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Re: Make the flux a playable faction
I don't quite like the idea of a playable "NPC" faction. But with some huge limitations (as aramanu kinda suggested) this might be a good addition. Why the limitations? There are differences between pvp and pve players, and even if I could never be focused on any ai enemy for a long time the ones who want should be still able to do in Jumpgate Evolution.
There should be plenty to do for pvp players to not be worried about alot by flux (hell, we don't even know if there will be flux/aliens/monsters at all...) and if a ai can be integrated just for some pve killer guys let them have it. Keep pvp interesting enough during every period of possible diplomatic scenario so pvp players don't have to bother flying "monsters". |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Make the flux a playable faction
that’s right PVP is the only way to interact with people, How silly of me to think that squad nights or croup fluxing or hauling or mining or artie hunting actually involves people coming to together and enjoying them selves whilst playing a MMO
Score one for the narrow minded among us with that one. Case closed. |
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Re: Make the flux a playable faction
It's not the only way, and I never said it was. It's just *A* way. And I'm of the philosophy that RP and group interaction should not be limited to strictly non-combative activities.
You obviously feel RP should be limited and nuetered. Oh well. |
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Re: Make the flux a playable faction
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or is player choice not an aspect you consider viable in a mmog? |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Make the flux a playable faction
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As for your statement nor am I have been involved in PVP RP and it was fun as RP should be. In fact it was the best RP I have seen since the EU went down. Ok I was only in in it for a small part as a PVP player as I was trying out PVP enjoyed the time I had with some very good teachers, but then found that it wasn’t really for me, just not my thing. But it was part of a much bigger RP which I among others from FC and none PVP squads took part in against PVP squads, Ahh that gate ambush and seeing two of my squad go down before they had chance to jump or run still makes me laugh. So that be a no then I think, as Im not sure what you meant as it was a bit out of context with the rest of the discussion. |
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Re: Make the flux a playable faction
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It's like someone playing Tribes and deciding that they only wanna plant motion sensors and cameras everywhere, and then complain on the forums when other players kill them. This game was ment to be played as a massively multiplayer space simulator. The game cant be a very good simulator if there are so many hardcoded rules preventing viable RP's, wether it be good RP such as bounty hunters, or bad RP such as pirates and murderers. And no player should be able to 'opt out' of living in that simulator with everyone else simply because they want to never have the possibility of loosing. I dont know how better to explain my stance. |
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Re: Make the flux a playable faction
I would add more requirements to the flux faction:
* Ships can't have configurable equipment. Its what they have right now and that how they will keep. As a pilot reachs higher levels, then he's able to fly higher conflux, but can't configure them. Id say this would void the problem of pilots having like the sentient hardware we've been used to in Jumpgate history. * Flux pilots can't communicate with the rest of the population, and they can't even play the sent song.. cause face it.. you're not sentients ![]() ** I agree on Tritian's view too, as much as you guys point at it like a PvE it is not, is still a multiplayer game. And if pilots were to asume the roles of conflux... they only would make it more interesting if they can't change their equipment. We also wouldnt have to wait for a GM to get into a sentient and break havoc around, people playing during the day or at other odd hours could have fun still. Furthermore, those who have played the conflux helpers, could do help them. ELP |
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Cadet
Pilot Name: JoCool
Joystick: MS Sidewinder FF 2.0
Join Date: Jul 2007
Location: Somewhere in space
Posts: 37
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Re: Make the flux a playable faction
Bloody posts like these of players talking about "the current playerbase" (honestly, there is NONE) and their fear to interact with other players more than saying "hello how is your stout" in local chat make me want to reactivate my EVE account.
So please gentlemen, don't do that. |
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Re: Make the flux a playable faction
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__________________
"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Member
Join Date: Mar 2005
Posts: 503
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Re: Make the flux a playable faction
I have tried to understand how people can enjoy fluxing and the RP surrounding it but I just can't believe people actually enjoy that aspect of the game. It's boring repetitive nonsense. The RP is boring as hell. People used to say how much fun infestations were... they made me log off. Who wants to play when half of space is cut off for you until you waste a bunch of cash on nukes to try and blow them up. I certainly wouldn't complain if they were removed from the game, however, seeing as that isn't going to happen, I'm not sure I really care for the idea of players being able to pilot conflux ships either. I'd rather not see Liet in a stingray or something similar.
That being said I'd like to see a few less limitations. I remember a long time ago asking a GM about ways I could support the conflux and was basically told that it wasn't possible which makes sense seeing that every time I jumped into a sector I'd be attacked by the race I'm supporting. Hopefully this will be addressed with Jumpgate Evolution. |
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Re: Make the flux a playable faction
My rastamon character was pro-conflux. Every time GM_Moll would show up, i'd constantly beg her to clue me in on how I could better serve the conflux. What RP things I could do. If I did this, would they help me? Or even, would they just simply not shoot me during sentient attacks, etc etc etc. I was looking for any possible way to help the flux.
The answer was always the same. GM_Moll would just say it's impossible and not assist at all, besides announcing on KTRI where I was a few times. The sentients still attacked me, despite me trying to fight alongside them on several occasions. I took over GBS for the conflux, fought New Dawn constantly for the flux, fought people trying to kill the flux in sentient attacks, fought people trying to kill the flux in Unreg including Dark Xroads. I even fought the people killing the flux in reg space several times, by shooting people down to low shields and allowing the flux to kill them, or just straight up civripping known flux killers. (after announcement my intentions and a demand to stop attacking that flux in F3 chat, ofcourse) GM_Moll was so fricken worthless. ARGHHHHH!!!!! Sorry... i don't even remember what you said that sent me off on that tirade now... God Moll sucked. She wouldn't help me with my pirate squad Pay or Die either, despite numerous RP attempts to try to get us officially recognized by the Octavian Government as pirate privateers. She killed our RP completely during ISU's amananth flashfire blockade. klsjaljfkjfa;kdljfa;kdjf Ok, what was this thread about? Oh right. Yeah. GM_Moll sucked. |
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Member
Faction: non-aligned
Join Date: Jun 2005
Location: over the hills and far away
Posts: 882
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Re: Make the flux a playable faction
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@Tritian I too tried to run a RP with flux huggers with -Melkor-. Section41 was an old Octavian unit made up to seek out the Conflux sympathisers, but I ran into the same problems you had. With the basic problem being that the Conflux cant communicate with Humans. And some unwritten doctrine in the depths of ND that forbid just about anything I came up with, even GM_Phobos wanting to do the same thing but having his hands tired. Still against the Conflux being a playable faction though. ![]() |
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