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About This Page About This Page: This is a discussion on My suggestion to improve the MT system. within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. Originally Posted by Anvil MT pilots are fully insured Last time I checked this was not the case, they just got their full IR worth of insuranced, which meant I
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Old 11-10-2007, 02:18 AM   #31 (permalink)
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Re: My suggestion to improve the MT system.

Quote:
Originally Posted by Anvil View Post
MT pilots are fully insured

Last time I checked this was not the case, they just got their full IR worth of insuranced, which meant I still lost quite a sum when I finally went down after ripping about 8 OV.
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Old 11-10-2007, 03:39 AM   #32 (permalink)
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Re: My suggestion to improve the MT system.

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Tritian I see no need for your attitude but since you feel you need to attack me I will reply.
I dont feel the need to attack you. I feel the need to expose you, since you are talking out of your ass. Attacking you is just a side affect.

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Just because I have zero kills means nothing. I have kept up with the entire atmosphere of Jumpgate for a while now and only recently decided to join in on PvP since it is feasible at this time.
I beg to differ. Your experience is very important, especially if you constantly say things which are flat out wrong.

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You attitude is "elitest". You think someones record or medals or kill count defines who they are. That is sad.
I could care less about a persons medals, since they mean next to nothing. I do care about Kill Count, since it is the best indicator we have of someone's experience in PvP, which is at the heart of this debate. It's not a great way of gauging experience, but considering you have 0 kills, it atleast tells me that you have very little true knowledge.

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PvP should not be instigated and coordinated based on what happens in forums all over the web. Since you obviously have no experience playing anything other than Jumpgate I will consider your opinion in this matter worthless.
You might think that, but you would be wrong. I started making levels and mods for Doom back in 1993, and since then I've created several mods for various games. Such as leading a mod group for Quake which created a total conversion turning Quake into a hovercraft racing game. I've also worked on 2 space-based MMO's that didn't make it very far, unfortunately. I've created design docs, models, levels, and managed a group of five developers. My mods have been sold (without my consent, never saw a dime....) in several mod packs around the world. And while ultimately I do not work for any reputable gaming company, I feel I have enough experience to express my views in this instance.

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PvP must operate within the confines of the game. If players are required to scan forums to know who they should be fighting then the system is broken. It worked "okay" for Jumpgate Classic's tiny population but will NEVER fly for Jumpgate Evolution.
Like it or not, internet forums are often the main tool for dispensing RP and agenda within many on-line role-playing games. Especially those which have no built-in tools themselves, such as Jumpgate. And while I agree that in-game tools are preferable to outside tools such as the JOSSH forums, I think you'd be hard-pressed to find any better way of dispensing information then a forum-type BBS system. I can guarentee that any built-in solution would still be mimicking the functionality of a web forum to a large degree.

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Originally Posted by Anvil View Post
Also, since you say PvPing does not keep a pilot equipped shows me again that you are clueless. MT pilots are fully insured and the money you get from military missions and PvP kills should easily cover FF's which are a PvPers primary consumables.
Comments like this show your experience. Flashfire costs are no concern for a PvPer. If you ever actually engaged in PvP, you'd see that the full MT insurance thing is BS. Your insurance rating still plays a very important part in the money you get back from death. Infact, my Sol character (which has never had a bounty) often losses more then 400k upon each death, and often more if I had equipped missiles.

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Originally Posted by Anvil View Post
As you so cleverly pointed out I have zero kills... have been flying MT tag and am still making money. Do you play this game?
The reason you are still making money flying MT is because you do not engage in any actual PvP. Instead of just running courier missions, perhaps you should actually try to engage in some PvP battles w/ your faction. After a few deaths, I believe you'll find that your credits dwindle just as fast as your misconceptions.
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Old 11-10-2007, 03:53 AM   #33 (permalink)
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Re: My suggestion to improve the MT system.

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Woa now Anvil, you're the won who started the name calling by calling people whiners and elitists because they don't like something you like. You can't complain about a response to that from an apposing view.

And for your info, we don't tell people to take their opinions elsewhere at JSR. And if we did, it would be me doing the telling.
To be fair, I did insinuate that his opinion was worthless, first. =)
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Old 11-10-2007, 09:45 AM   #34 (permalink)
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Re: My suggestion to improve the MT system.

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And I love opposing views. It is the only way to reach consensus.
The critical part of this is that the two opposing views need to have some basis.

At someone with no currently discernible PvP experience trying to lecture on the subject.
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Old 11-10-2007, 10:08 AM   #35 (permalink)
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Re: My suggestion to improve the MT system.

The MT system isn't that hard to figure out. It's 8 mission types. How hard is that? I mean, seriously? we can't figure out how to run 8 different mission types? And one of the 8 is bugged! so it's only 7. 7? We need docs to explain that, when they are transparently just mimics of the existing 8, only with different rewards and targets?

Gees. No wonder we can't get along. We are a bunch of idiots.

As to the war meter, I just looked. It's on the website, you know. JOSSH FRONT PAGE, CLICK AWAYAnybody can see it. Anytime. Everybody is at war with everybody. Just like yesterday. Just like tommorow.

My favorite irony of this thread? We jumped all over Anvil for being a noob and "talking out of his ass", and he's the only one who was able to combine the knowledge that everybody is at war _and_ how each of the MT missions worked.

Love it.
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Old 11-10-2007, 10:15 AM   #36 (permalink)
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Re: My suggestion to improve the MT system.

ForumGate Evolution.
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Old 11-10-2007, 10:24 AM   #37 (permalink)
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Re: My suggestion to improve the MT system.

It's not that simplistic Tim.
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Old 11-10-2007, 12:11 PM   #38 (permalink)
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Re: My suggestion to improve the MT system.

hm. It's just game mechanics. We make it complicated because we want to.

I would ask the ignorant question: Which part isn't simple?, but that's just begging for a strawman fallacy and we all know it.

Still, once each mission is flown a few times, and once we get the concept of 'we play on teams which are defined by our faction', is it really that difficult?

Perhaps the basic problem is that we don't want to play on teams defined by our faction. Ok, that's fine. But is that a problem resulting from complicated game mechanics or is it really just a result of our not wanting to follow those mechanics?
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Old 11-10-2007, 12:26 PM   #39 (permalink)
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Re: My suggestion to improve the MT system.

Well, when the majority of people that actually PVP don't like it, stop playing, and want change, then there is obviously a problem. That's about as simplistic as it gets. It really doesn't matter what us old cargo hauling/flux hunting types think. We are qualified to gripe about the tow nerf though.
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Old 11-10-2007, 01:09 PM   #40 (permalink)
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Re: My suggestion to improve the MT system.

Until PvPers quit saying how 'FUN' it is to be harassed by 'pirates' while flying helpless ships, I think opinions like Anvils are perfectly valid. The sad part is that no one really talks about the legitimate issues with the current implementation (or lack thereof) of the military system. Most of which arise when factions aren't at war, and the players want to shoot each other, such as fighting in unreg and running to regulated space...the equivalent of civs fighting in unreg in the HG system.

Of course, that just brings up that there are currently insufficient options for people to play their characters the way they like. They have to make the active decision whether or not they are pro-factionalists. Pro-factionalists would technically be at peace if the faction said they were at peace. Military follows orders after all. We, as PvPers, balk at that notion for a couple of reasons...for me personally it was the contrivance that quants running transport missions toward sol space moved us toward peace.

Peace and War aren't declared based on the actions of a few. Of course, the military doesn't ask you what kind of mission you want to take either.
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Old 11-10-2007, 01:13 PM   #41 (permalink)
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Re: My suggestion to improve the MT system.

Who cares what the rl military does. This is a game and it's supposed to be fun not regimental and real.
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