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About This Page About This Page: This is a discussion on military tag idea within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. instead of seeing it as the new hg, it should be much more strict and the mission console system has to tell you where exactly to go and what time
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Old 11-06-2007, 05:34 PM   #1 (permalink)
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military tag idea

instead of seeing it as the new hg, it should be much more strict and the mission console system has to tell you where exactly to go and what time you have to get there.

and if you don't follow their instructions, you will fail mission and your pr will drop by 25 and you will be switched back to civ with no pay.

i dunno any other ideas.
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Old 11-06-2007, 06:51 PM   #2 (permalink)
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Re: military tag idea

I got an idea, get rid of MT completely. I know its Scorch's baby in all, and he says its only half of what he wants it to be, but seriously, all these damn switches are useless. Civ/HG is plenty, and we don't need 18 different settings for how you "stand"
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Old 11-06-2007, 07:20 PM   #3 (permalink)
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Re: military tag idea

yah i would like to see HG come back and have the mil tags get dumped as well.

but in reality, i really don't know if we were able to see hg/civ back in Jumpgate Evolution.

we could all just make a suggestion to send for devs.
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Old 11-06-2007, 07:47 PM   #4 (permalink)
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Re: military tag idea

Actually I liked the MT system when it was incorporated. What I didn't like was that they got rid of HG. i don't see why it couldn't work with all 3 tags?

And make Pirate a viable profession. i want to hunt Pirates.

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Old 11-07-2007, 12:11 AM   #5 (permalink)
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Re: military tag idea

As far as Jumpgate goes, I'd like to see how things work with the second half of the mil system. The whole privateering thing sounded cool, particularly the fact that I'm pretty sure we were going to be able to privateer for Hyperial all official-like.

As far as Jumpgate Evolution goes, I think a military would be a cool thing to allow people to join, with separate military missions like now...but at the same time, I don't think being in the military or not should make any difference about who can make who's ship explode. I think they should give the non-pvp ships turrets and let everyone explode everyone. No civilians, no HG, just a bunch of people in ships armed to the teeth.
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Old 11-07-2007, 11:42 AM   #6 (permalink)
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Re: military tag idea

i thought that privateering was the same thing as the mil tag except you served in a different faction.

it would be cool if u used the privateer tags to serve no factions and be based out of an unreg space, and not be exactly bad as a pirate thats it the mil tag system is not dumped.
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Old 11-07-2007, 12:21 PM   #7 (permalink)
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Re: military tag idea

I dunno... I still like the idea of having tags that declare your intent/interest. A HG/MT/MEC or whatever to tell folks you're ready to rumble and want to fight. Another tag (CIV) to let folks know you really do NOT want to fight. A pirate tag to indicate you don't want to work too hard for your credits and a wolf's head to show you can't be trusted to play with others.

That way legitimate warriors can fight each other; civilians can go their merry way, only worrying about the occasional flux or pirates and those who prey on the weak and defenseless can know who it's safe(er) to attack.

I know it's simplistic, but if we have thousands of players most of us will need a score card to tell the sheep from the wolves from the sheepdogs. IF not scorecards, then tags or SOMETHING to tell at first sight whether we need to be ready for flight or fight.
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Old 11-07-2007, 12:48 PM   #8 (permalink)
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Re: military tag idea

I agree Bill, Tags do have their place, they let us know what the other players intentions are.

However, I am avidly against tags having some sort of impact on us, certain tags making us impossible to kill, certain tags that will give us a bounty if we kill the wrong person, etc etc.

I understand the bounty for killing a civ, but the whole MT thing confuses the crap out of me and sounds overly complicated.
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Old 11-07-2007, 02:02 PM   #9 (permalink)
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Re: military tag idea

I like tags for giving indication for what you doing., as netb said. but they cant be in any way undestrucable just cause u got civ tag on..

I dont understand rot's idea.. to me it sounds like you want to make MT tag even more useless then it is now.

I was cheering for military system when I first heard of it. But not a half finished system and the destruction of "agressive" multifaction/merc/hyp/aman squads.
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Old 11-08-2007, 02:50 AM   #10 (permalink)
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Re: military tag idea

Quote:
Originally Posted by netburnrol View Post
However, I am avidly against tags having some sort of impact on us....
(by the way, I'd quit before tags came out.)

I liked that MT tags gave consequences to your decisions. You couldn't be HG for 5 minutes, dock and launch civ. You had to take the tag seriously.

Quote:
Originally Posted by Anvil
What I didn't like was that they got rid of HG.
With HG still in place, then people could still fight without consquences, so it had to go.

I also liked that you could PvP to earn money.

I don't like that it really messed with a lot of people's RP. People used the HG tag as a catch-all to say 'I'm fighting... but I'm not telling you what I'm fighting for with this tag.' The MT tag forced you to fight for your faction, and told you who to fight, and there was no real other choice. Even with letters of marque, I still would not want to be told who to fight.

IMO, the MT tag should have been the same as HG, but with cash for doing what the faction wanted. The mission requirement to drop tags is a good idea, but shouldn't be in until you can do missions that don't force your RP, i.e. not in until marques are in. The marques should allow non-factional RPs.
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Old 11-08-2007, 03:33 AM   #11 (permalink)
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Re: military tag idea

Bah, the nonfactionalists can keep their arses in unreg, or sign up for Hyperial's military
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Old 11-08-2007, 04:09 AM   #12 (permalink)
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Re: military tag idea

The MT system is only partly released. W/o knowing how it would have worked it's not possible to come to any real conclusions on it. W/o full implementation it's also impossible to imagine what it would be like so I see it as pointless discussing the MT system at all with regards to Jumpgate Evolution.
If Jumpgate Evolution is going to be in beta no earlier than Summer 2008 I would however like to see the current system we have scrapped, unless there is the smallest possiblity of a further patch for fuller/closer to full implementation for Jumpgate Classic.
Some way to let groups of different factions fly together w/o penalty, or drastic change to the high bounty system would be a trade off I guess.
This of course has all been said before.

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Old 11-08-2007, 06:18 AM   #13 (permalink)
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Re: military tag idea

The thing I find most interesting in the Great Tag Debate (tm) is that supporting arguments rarely have anything to do with creating the best game, but are generated from the 'here's what I want' point of view.

Pirates want no tags, haulers want heavy tags, pvp'rs want combat tags... One day, a pirate is going to argue for restrictive tags, and my eyeballs will explode.
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