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About This Page About This Page: This is a discussion on The meaning of death within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. I like the idea, Elp, but I'm always in the minority on these kinds of things. Perhaps in Jumpgate Evolution cash will be scarece enough for death to have real
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Old 08-28-2007, 11:16 AM   #16 (permalink)
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Re: The meaning of death

I like the idea, Elp, but I'm always in the minority on these kinds of things. Perhaps in Jumpgate Evolution cash will be scarece enough for death to have real meaning from a purely monetary perspective, but right now making cash remains far too easy (IMO), so death losses are easily replaced.

Frankly, I'd take it to another level and create a situation where there is a min experience loss (say level 20 experience), but there should be a very small chance of pod malfunction (1:10,000?) that is ramndomized for each death. If you draw the "1" you are reset to Lvl 0.

To me that would get some real adrenaline-pumping. It would also probably have a fundamental effect on the way people fight. We're already seen complaints about the fight-and-flee tactics seen in the last year or so.
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Old 08-28-2007, 12:02 PM   #17 (permalink)
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Re: The meaning of death

You really think someone is going to relevel if they get nerfed all the way back to 0?

I know I wouldnt.
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Old 08-28-2007, 12:08 PM   #18 (permalink)
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Re: The meaning of death

Thank god you're not making Jumpgate Evolution Ambro or we would be in real trouble, along with game sales and profit.

You remind me of them Opus Deinutters with their self flagellation and other carazy stuff
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Old 08-28-2007, 12:15 PM   #19 (permalink)
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Re: The meaning of death

lol why do we have to make death super costly? I don't want to have to work for hours upon hours just to be able to do what I enjoy in this game.

You want to make losing battles matter? Then make it so squads can take over portions of space.
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Old 08-28-2007, 07:01 PM   #20 (permalink)
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Re: The meaning of death

Quote:
The more insidious reason is that your death penalty shapes your grind. The more harsh your death penalties are, the less likely that your player base will take risks and interesting chances. When this happens, players will do the safest, most predictable thing possible, to protect themselves against unexpected happenings like PKers, lag spikes and idiots leading a train of 20 dragons. And just like that, your game is considered grindalicious, as your players bore themselves to death.
-Damion Schubert
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Old 08-29-2007, 03:30 AM   #21 (permalink)
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Re: The meaning of death

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Originally Posted by netburnrol View Post
You really think someone is going to relevel if they get nerfed all the way back to 0?

I know I wouldnt.
Do you think they would stay around after the event?

Pilot X is 2 mill from max lv dies and go's back to lv0 and thus go’s back to WOW/EVE/Whatever game he/she was playing before…

and thrice
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Old 08-31-2007, 08:23 AM   #22 (permalink)
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Re: The meaning of death

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Originally Posted by netburnrol View Post
You really think someone is going to relevel if they get nerfed all the way back to 0?

I know I wouldnt.
I would. But I know few others would. I was not really proposing it as a suggestion.

To me, the thrill of a game is tied to cost of loss. So poker where you play for "fake money" by splitting up chips is far different from poker played for $0.10 chips . . . which is far different from playing in a poker tourney with a $200 buy-in (for example).

But that does not seem to hold true with people who play online games, who seem to prefer hacks and winbuttons.
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Old 08-31-2007, 08:27 AM   #23 (permalink)
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Re: The meaning of death

Let me clarify that by saying, I have nothing against loose some experience, but no where near an entire level, especially the higher level that take weeks of work to get through.

And I really think ND is going to try and make power leveling of old not possible, so if people get reset to 0 thats going to make it even harder to "get back into the fight"
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Old 08-31-2007, 11:51 AM   #24 (permalink)
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Re: The meaning of death

Well, what I said was

1. not a whole level..
2. A fixed ammount of exp loss.

Level 26 is attained at 1,000,000exp and 27 at 1,100,000. Exactly 100,000exp points. So, if you go with 25,000 exp points lost you would go from lvl 27 to 25 (depending on where you are) in like 5 or 6 deaths.

The number of deaths is even higher at the higher levels, as a bigger ammount of exp has been set. The idea of this is that it seems to me that setting a war between squads and have it set for how many kills are done in a certain period of time... it feels even more like Quake in space rather than actual war. Remember that the problem is people dont die here, and we're yet to understand why ourf actions can't make ships as hard as our Pods.

The moment a fighting squad loses ability to use fighting ships... its logical that they lose the war. Perhaps they lose first because of the economical aspect or equipment stocks, we dont know many stuff yet, that's why Im putting this as a suggestion.

Perhaps reduce the money loss and have the 25k exp hit after every death? As we can be almost sure there will be no matt farming... money most probably will be a real issue there as its also in Jumpgate Classic now (even more for pirate tagged ships).

ELP
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Old 09-01-2007, 08:22 AM   #25 (permalink)
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Re: The meaning of death

What is the point of this thread BTW ?. Money should be the only thing you lose on death. Unless you are bountied, and then. Can we just go to a no insurance for bountied pilots, with a bounty given out by the -PR faction of say 3-10 mill depending. Only payed out in reg space and once dead, if homed in a faction station they have to mine a certain amount of ore, kind of like hard labour, to be able to leave a faction station sector.

Last edited by dailatron; 09-01-2007 at 12:54 PM..
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Old 09-01-2007, 09:18 AM   #26 (permalink)
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Re: The meaning of death

LOL, i never thought of that. That could work but im not sure the pirates will like it
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Old 09-01-2007, 12:17 PM   #27 (permalink)
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Re: The meaning of death

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Originally Posted by dailatron View Post
and once dead they have to mine a certain amout of ore, kind of like hard labour, to be able to leave a faction station sector.
NO. If that's done then how about for every 10 units mined a miner can't mine anymore until he kills a pilot? Or a flux has to kill someone for every 10 flux kills. For every 100 units hauled a hauler has to kill someone, etc.
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