRI or Jumpagte Evolution as pure drivel not worthy of the pixels it is taking up on my screen No offence to Bingofuel, just a bad idea but if you don’t want to fly as a Human then lobby for the Amanath to become a playable faction, they are not human, hell we are not sure who, what, where, on that front. Then I for one would wholly support this idea. Just to add i have no problem with PVP just those that try to force it down our throats. |
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Last edited by Lordopic; 07-29-2007 at 08:48 AM.. |
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Member
Pilot Name: Jonboy
Join Date: Aug 2004
Posts: 316
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: Make the flux a playable faction
No. There's no reason for another faction, other than you wanting it.
Seriously, what would you do as a flux, amananth or hyperial? Fly around in a space ship, shooting things?... You can do that with the ships we already have. Wanna be an enemy of TRI, nothing is stopping you flying pirate. What would you want next, if you were given a flux ship? Klingons? Bothans? You only want it because you can't have it, like that pie you have to leave until dinner. You'll be wanting ****ing turrets next. |
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Re: Make the flux a playable faction
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I have plenty of flux killing experience. True, I dont kill C1-C5 class conflux OVER AND OVER again like you and Vorlon do, but I actually hunt the higher end conflux on occasion. And let me clue you in on a little fact: The conflux SUCK. A non-persistent AI enemy with the most basic rudimentary flight skills. They spawn when you enter a sector, target the ship that spawned them, and fly STRAIGHT AT THEM like some kind of retarded lemming. If you hit it below ~70% shields, they fly past and circle around. The skill needed to kill these things is equivalent to the skill needed to swat a fly that flies straight towards your fly swatter. So forgive me and Bingo for wanting to add some spice to their meaningless existence, while simultaneously galvanizing the players against what could be a very real enemy threat that would be an actual CHALLENGE to destroy. |
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Re: Make the flux a playable faction
Great discussion folks!
After all that has been said, it would probably be a disaster to allow players (excludinding GMs picked by ND) to play the flux. There would be ways to make it work in a way that keeps the PvP and PvE players separate. For example: Flux players would only be able to attack people delared as PvP players. With the current tag system, Flux players can only fight with Military, pirates and bountys, or the factions IA. Flux players would only be able to attack civs if the civ first attack the flux player or any of his AI flight group. Playing flux should allways subject you to PvP play but that doesn't mean everyone else has to be subject to PvP play. |
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Re: Make the flux a playable faction
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I rest my case. The man knows nothing about fluxing or fluxer’s. I put off reading this for some time till I saw that bingo, had made a reply to it. I made no personal insults they all got deleted. You really don’t know me I hunt c10 and above on the whole c16/25 IN fact I might spend more time in flux space then any other pilot, and I don’t kill squid after endless squid. Neither do’s Vorlon31. ( Vorlon might be upset by that remark, Vorlon31 probably couldn’t give a sh** ) The conflux suck OMG you really don’t have to tell me that, I have been banging on about ways to make them better since I came into Jumpgate 6 years ago. I play Jumpgate to chill and for fun not to gain any sense of false notoriety about how good my skills are over any one else’s , sometimes its fun to head off into flux space and take on multi Ray/Naut combo for me that is the challenge I want that is the challenge I enjoy I play for FUN FUN FUN FUN FUN how many more times I don’t find PVP fun its not about trying to push my self to anything or to beat any one to anything, but to relax and forget about the day to day crap. For the Fluxer making the flux into real people would defeat the reason we log on, we ( on the whole ) don’t find PVP fun, or want to do it 24/7, and I know some fluxer’s who are damn good at PVP and some that couldn’t fight there way out of shuttle fight and in trying would start bleeding from the eyes and turn their PC’s off due to their brains starting to melt under the boredom of it all. If you want to PVP I have no problem with that, I have no problem with the PVP player, be him a stunt factionalist or a lamer than lame pirate. Making the Conflux into playable assets outside the GM_* supported events area would alienate a HUGE number of players. Im not even sure why I’m continuing this argument as im sure ND has more sense than and other more pressing things needing their attention than to even give this suggestion a moments pause. |
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Re: Make the flux a playable faction
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Well which is it? Did you make no personal insults, or did they all get deleted? Quote:
Vorlon31: Experience: 100,003,584 Conflux Kills: 140,435 XP per flux: 712 xp Now, keep in mind, that's not taking into consideration XP from mission payouts, pures, arties, medals, and other activities. So in reality, Vorlon31 gets way LESS then 712xp per conflux kill on average. That means he primarily hunts squids and snails. Good job Vorlon. Lets look at you LordoPic: Experience: 46,136,143 Conflux Kills: 15066 XP per flux: 3062 xp Not bad, but still remember this is not taking into account XP for missions, medals, arties, pures, and other activies that I dont have numbers for. Even so, it'd seem from a cursory inspection that you do actually kill higher end flux often, unlike Vorlon. Now, lets take a look at me. My combined average from various accts comes to ~2600xp per flux kill. Not quite as good as you, but combined w/ the fact that I rarely make XP any other way, it's a good indicator that I do infact hunt big flux often, and know exactly what i'm talking about. |
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Re: Make the flux a playable faction
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Also for the record, I 'RP' a flux killer and have done consistently since 2002, that means if it is pink and on my radar I kill it, period. If I don't get the exp 'points' for it any more, so be it. I do not seek or require your permission for my existence and do not assume that stats give you the whole picture, because assuming makes you look an ass. Based on your posts I too would say you know nothing of fluxers, certainly you know nothing of FC and how we operate or what we as a team do. Over 300 recorded swarms have been killed by FC pilots working single handedly and in teams, with and without non-FC pilots and with an estimated third again unrecorded. Personally I have killed every Conflux type going and numerable swarms and have done so repeatedly. Most importantly, I have done all of it without peeing on anyone else to gain my reputation. So dont throw stones or try to cast doubts to diffuse your own weaknesses and inability to do the same. |
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Last edited by vorlon31; 08-03-2007 at 02:10 AM.. |
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Re: Make the flux a playable faction
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If you read the post I said Quote:
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But you might want to do it for all three of my accounts lordopic -Melkor- and lepluie to get a better picture. As for knowing what you talk about if you knew anything about fluxing or people that play the role of a fluxer in the ga |