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About This Page About This Page: This is a discussion on My suggestion to improve the MT system. within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. So as I said in my other post, I am back in Jumpgate Classic to see what ND has been up to whole I was away Any way. Being the person
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Old 11-08-2007, 10:27 PM   #1 (permalink)
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My suggestion to improve the MT system.

So as I said in my other post, I am back in Jumpgate Classic to see what ND has been up to whole I was away

Any way. Being the person I am, I used to always fly HG, so I wanted to do so now.

I was told in F5 that I should switch to Mil.

Ok, lets give it a shot!

So stupidly I had picked a transport to QC and thought for some reason I would actually be able to complete it. I get from Oct Core to Quant Core (still as beautiful as I remember her ) I was greeted to a lovely "Access Denies"

AWESOME!

My suggestion, do not put in mechanics that keep a pilot from landing. Seriously....

I'm sure I will find out more stuff "I love" about the Mit system soon, I'll keep you posted
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Old 11-09-2007, 01:25 AM   #2 (permalink)
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Re: My suggestion to improve the MT system.

if you find anything about the MT system you love, let me know. As I have not been able to find a single thing that doesn't fill me with nerd-rage.

Wait until you get a Demerit for attacking another faction MT, simply because the war-meter, which is near-impossible to move, has that entire faction listed as 'allies'.

It's utterly ridiculous. I started a Sol account that tried to fight the quants and octs, but the war meter kept saying the quants were allies (even though they most definately were not in the minds of 99% of sols).

So I was forced to watch the quants run through my faction un-challenged flipping beacons while we constantly tried to flip their beacons in a pointless attempt to move the war meter. After 2 months of that with no change in the war-meter, I allowed the account to go TRI-C.

The MT system is horrible, I dont know a single pilot that doesn't have strong feelings against it. It needs to be removed ASAP.
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Old 11-09-2007, 04:24 AM   #3 (permalink)
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Re: My suggestion to improve the MT system.

If they were flipping beacons you could have shot the flipper back w/o penalty.

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Old 11-09-2007, 04:57 AM   #4 (permalink)
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Re: My suggestion to improve the MT system.

Quote:
Originally Posted by Tritian View Post
if you find anything about the MT system you love, let me know. .

People being unable to switch back to civ at a whim.
There's one. I could go on but you would need to take your blinkers off.

Regards
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Old 11-09-2007, 05:31 AM   #5 (permalink)
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Re: My suggestion to improve the MT system.

Also, the fact that you can make money as a PvP'r, with the mil missions.

And Net, the reason you couldn't dock was because that faction was hostile with you. You can only dock at hostile stations if you have a mission to that station.

Which makes sense, of course.. why should a station accept hostile pilots, unless that pilot is helping the station?
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Old 11-09-2007, 05:47 AM   #6 (permalink)
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Re: My suggestion to improve the MT system.

Quote:
Originally Posted by Algore View Post
If they were flipping beacons you could have shot the flipper back w/o penalty.
Yeah, that's great Al.

If the flipper is alone, they cant defend themselves without getting a demerit, so they just run away. Great game play there. And if there is more then one of them, how do you find out which one is the flipper you can shoot and which one will get you a demerit? There is no indication.

Besides, we need them to flip, because we are trying to get the damn war meter to move.

Quote:
Originally Posted by Algore View Post
People being unable to switch back to civ at a whim.
Yeah, that is good, but not so much in it's currently implementation.

IMO, 10 missions to switch is a tad much. It makes the casual PvPer reluctant to defend their faction if enemies invade, because then they know they have to spend the next 30 minutes trying to switch back to civ.

Maybe it should be lowered to 5 missions.

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Originally Posted by Algore View Post
There's one. I could go on but you would need to take your blinkers off.
Please, go on. I don't think there is a single positive thing you could mention that would offset the detrimental negative affects the MT system has had since it's half-completed implementation almost a year ago.

It's been all roses for Octs, since they are at war with everyone. But I have Quant and Sol accounts, and I know how it is on the other side of the fence, and frankly it sucks.
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Old 11-09-2007, 08:12 AM   #7 (permalink)
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Re: My suggestion to improve the MT system.

Quote:
Originally Posted by Tritian View Post
Yeah, that's great Al.

If the flipper is alone, they cant defend themselves without getting a demerit, so they just run away. Great game play there. And if there is more then one of them, how do you find out which one is the flipper you can shoot and which one will get you a demerit? There is no indication.
But isn't risk part of the fun? I know i've been told that a number of times.. this is a risky game, jumpgate. Sometimes the risk isn't in your favor.

And as to a flipper running.. well.. duh. We've all seen the stats on a ranger. not much of a combat ship.. great runner though. I'm sure that i'm only one in a long line of folks to suggest "maybe work as a team, get some friends to help trap the runner.. "

Strategy can be fun, too.. it doesn't always have to be about the random furball shoot-em-up
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Old 11-09-2007, 09:50 AM   #8 (permalink)
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Re: My suggestion to improve the MT system.

Quote:
Originally Posted by Tritian View Post
Yeah, that's great Al.

If the flipper is alone, they cant defend themselves without getting a demerit, so they just run away. Great game play there. And if there is more then one of them, how do you find out which one is the flipper you can shoot and which one will get you a demerit? There is no indication.

Besides, we need them to flip, because we are trying to get the damn war meter to move.



Yeah, that is good, but not so much in it's currently implementation.

IMO, 10 missions to switch is a tad much. It makes the casual PvPer reluctant to defend their faction if enemies invade, because then they know they have to spend the next 30 minutes trying to switch back to civ.

Maybe it should be lowered to 5 missions.



Please, go on. I don't think there is a single positive thing you could mention that would offset the detrimental negative affects the MT system has had since it's half-completed implementation almost a year ago.

It's been all roses for Octs, since they are at war with everyone. But I have Quant and Sol accounts, and I know how it is on the other side of the fence, and frankly it sucks.
There are quite a few things that are good about the MT system. It's hugely far from perfect but that is because it is only partially implemented.
I don't see the point in explaining to you what parts are particulary good, as your knowledge of the system is limited. Besides, you clearly have no intentions of listening as your mind is already made up.

Regards
Al
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Old 11-09-2007, 09:57 AM   #9 (permalink)
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Re: My suggestion to improve the MT system.

I guess if I had to choose between MT and HG I would choose HG.

I dont care if MT pays me good money to kill sols or quants when I cant shoot octs.
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Old 11-09-2007, 11:57 AM   #10 (permalink)
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Re: My suggestion to improve the MT system.

Quote:
Originally Posted by Tritian View Post
if you find anything about the MT system you love, let me know. As I have not been able to find a single thing that doesn't fill me with nerd-rage.

Wait until you get a Demerit for attacking another faction MT, simply because the war-meter, which is near-impossible to move, has that entire faction listed as 'allies'.

.....

The MT system is horrible, I dont know a single pilot that doesn't have strong feelings against it. It needs to be removed ASAP.
The "love" comment was a sarcastic remark. I don't actually like it at all so far.

funny you talked about the same faction MT demerit, as the only MT tagged pilots on last night were oct, so I couldn't even shoot. Hell there was a Solicidal and he didn't even shoot me, it was reaaaaally weird feeling.

Quote:
Originally Posted by Algore View Post
People being unable to switch back to civ at a whim.
There's one. I could go on but you would need to take your blinkers off.

Regards
Al
Who cares of people switch to civ? You could always civrip them if they deserved it.

Quote:
Originally Posted by Tim View Post
Also, the fact that you can make money as a PvP'r, with the mil missions.

And Net, the reason you couldn't dock was because that faction was hostile with you. You can only dock at hostile stations if you have a mission to that station.

Which makes sense, of course.. why should a station accept hostile pilots, unless that pilot is helping the station?
How am I going to make money as a PvPer when I can't even attack all the other tagged people? If I shoot an Oct (which were the only PvPers on) I would have been penalized, not paid.

And like I said in the original post, not allowing someone to dock AT ANY STATION (including PoS) is just plain stupid! I know that some people hated speed docking, and station stripping, but not allowing people to land at all, WTF! What if I needed to take a break? What if some flux had kicked my ass while I was "patrolling", what if I needed some more AB? I mean come the #@$% on.

Also in the original post, I said I picked up a transport mission to QC before I switched to MT, so I DID have a mission to that station, yet I still couldn't dock. Unless it automatically canceled that mission as soon as I switched to MT, which I don't know since I ended up splashing before I could land and cancel it.

Quote:
Originally Posted by Tritian View Post
IMO, 10 missions to switch is a tad much. It makes the casual PvPer reluctant to defend their faction if enemies invade, because then they know they have to spend the next 30 minutes trying to switch back to civ.
......

Please, go on. I don't think there is a single positive thing you could mention that would offset the detrimental negative affects the MT system has had since it's half-completed implementation almost a year ago.

It's been all roses for Octs, since they are at war with everyone. But I have Quant and Sol accounts, and I know how it is on the other side of the fence, and frankly it sucks.
10 missions is absolutly rediculous. I played for many hours last night and only completed one mission because it makes you fly from one side of the map to the other, that takes a lot of time. Plus I was flipping beacons on the way too. I think that should have counted for something.

So at this point, I'm going to be stuck on MT for a week, this is not what I was expecting.

You said 30 minutes, how do you complete 30 missions so fast?

Quote:
Originally Posted by Algore View Post
There are quite a few things that are good about the MT system. It's hugely far from perfect but that is because it is only partially implemented.
I don't see the point in explaining to you what parts are particulary good, as your knowledge of the system is limited. Besides, you clearly have no intentions of listening as your mind is already made up.
Well how about you tell me then Al? I'm open minded, but right now this system seems like a huge PITA.
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Old 11-09-2007, 12:02 PM   #11 (permalink)
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Re: My suggestion to improve the MT system.

Is it just because it's half finished or is the whole concept bad?