Quote:
Originally Posted by netburnrol
What I'm thinking of is, breaking it down some. When I was talking about the radar upgrades, I was wanting the ability to add functionality. Not really making it a full time thing, but something there if you want it.
So this got me thinking about you would allow something like that, and the only way I can think of is to have a few "types" of modx.
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Am I crazy or would this really add to the depth and allow players to really customize their ships to be their own style?
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I think this is a great idea netburnrol. However, it may be one of those 'careful what you wish for' scenarios. Because if they give you on a Medium fighter for example:
1 Radar ModX
1 Electronics ModX
1 Weapon Modx
2 Engine Modx
That is 5 Modx slots... compared to the 4 on the Quantar MF for instance it seems like we are getting more. But we actually lose out because now we only have 2 Flashfires when we used to have 3.
BUT, I think your idea could still work fine because I've always felt that FF's are like canisters of Nitrous in cars which are small and should result in like 4 or 5 Engine Modx.
Quote:
Originally Posted by Jump
It would make more sense but would it be too complicated for the casual player is my only question. I know us Jumpcrack junkies would dig it, for the most part. I like options and more of them.
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I don't think it would be too complicated Jump. Look at a lot of the games people of all ages are playing today and you'll see that Jumpgate is rather simple in this respect compared to most.
Also, I was thinking about this tonight while I was flying around with Gent, Vini, and others... We were all flying the exact same Tempest with the exact same load out which are really best if they are played one way. But with all these ModX idea's I could see a scenario where you could get multiple playstyles even off a single vessel type. I like the ModX ideas... more more more
Anvil