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Re: New features for POS
Reasons I have had people leave Jumpgate from within my squad over the years.
Lack of server RP, long periods without official storylines, TRINN posts etc. GM attitudes, see above, plus a few other niggles. Community burn out, when the community turns cannibalistic. The direct actions of pvp players, speaks for itself. Gen Boredom, combos of the above. Exams and RL stuff. Other games. Pos's have simply never come into it, but then my squad prefs pve as a purpose. As for the pvp'rs vs pve'rs differences, they begin with the fundamental reason why people log in and while pve'rs are happy to leave the pvp'rs alone, it is seldom the case the other way round. And when the pvp'rs shout how that is not the spirit of MMO's, they are themselves missing the point. Its not about not interacting, there is plenty of pve interactions going on in game all the time, its specifically about not interacting with the pvp'r. The question that needs asking is why that is the case and the answer lies largely in these posts. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
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Re: New features for POS
Quote:
Sorry but your reasons seem a bit personal to me. You do not have to be super rich to buy one, they start at 10 mill. Just because you personaly want to do nothing but shoot people in Jumpgate doesnt mean that everyone else should be at your beck and call. You dont want POS because the stupid PvE lot (that you want to shoot when you decide, without punishment) wont stock stations for you ?. Seriously guys get over yourselves Disclamer: dailatron does not think or consider PvE pilots to be stupid. It was said to make a point. Thank you. |
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Last edited by dailatron; 07-08-2007 at 06:08 PM.. |
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Re: New features for POS
Quote:
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Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
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Re: New features for POS
It can be argued that it's much better to focus on one thing (PVP or PVE) and do it right rather than trying to be all things to all people.
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Re: New features for POS
Its true for most games, but not Jumpgate, as it would make it's punchline of "Welcome to your next life... Theres nothing you cant do..." seem rather hollow.
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Member
Pilot Name: daslog
Joystick: sidewinder
Join Date: Jun 2007
Location: new hampshire uber alles
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Re: New features for POS
Quote:
Edited by the Grammer Police. |
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Pilot Name: daslog
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Location: new hampshire uber alles
Posts: 353
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Re: New features for POS
no kidding. I hate mondays.
What I meant was: "we have no idea if that slogan will continue in Jumpgate Evolution" cause scorch hasn't said anything yet. |
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Re: New features for POS
Just because a station is destroyable doesnt mean you dont have a game mechanism to prevent 'station griefing' in attacking it off hours. Eve Online handles this very well. All stations are attackable, defendable, and repairable. However, attacking a station is usually a multi-day ordeal.
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