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About This Page About This Page: This is a discussion on more types of kill stats for jge!!! within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. instead of being limited to only mil vs mil kills, how about you add more different types of kill stats by catagorizing them into 3 different types of kills. civilian,
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Old 10-31-2007, 11:43 AM   #1 (permalink)
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more types of kill stats for Jumpgate Evolution!!!

instead of being limited to only mil vs mil kills, how about you add more different types of kill stats by catagorizing them into 3 different types of kills. civilian, military, and pirate.

in each pilot stats, there would be a 3x3 table. where the rows represented the faction, and the colomns would represend the tag registries. add one more seperate of row to calculate the total kills of each tags, one more seperate columns to calculate the total for each faction kill, and in 4,4 would calculate the grand total of all the kills.

so if you wanted to be the real trouble maker, you would accomplish something in stats but if they see that you have over a 50+ civilian kills, different types of kills would determine what type the player is as if he is a trouble maker, honorable factionalist, a pirate hunter, or a true law obaying pilot citizen!
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Old 11-01-2007, 01:34 AM   #2 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

I think the term *stat padder comes* to mind.
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Old 11-01-2007, 03:22 AM   #3 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

yes,yes, better killing through math, lol..puppy killer, kitten killer, civilian over wieghted miner killer, yep, just my idea of an honorable profession. (sorry I'm on a roll,lol)
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Old 11-01-2007, 04:53 AM   #4 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

I wondered when this would come up.
Civ's not giving a stat was intended to remove a lot of muppets that would prey on the weak. It has imho worked fantasically.
Pirate rant alert!!
Pirate tags and pirate tools were not widely appreciated for several reasons. The main one being that a pirate at the end of the day wants to have the ability to kill their victim if they do not comply. Afterall, that's what pirates do.
Burglar/insight pirates basically didn't have this option depending on the number of weapons they had equipped. In turn if they took a trap they went boom. Even if there were no traps there would still be the same group of people that would not use pirating tools, preferring the cowardly PoD. Pay or Die pilots at the end of the day irrespective of what they say like to kill people. Sure they want to get paid, but if they don't get paid they like to kill anyway. In their minds the kill is more justified as they offered the alternative. In my opinion they are bullies that like to kill and most likely get the first shot in to do so.
When no stat was counted for killing civ's, PoD piracy almost dissappeared. Yes there were ridiculously huge penalties for civ rips but the muppets disappeared over night.

Rant off.

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Last edited by Algore; 11-01-2007 at 05:32 AM.
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Old 11-01-2007, 07:19 AM   #5 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

Pod, didnt dissapear because of no stats killing civs.. it dissapeared because of no people.. How many times can you pod the same guy in one day before he quits.. Its simply rude. Also huge bounties made it impossible to profit anything from this after you choose to kill someone.. But since noone is in unreg.. then you dont have a choise..

Pirating tools like burglar/insight works ok, but the TRAP makes it useless.. I died 9 out of 10 times when I tried to be a good pirate.. it sux.. you lose all your money and then what.. go back to mining.. before people complain about pirates, maybe you should suggest how to fix pirating in the first place, it simply does not work as it is. And if it isnt fixed in Jumpgate Evolution, then remove it, and dont try to sell the game by promoting pirat RP ..

BTW I suggest a stat for pirates. Ammounts of units burglared..

Also I want all deaths to have categories.. Death to crash, death to pvp, death to conflux/AI
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Old 11-01-2007, 07:58 AM   #6 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

Quote:
Also I want all deaths to have categories.. Death to crash, death to pvp, death to conflux/AI
This isn't something I've seen implemented in other places, and I think would be quite cool in Jumpgate Evolution. It would distinguish between a guy with 50 kills and no deaths to other players (a griefer/civ ripper), and a guy with 50 kills and 50 deaths to other players (a legitimate PvPer)
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Old 11-01-2007, 11:16 AM   #7 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

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Originally Posted by Eraser55 View Post
BTW I suggest a stat for pirates. Ammounts of units burglared..
No offense, but fuck that.

I want the burgler/insight to be removed from the game, and the code for it burned, then backup the rest of the code, and burn the computer that the code was written on.

That was the single biggest waste of coding I've seen in this game.

Fuck the stupid "stealing crap" so called pirate tools, WE DON'T WANT IT.

Pirates PoD, pirates kill those that do not comply. Thats just how we roll.
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Old 11-01-2007, 12:38 PM   #8 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

Well, IMO, PoD if reasonable... is ok. Problem in Jumpgate is that guys prefer to die before paying a pirate 15kc which is absurd. Most I've paid was 6 mil and I had good reasons to do it, as I was both heavily artied and heavy on mined ore... 6 mil was a cheap way out in that ocasion.

I remember Flamingo, they ordered us to stop and be subjected to a scan. Far as I remember they even charged you 15kc for the scan and since I didnt knew what Flamingo was... I was worried about what they were looking for real and what might happened if they did.

To me, a PoD of up to 1 mil (if its not abused) is ok, compared to the time you've invested on both your ship and flying heavy. Over that.. is nonsense but still I'd balance the facts, try to stall them and see if teammates are on the way (Like TENZY's did for me) and if none... well, my ship and my stuff and my time spent is more valuable than just a couple of credits.

But that's me.

Hehehe, this reminds me, when EP2 was released and we were working the Tangent FM... I had my HyperTow doing 514v cruise... and I noticed this Tensy pirate pilot coming from afar, so I jump into DG and floor it, and when Im like 25-30k away from the gate, the pirate pops in and says "Pay or die". It was a funny moment I never forget, "Catch me if you can" (I was empty lol).

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Old 11-01-2007, 12:54 PM   #9 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

By PoD piracy disappearing with no stat for killing civ's I meant the idiot stat padders that used PoD piracy as an excuse. Not those honest hard working bullies.
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Old 11-01-2007, 01:11 PM   #10 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

Thank you Algore.

I agree with Eraser on the "amounts burglared" stats for Pirates. I always applauded a good insight burglar for the skill involved with the short range of the insight. It requires WAY more skill than "give me money or I'll shoot you". You all know my opinon on POD, so need to repeat it here.

Death stats are a good thing. Do my 299 indicate I'm a frequent target for Pvpers? A really poor pilot, miner or fluxor? Break stats down as to Cause of Death!

Same thing for kill stats. Was the coup counted on a cargo ship? Miner? Combat ship. I think those stats are important.
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Old 11-01-2007, 01:15 PM   #11 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

Quote:
Originally Posted by Algore View Post
By PoD piracy disappearing with no stat for killing civ's I meant the idiot stat padders that used PoD piracy as an excuse. Not those honest hard working bullies.
Those thing did certanly dissapear.. and I never cried when they removed stats for killing civs. I think that was the best move ever.
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Old 11-01-2007, 01:33 PM   #12 (permalink)
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Re: more types of kill stats for Jumpgate Evolution!!!

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Originally Posted by ELPIRATA View Post
Well, IMO, PoD if reasonable... is ok. Problem in Jumpgate is that guys prefer to die before paying a pirate 15kc which is absurd. Most I've paid was 6 mil and I had good reasons to do it, as I was both heavily artied and heavy on mined ore... 6 mil was a cheap way out in that ocasion.
See, there are certain people in the game who understand the PoD, and actually think it through before saying "fuck you pirate" and then crying when they get blown up. Its much cheaper and easier to just pay the small fee. Hell in some cases I've even run as an escort for the person after they paid....

Quote:
Originally Posted by Algore View Post
By PoD piracy disappearing with no stat for killing civ's I meant the idiot stat padders that used PoD piracy as an excuse. Not those honest hard working bullies.
Algore, I could give a fuck less about some random state, I care more about my reputation as a pirate. If I let some little assbag go free after he refuses a perfectly reasonable PoD, then others will think I'm soft. The only times I've ever given someone an outrageous PoD is a person in a squad I'm at "war" with, which they are lucky I didn't KOS them.

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Thank you Algore.

I agree with Eraser on the "amounts burglared" stats for Pirates. I always applauded a good insight burglar for the skill involved with the short range of the insight. It requires WAY more skill than "give me money or I'll shoot you". You all know my opinon on POD, so need to repeat it here.
Screw the burgler, its a useless piece of crap. What is a pirate going to do with useless ore. We don't want commodities, or even equipment for that matter, we need money to fund our escapades.
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