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Since the devs are thinking about adding battle stations to the Jumpgate Evolution, I thought I would throw-in some ideas.
Military players would now have sometime worth fight for. Combat would involve fighters, bombers, and transports. Taking and keeping stations will involve logistics. Since they are sighted in unreg space, non-military players can participate in the fight but wouldn’t get paid for it or be able to conduct assaults. |
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Something is Fowl in the State of Quantar |
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Cadet
Pilot Name: SlimPickns
Joystick: marble trakball
Join Date: Aug 2007
Location: Wyoming
Posts: 79
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Re: Man your Battle-Stations
Are battle stations going to replace the current POS structures?
And if they are will they be functional for miners, hauler, market, type of squad? If battlestations are offensive structures only they should provide stratigic placement. Puting them in unreg only might be a waste of time. Building one in reg space would require the builder to locate them where they might not be detected. If the builder built within radar, they could be destroyed before completion.. Assuming they take time to build. Stocking one would not be easy also if they are in reg space. The convoy of haulers going to deepspace would draw suspision. Just general travel to one would have some asking questions. I would like them to be built anywhere, the builder takes the risk of them being destroyed. But building one for an assult with nothing currently in the game that can be captured asks the question. What good are they.. If they replace the POS they will be placed just like the PVP ones currently are, and will be blamed for killing pvp once again. |
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Re: Man your Battle-Stations
No one has ever said there are battle stations.
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Re: Man your Battle-Stations
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P.S. Ship livery and radar color should change to reflect what faction you are flying for. |
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Re: Man your Battle-Stations
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I would like to see different forms of warfare in Jumpgate Evolution then just beacon flipping and gank fleets. This suggestion would add conquest to the game. |
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