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Re: The meaning of death
All Im saying is... this is the meaning of death thread... the meaning of PvP should be on another thread :P
I've already seen that people dislike my views, they prefer quake style kind of play, just use a different thread about PvP... this is not the place IMO. Therefore, I request my dear friend to close this thread... people didnt like it, then close it. ELP |
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Pilot Name: Broog
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Re: The meaning of death
I have several ideas, or two main thoughts.
Permadeath would be a way to make death more meaningful. I know most people dont like the idea, but i think that this is because they combine it with actual gameplay. Permadeath would not be nice, if there is a Exp/Level-System. But if the gameplay would be desinged for casual playing, without exp or levels, permadeath would be a good concept in my eyes. One way to make death painful, would be loosing stats of your pilot. Since every pilot would die sooner or later, good stats would be something like: pilot survived 3 days ingame and killed X pilots/flux etc. One way to make it intresting for pilots to live longer, would be benefits for good stats. I have something in mind like special faction roles. But this would not stop endless wars. One way to make war more meaningful than just being a source for pvp enemies would be, if war would cost the participating factions ressources or money. With the new AI-ships in Jumpgate Classic this could be something like: AI-ships take part in factionwars. If the war lasts very long, the factions have to spend resources into building new ships or defenses. Factions would have an interest in keeping their defenses at a mininimum, to defend against pirates or other factions. This could be combined with a factionranking system, wich could be like that from elite. If a pilot kills or pods many players from a faction which is not at war with his own faction, he becomes a pirate or at least his ranking goes down. I am not very used to the actual gameplay of Jumpgate Classic, but perhaps this gives me a good viewing distance. I cant describe my whole idea, since that would be very much to write. But to summarize: Permadeath and Ranking, combined with ressource expensive wars could bring an end to everlasting wars. |
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Pilot Name: daslog
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Re: The meaning of death
Quote:
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__________________
IMO, the above post represents the opinion of the author. No warranty is given or implied.
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Re: The meaning of death
It would help, if youŽd tell some reasons rather than just saying 'terrible idea'.
In my eyes this is a general problem, which will stop some new ideas from being tested or at least discussed. To die in a game though is no new concept to games. Pen&Paper RPG has this 'feature' and it is not terrible. It has some significant advantages compared to players who cannot die (godmode). But I dont want to start a new discussion about that. This threads purpose is to discuss, how nonstop-wars can be stopped (or thats my understanding) and I made my suggestions. |
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Re: The meaning of death
I got about half way through that link and its comments before I got bored reading about other games.
Its as simple as this. The way jumpgate was, if perm death was implemented, I would not play it. There is no way in hell I would level bac to 26 multiple times just to get back in a fighter. Now, if Jumpgate Evolution were to have Perm Death, they would have to drastically change the rest of the game to remove (most) level restrictions. People would need usable fighter craft from level 0. |
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Re: The meaning of death
That would be a way, no restrictions from the start. I dont think this will happen to Jumpgate Evolution, but in my eyes, it would be an improvement. Concerning this thread, it could be the only way to change the meaning of death. Tough to stop endless faction wars other concepts could help.
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Re: The meaning of death
Permadeath in Jumpgate would be either
a) a sick joke or b) necessitate a completely different game. We're talking about fixing something that isn't even a problem with a nuke. |
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__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
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Re: The meaning of death
I guess I'm just not getting it.
Why do we want the wars to end? Why can't we continue the way it was done, make an RP, stick to it, and work with each other to RP a way to end the war, then move on and pick another one. We don't need built in game mechanics for every if and, and but do we? I mean death has a meaning, you loose money, and the more you die, the more you loose because of insurance. I know when I was an Oct factionalist it was costing me millions a day to defend. I wasn't even out there picking the fight and I had to have a squad to support my monetary losses. |
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Re: The meaning of death
"Hey guys we really schooled those OEC newbz!"
"Yeah!" "They're pretty well organized though. So they'll probably be re-leveled and ready to fight again in only a week or so. Add in another week of waiting for the the best online odds to show up and we should be fighting again in no time!" "Oh well, time to log. Not much point in extra leveling or money making these days..." If that isn't the spitting image of fun, I don't know what is. |
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