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My suggestion to improve the MT system.
So as I said in my other post, I am back in Jumpgate Classic to see what ND has been up to whole I was away
Any way. Being the person I am, I used to always fly HG, so I wanted to do so now. I was told in F5 that I should switch to Mil. Ok, lets give it a shot! So stupidly I had picked a transport to QC and thought for some reason I would actually be able to complete it. I get from Oct Core to Quant Core (still as beautiful as I remember her ) I was greeted to a lovely "Access Denies"AWESOME! My suggestion, do not put in mechanics that keep a pilot from landing. Seriously.... ![]() I'm sure I will find out more stuff "I love" about the Mit system soon, I'll keep you posted ![]() |
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Re: My suggestion to improve the MT system.
if you find anything about the MT system you love, let me know. As I have not been able to find a single thing that doesn't fill me with nerd-rage.
Wait until you get a Demerit for attacking another faction MT, simply because the war-meter, which is near-impossible to move, has that entire faction listed as 'allies'. It's utterly ridiculous. I started a Sol account that tried to fight the quants and octs, but the war meter kept saying the quants were allies (even though they most definately were not in the minds of 99% of sols). So I was forced to watch the quants run through my faction un-challenged flipping beacons while we constantly tried to flip their beacons in a pointless attempt to move the war meter. After 2 months of that with no change in the war-meter, I allowed the account to go TRI-C. The MT system is horrible, I dont know a single pilot that doesn't have strong feelings against it. It needs to be removed ASAP. |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 568
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: My suggestion to improve the MT system.
If they were flipping beacons you could have shot the flipper back w/o penalty.
Regards Al |
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Re: My suggestion to improve the MT system.
Also, the fact that you can make money as a PvP'r, with the mil missions.
And Net, the reason you couldn't dock was because that faction was hostile with you. You can only dock at hostile stations if you have a mission to that station. Which makes sense, of course.. why should a station accept hostile pilots, unless that pilot is helping the station? |
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__________________
"Come on guys, this is the internet we're talking about. Guys are guys, girls are guys, and kids are the FBI." --Injustice |
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Re: My suggestion to improve the MT system.
Quote:
If the flipper is alone, they cant defend themselves without getting a demerit, so they just run away. Great game play there. And if there is more then one of them, how do you find out which one is the flipper you can shoot and which one will get you a demerit? There is no indication.Besides, we need them to flip, because we are trying to get the damn war meter to move. Yeah, that is good, but not so much in it's currently implementation. IMO, 10 missions to switch is a tad much. It makes the casual PvPer reluctant to defend their faction if enemies invade, because then they know they have to spend the next 30 minutes trying to switch back to civ. Maybe it should be lowered to 5 missions. Quote:
It's been all roses for Octs, since they are at war with everyone. But I have Quant and Sol accounts, and I know how it is on the other side of the fence, and frankly it sucks. |
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Re: My suggestion to improve the MT system.
Quote:
And as to a flipper running.. well.. duh. We've all seen the stats on a ranger. not much of a combat ship.. great runner though. I'm sure that i'm only one in a long line of folks to suggest "maybe work as a team, get some friends to help trap the runner.. " Strategy can be fun, too.. it doesn't always have to be about the random furball shoot-em-up |
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Member
Pilot Name: Algore
Joystick: MS Force Feedback 2
Join Date: Jun 2005
Location: Belfast. Northern Ireland
Posts: 568
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: My suggestion to improve the MT system.
Quote:
I don't see the point in explaining to you what parts are particulary good, as your knowledge of the system is limited. Besides, you clearly have no intentions of listening as your mind is already made up. Regards Al |
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Re: My suggestion to improve the MT system.
Quote:
funny you talked about the same faction MT demerit, as the only MT tagged pilots on last night were oct, so I couldn't even shoot. Hell there was a Solicidal and he didn't even shoot me, it was reaaaaally weird feeling. Quote:
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And like I said in the original post, not allowing someone to dock AT ANY STATION (including PoS) is just plain stupid! I know that some people hated speed docking, and station stripping, but not allowing people to land at all, WTF! What if I needed to take a break? What if some flux had kicked my ass while I was "patrolling", what if I needed some more AB? I mean come the #@$% on. Also in the original post, I said I picked up a transport mission to QC before I switched to MT, so I DID have a mission to that station, yet I still couldn't dock. Unless it automatically canceled that mission as soon as I switched to MT, which I don't know since I ended up splashing before I could land and cancel it. Quote:
So at this point, I'm going to be stuck on MT for a week, this is not what I was expecting. You said 30 minutes, how do you complete 30 missions so fast? Quote:
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