![]() |
![]() |
|
|
|
|
Re: Money Sinks
Quote:
1) Pirates already pay out the ass because we have no insurance. Just being a pirate is a "money sink" 2) Jumpgate Classic does have realist insurance. You launch, you land, you say at 100%, you crash, it goes down, eventually the more you PvP (or die in any way) your insurance continues to go down and down and down, and you will never get it back up. |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Member
Pilot Name: Wild_Bill
Faction: Octavius
Joystick: MS Sidewinder Precision Plus
Join Date: Jul 2004
Location: Abilene Texas
Posts: 808
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
![]() ![]() |
Re: Money Sinks
I really hope NPCs won't be producers. Miners and haulers of base commods would be fine to fill up any gaps in PC activity. An occasional rich AI hauler for the pirates, if not enough haulers/miners were traversing unreg, would be a good thing. Pirates have to be able to support themselves somehow. AI opponents if not enough PC factional enemies are available. Plus the AI escorts previously mentioned elsewhere.
Purchasing licenses or blueprints for high-end or specialty production would be a cool use of money. Same for naming rights; antique ships, special purpose ships (remember the Rangers with the AntiFlux? or the Tugs with the size 6 mining lasers? I would have LOVED to have bought the mining Tug!). Wealth should give you advantages lazier or less fortunate folks don't have beyond just having a larger bank account. I don't want "farming" to be in Jumpgate Evolution either, but I would like to see it where hard work (long hours) or high risk effort would garner higher rewards. I don't want the game to be a complete and constant grind for credits and experience. Stock exchange/trading could be an intersting twist, along with factional banks you could get loans from or "grub stakes" for prospectors / miners / explorers. Perhaps the ability to start a company to produce something with the blueprint/license you or your squad has purchased. IF there are enough stations in space, then POS could remain a rarity and that would be good. You shouldn't have to fly over more than a couple of sectors (5-15 minutes flight time) to reach a station of some sort where you could refuel/rearm/repair or simply change out your equipment to substitute an insight for a mining laser, or a laser rig for an ammo rig or simply to re-arm your missiles. Trading posts or caravanasaris should be available, especially on the fringes of regulated space or perhaps in unreg as well. Even pirates need a place where they won't automatically be shot out beside the old pirate stations in unreg. I have no interest in "money sinks", what I want to see are more opportunites to do more, and different, game related things. Not eveyone can be an uber PvPer or even wants to be, but I see no reason to limit the Jumpgate experience to a "space combat simulation" only. |
|
|
__________________
Persistence will take you places Brilliance only dreams of |
||
|
||
|
|
|
Re: Money Sinks
Quote:
But I disagree that Jumpgate Classic has realistic insurance. It may respond slightly to crashing or whatnot but it still ain't realistic. I mean I've paid maybe 20,000 credits in launches over the last week. I had 2 PvP deaths and one fully loaded haul lost in that same period of time. My insurance paid me easily over 40,000,000 to replace lost gear and cargo. That's just not realistic I'm sorry. All I'm saying is the economy needs reworking so that stuff like that starts making a sense a little at least. ![]() Anvil |
||
|
||
|
|
|
Re: Money Sinks
Quote:
|
||
|
__________________
Crash-Riding: Degrading Music One Hit At A Time- My Blog about musical things. Go here if you want to see what I think about musical things. *Evil Laugh* Hello Goblin Pathfinder! My name is Mophia! The personal blog. Go here for various wierd things, including announcements and special inside information about I:NJAC! *Really Evil Laugh* |
||
|
||
|
|
|
Re: Money Sinks
Anvil, you are not a good example of the insurance at work, as you said you havn't crashed that much.
Gotcha, my pirate account didn't die that much, so his insurance (assuming he wasn't bountied, hahahahahaha) was pretty good and I would get most my money back my original account, netburnr however was a whole different story. When I first joined I was an oct factional PvPer, and the Sols would raid OP nightly, and I was stupid and just launched into death over and over and over and over, so anytime I died in net I lost a huge amount of money due to a crappy launch/land ratio. |
||
|
||
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| game may not be worth the money. | Diskette | Jumpgate Chat | 28 | 08-08-2007 10:19 AM |
| Free Money | fluid | Community Chat | 5 | 04-17-2005 09:32 AM |