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Jumpgate Developer
Pilot Name: Istvan
Joystick: Thrustmaster TG Fox2Pro
Join Date: Sep 2007
Location: Louisville, CO
Posts: 41
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Re: my humble suggestion
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In all seriousness, it appears we are revising the entire structure of afterburner/flashfire code. It's hard to say for sure right now how different things will be. We're trying to balance demand for a faster travel process against the obvious problems that result from having access to high speeds in combat. Some form of expendable "combat boost" MODx might still make it into the game, but my guess based on the way the wind is blowing is that the "combat boost" concept will be wholly changed. |
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Re: my humble suggestion
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Also, the fact you just said that you are tying to make faster travel possible just makes me jump for joy! |
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Re: my humble suggestion
Seriously...I always marveled how players would have huge whine fests about speed balancing between ships when in combat it really only mattered who had the most Flash Fires. If you guys are redoing that, that would be a huge boost in advancing the game.
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Re: my humble suggestion
Karash, while I agree, the amount of FF a ship could carry was a big part in its ability to engage and disengage for the short term, overall the faster your ship, the better off you are once those FF are used up.
Take the phoon for example, it was always able to run down a tense that had run out of FF, however the nix could not. |
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Re: my humble suggestion
Not having a 1-use per flight style of temporarily increasing speed would mean some pretty big changes.
Not necessarily bad changes, but there were a few things FFs did that were at least in some ways handy. |
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__________________
Got foon? jgcentral.net is the home of The Brotherhood. |
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Re: my humble suggestion
If they go, I'll certainly miss them. Judicious or unjudicious use of flashfires was always an interesting thing in my book. Is that guy limping away worth a flashfire? If I burn one can I get that nix off Zico's six in time? How many FFs is pilot 'X' running? How many did he burn already?
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Re: my humble suggestion
i dont know how i feel about removing FF's. They were obviously overpowered, and should of been standardized as far as all fighters should get the same amount.
Maybe a good change would be making afterburners much more powerful, but take more fuel (that might even recharge a small amount over time, kinda like in Freespace) That way, the engine efficiency stat on your engines could be a lot more meaningful. |
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Re: my humble suggestion
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But I really like your idea of afterburners being more than what they are now, and even more than that I love the recharge ability. Perhaps the ships need to have a ram scoop modx or something (this is another idea stolen from Escape Velocity), but the ability to at least be able to build up enough fuel to use your brakes again is a welcome addition in my mind. |
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