![]() |
![]() |
|
|
|
|
Re: My Factional Warfare System (Epic Length Edition)
Mind you....I couldn't bear to read all of it
But the main problem I see is making the sectors worth claiming/fighting over. I mean, this is a nice and shiny way of fighting over a sector, but there would have to be an intrinsic value to the different sectors to make them worth fighting over, or we'd just always fight over Ring View and Dark Gateway like now, but with all this fancy stuff added.... |
||
|
||
| Sponsored Links |
|
|
|
|
|
|
Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 547
![]() |
Re: My Factional Warfare System (Epic Length Edition)
Quote:
Regards Al |
|
|
||
|
|
|
Re: My Factional Warfare System (Epic Length Edition)
Quote:
![]() He covered what you just said, there are economic reasons for a faction to want as many sectors as possible. If there is a constant battle grind in a certain sector, the smart player would be smart and take another one. |
||
|
||
|
|
|
Re: My Factional Warfare System (Epic Length Edition)
The only way to build 'buildings' so to speak in a sector would be to try and claim the system with a C3 array. Having mineral refineries and onsite production capabilities without having to haul everything back to a factional station. The venture would be a high risk / high reward model for developing a sector.
I understand its a lot to read, let me know if you do get through it...its definately not perfect. |
||
|
||
|
|
|
Re: My Factional Warfare System (Epic Length Edition)
Oh, I read most of it, just skimmed over the specifics in different areas, as those are the specifics that would get hashed out in testing anyway. I still maintain that the sectors need something more than the fighting system to make them worth fighting for. I also think what happens if one side wins needs to be addressed, because that's the rub when it comes to meaningful pvp in a MMO... For example, the combat would have been meaningful in that airplane game we talked about here, but they reset the map after one side won.
|
||
|
||
|
|
|
Re: My Factional Warfare System (Epic Length Edition)
I would assume the mineral content of the unreg sectors would be very rich, and any other new economic stuff that ND puts in for Jumpgate Evolution. I 100% agree that sectors need something 'worth fighting for'.
|
||
|
||
|
|
|
Re: My Factional Warfare System (Epic Length Edition)
It has a 183 views so I wouldn't take that as a slight my friend. It's a lot to think about and many may simply agree and not be sure how to comment without leaving much of it out. It's a very nice piece and I hope Scorch got a chance to read it.
I also notice we now have a bug at that top of the page. ![]() |
||
|
__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
||
|
||
|
|
|
Jumpgate Developer
Pilot Name: GM_Scorch
Join Date: May 2007
Location: Colorado
Posts: 141
![]() |
Re: My Factional Warfare System (Epic Length Edition)
This is a great thread, and I completely agree with Karash's stated 4 goals.
We have been working on some things along these lines now. Once we have some progress on this, we'll get you more details but we are still not happy with what we have now. Unfortunately this feature is reasonably massive so its taking some time to work through all the ramifications. However we are taking this "mechanic" FAR beyond just un-reg PvP and making it very extensible to allow for a large variety of options instead of the same basic system each time. As of now this is completely theoretical, subject to change, yada yada yada... And, oh yes, there will be the blowing up of stuff. ![]() |
|
|
||