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Recruit
Pilot Name: Blk_Dragon
Joystick: Logitech Extreme 3D Pro
Join Date: Jul 2007
Location: CO
Posts: 21
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Re: My Factional Warfare System (Epic Length Edition)
After reading this and trying to assimilate all the info, there are a few things that stick out in my mind. One of the main things that struck me is the fact that I have been tending to think of Evolution and the changes I would like to see in extremely limited terms. My mind is still stuck thinking in terms of classic Jumpgate which is a game developed quite a few years ago (ancient in terms of technology) and by a development studio that is much different today than the group that brought us the first Jumpgate. I just can't imagine how different this Jumpgate is going to be. The resources available to build the game and the abilities of the technologies these days should bring us the epic space game we crave. I know that's a pretty lofty expectation, but I don't feel it's misplaced because it's easy to see how much this IP means to all the people working on it.
More to the point of Karash's post, I think this system he has laid out creates something that is desperately needed -- tangible assets via actions. In the old Jumpgate, we had factionalism, squad wars, pirating, etc. but most of those things weren't well defined with meaningful actions that resulted in tangible assets. A system like the one laid out here takes those ideals and gives them an avenue to be played out in the game world with actual structures. I like that this particular system has a time component (it's not a one night stand, but a smaller subsystem of that nature should also be in the game), it has risk versus reward, and most importantly I can see it joining the main playstyles of the game - combat, trade, mining, fluxing, escort, etc. I can see it all playing a part and I think that will be very important for Evolution to succeed. All the playstyles need to be represented and they all need to be important. |
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Re: My Factional Warfare System (Epic Length Edition)
Lack of response indicates a brain lock due to visuals.
Something akin to: Weeks of heavy fighting, we have gotten the Quantar Zealots "Aggressor" station to go into reinforced mode. Weeks of launching heavy bomber runs from our station while trying to suppress their fighter wing defenses, intercepting their resupply tows and protecting our resupply tows. Months of money generating activities all devoted to stockpiling the needed war supplies and paying the contract amounts to the hauler squads for the support of this effort. Now its crunch time and things are getting complicated fast.. We know they have contracted out AND enlisted their own faction to "tow up" with loads of desperately needed fuel and base minerals to repair the station when it comes out of reinforced mode. We know this fleet is somewhere less than 3 sectors out hidden and our scouts our scouring the massive roid belts for these ships. 1/2 of our attack force is busy escorting in our own much needed support materials and now it looks as if the Sols are nearing completion of their own station on our other border. Current estimates put their ability to put the sector into dispute within 6 hours. At least 3 days sooner than expected and we are in no shape to fight a two front war. A report of a massive fleet of enemy tows almost negligently guarded by a handful of fighters comes in from one of our scouts yet our own tows are 1 sector out and about to jump into harms way to make it to our own station. The mechanics are solid. Nothing even hints at breaking immersion including the reinforced mode. It would almost behoove a defensive faction to quickly place their own small station defensively in every sector as quickly as they could given the ruleset of 15k proximity to static objects. Last thing you want as a defender is your own ships and materials to have to jump in and then fly PAST an aggressors station to get to your own. I guess to say that as you expand outwards from your core faction, you want your defensi....err I'm giving away tactics, nm... |
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Re: My Factional Warfare System (Epic Length Edition)
Hey Ike, thanks for the post...I just now saw it here, sorry about that.
I hope ND does something similiar, but they also have to balance out the "peacetime"...not just the factional warfare (if there IS any factional warfare). To be honest, I havent really come up with any peacetime offering that could go hand in hand with this...just not really interested in keeping the peace so to speak ![]() |
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Re: My Factional Warfare System (Epic Length Edition)
You know...looking back at this post (I just linked it from the Jumpgate forums), it sad to see the formatting errors. It was formatted just fine when I initially posted it, but now its all screwed up.
This is why I use phpbb. |
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Re: My Factional Warfare System (Epic Length Edition)
It looks fine to me dude. PHPbb is hackers delight cake but you have fun with it. This is why, any time and all times, that you format something in a word processor or other than a text based application, that you drop it into notepad before transferring to the internet. The formating for a word processor is completely different and leaves characters that are not valid for internet text.
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__________________
Currently working hard to break the server... >> Help support JSR through our Amazon store |
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Re: My Factional Warfare System (Epic Length Edition)
phpBB is indeed hackers delight. You have to run at least one security mod to just be moderately safe. I did however like the way they wrote it, and really like how you can mod it to just about anything short of cooking you dinner.
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__________________
Groups you should join: Greifer Cub, Kitteh Lovas Don't forget to add me as a friend! |
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Cadet
Pilot Name: mudhen
Faction: Solrain
Joystick: Saitek Cyborg 3D gold
Join Date: Jan 2008
Location: Texas
Posts: 57
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Re: My Factional Warfare System (Epic Length Edition)
Quote:
Boy you're not kidding about PhPbb being hackers delight cake! Friggin iFrame injections all over the place!! But I think PhPbb finally patched it up. We haven't seen anymore in a while at the GameSlapper (Sol Navy's home). /hijack off |
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Re: My Factional Warfare System (Epic Length Edition)
Quote:
Of all the vBulletin mods I sell or give away, not one has to have code edited by the end user. A few may need a line added to a template but even the templates are getting more and more hooks so most don't need even that. And most others I can do the edit on the fly for them. I have worked with the code from all of them and there is a reason I use vBulletin. Though it's not perfect, it is the best code out there. vBulletin 4.0 will set even higher standards when it is released. |
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Re: My Factional Warfare System (Epic Length Edition)
Yeah, IPB, my current forum software is similar, no edits are really done except for the theme, and those are done from the admin panel instead of actually modifying the files which is great since you can roll back changes easily.
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