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Recruit
Join Date: Sep 2007
Posts: 27
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Mobile Ship Yard
Large Mobile ship yard, perfect for those extended missions, or in the case of pirates who cannot dock at a faction station.
Repairs, and Rearms ships. It however does not build them. Slow to medium speed, expected to operate in deep sector. Weak structure and armor. Limited cargo capacity (to prevent it acting like a POS) It can be resupplied by tows who latch on and resupply the ammo/fuel/ equipment items. (Maybe it would have an ability to turn a base commodity into necessary ammo). Hosts multiple ships at a time, with the pilot acting as quartermaster (who gets resupplied with what, maintaining inventory levels). This is not a carrier, and should not have an offensive capability. Maybe 1 close in support turret. Cloaking ability yes/no not sure on that part. Thoughts? |
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Re: Mobile Ship Yard
But will it blend?
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__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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Recruit
Join Date: Sep 2007
Posts: 27
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Re: Mobile Ship Yard
Teeleton good question.
Maybe it should have two modes, one very slow mode for traveling. And to become operational it must remain motionless. Give a timer on how long it takes to change between modes. Very weak to no armour, and weak structure. A carrier would be designed for battle, and as such would have a higher top end speed, and able to carry the extra ships internally while travelling. The mobile ship yeard, would not be able to do that. |
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Cadet
Pilot Name: Teeleton
Faction: Solrain
Joystick: CH Fighterstick
Join Date: Feb 2008
Location: TX
Posts: 32
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Re: Mobile Ship Yard
I think a carrier would be way more useful. Especially since it doesn't have to "transform" once it gets where its going. You can launch and land while the carrier is moving.
Speed dock into a moving carrier? drool. Teeleton |
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Member
Joystick: Wingman Force 3d
Join Date: Jul 2007
Location: Pennsylvania, usa
Posts: 112
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Re: Mobile Ship Yard
Hmmm, mobile shipyard isnt really a ship at all, its a mobile station, so no carrier capabilitys, and just enough speed to move from place to place, would need to belong to a group, so they could assign people to protect it, as its too slow to excape.
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Re: Mobile Ship Yard
with the introduction of AI controlled cap ships, i could see having 'carriers' or 'mobile ship yards' whatever you want to call it as a future feature for the game. for deep space/unreg/enemy territory operations where theres no place to R/R/R.
really not a bad idea if implemented well. and yes...speed docking on a moving cap ship../drool indeed |
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Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 785
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Re: Mobile Ship Yard
Perhaps two different forms of carriers? One for combat operations and another for "peaceful" or at least not primarily combat oriented missions such as mining or exploration or even "temporary fluxing bases". The non-combat version might have more cargo storage but fewer berths for ships, heavier armor but less in offensive weaponry. R/R/R of course but all fuel, ammo and repair commodities must be carried on-board or brought to the ship.
Perhaps either could be rented by a squad or simply a temporary alliance of like-minded pilots whether a war party or a mining party. Cooperative mining can be a lot of fun as long as you don't have to waste half your time shuttling ore back to a base a dozen sectors away. |
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__________________
Persistence will take you places Brilliance only dreams of |
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Member
Joystick: Wingman Force 3d
Join Date: Jul 2007
Location: Pennsylvania, usa
Posts: 112
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Re: Mobile Ship Yard
I had an idea about this, how about if they added mega transports that could be bought and owned. They would be small carriers with all the 3 R's on them. Use them as a base for mining, with maybe some defences. Use them to dock your mining ship to and unload, so you can get a mega load before having to go sell it. Like traveling across space to a place where rare ores are, and staying for hours,(days) to get a load worthy of carrying all the way back. It would be impervious to small ships, so little fluxes couldnt rain on your parade, but would have to run away under heavy fire. Like owning a mobile POS..and the way you set it up depends on what you use it for. Wouldnt even have to be big enough to dock transports inside, maybe extenal docking to unload and repair.
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Cadet
Pilot Name: Teeleton
Faction: Solrain
Joystick: CH Fighterstick
Join Date: Feb 2008
Location: TX
Posts: 32
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Re: Mobile Ship Yard
I like the idea of an ore processing style platform that you and friends could dock with and dump ore. Processing the ore on-site so that you can haul the refined commodities back to the station to sell. A team could have some guys mining the raw ore and dumping it, while other guys move the refined commodities back to the core stations (or store them somewhere for crafting purposes). Maybe even make the platform upgradable to be able to process more elemental commodities from the raw ore.
Teeleton |
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Re: Mobile Ship Yard
Sounds like we are talking about an real life oil-platform.
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