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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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New features for POS
Now that we have established that most people (according to polls) want POS to be reworked, Ive decided to start a list of the things I would like to see to improve the POS experience.
1. For a start NO TAX, or a way to claim back tax for the POS owner (the last bit is a joke). 2. The ability to set amounts of and payment for pilots dropping off items if they are not the owner. 3. Much much bigger storage and more points 4. Rather than an upkeep credit bill, the need for certain commods to be in a holding area at the POS only accessible to the owner, to be able to use certain add ons. ie: fuel cells for the refuel mod, ammo for rearm and armour for repair. Without these the modules dont work. Also fuel and armour get eaten up by the POS for running costs once they run out the POS shuts down and closes its doors to anyone but the owner, so limiting the usefulness of redundent (TRIC pilot) POSes. 5. A much higher rank level just to be able to buy and build them. 6. Maybe a nice touch might be that you dont actualy /build it yourself but hire a group of AI builders to do it for you. Might be a bit too much coding/animation but have it so it builds slowly (maybe 10 mins or so) bit by bit infront of your eyes. 6. Ability to ban/invite squads/factions aswell as single pilots These are not new ideas nor are they just mine. Im sure there are other things I wanted but I cant think of them right now. |
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Member
Join Date: Mar 2005
Posts: 504
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Re: New features for POS
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Okay for starters, the majority want them removed OR reworked. That's what the poll option was so to say the majority want them reworked is not true unless you run a seperate poll that doesn't combine the two options. Second, I guess you don't understand the idea of reworking them because all your suggestions are essentially just leaving them in the game as they are with a few extra requirements and a few extra features. |
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Member
Join Date: Mar 2005
Posts: 504
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Re: New features for POS
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But I believe you'll find that if every person who plays/played Jumpgate posted or voted the majority would be against the way POS are now and would call for a major rework or their removal from the game. |
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Re: New features for POS
The way I would implement POS's would be allow them to be destroyed and have a sector based upkeep charge. To destroy a POS would take a lot of firepower so if you built it in a station sector, the local AI defence force would make it practically indestructable but would require a lot of money to maintain, whereas a POS in remote sector would be relatively cheap to maintain but a lot more vulnerable.
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: New features for POS
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I dont understand how you say my ideas arent a rework. |
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Re: New features for POS
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Member
Pilot Name: TexMurphy
Joystick: X45
Join Date: Mar 2005
Location: Gothenburg Sweden
Posts: 122
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Re: New features for POS
Most of your suggestions increase the problems with the current POSes.
The problems are in short that they move focus away from the faction station and through that hurt the factional community. POSes are built on the boarders or (for faction squads) inside enemy territory where the squads dock, rearm refuel repair and restock flashfires. This results in combat which is moves max between two sectors. Result of this is that the battle could just as well have been in the simulator. What is needed is to remove the indestructable POS forward bases. The three biggest reasons for POSes are * "I make a persistant impact on the universe." * "This is mine, people see its mine and people buy from me." * "I need something to save my money for." These are important but dont have to come in the shape of the currently implemented POSes. I could see two things that would improve the POS situation and yet retain the three reason people want POSes. 1. All faction stations can be extended with personal modules. You, me anyone can buy personal modules on a faction (and unreg) station. When a module is built the module is physicly added to the station, so the stations expand and change shape depending on player actions. 2. Forward bases can be built through missions. Inorder to initiate the building of a foward base in a certain sector the players have to loby for it. Lobbying is done by donating money towards a specific location. On your mission list you have "Build forward base" mission which lists all sectors that the faction can build in and how much is donated towards a mission in that sector. Once the initating sum (say 500mil) is reach then the mission is activated and one builds the station much like an FM would build a station (deliver X amount of Y commods). Once the base is built module missions become available. Refule, Rearm, Repair, Ore Processor, Construction modules, ect ect. These stations ARE DESTROYABLE. What this gives is personal modules on fixed stations and factional owned stations that are destructable. Tex. |
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Member
Join Date: Mar 2005
Posts: 504
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Re: New features for POS
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No by rework I mean they need to work in a significantly different manner than they do now. Your ideas leave POS in the game as they are with just a few added requirements to own one and a few extra features. We don't want POS as they are we want something different because what we have now doesn't work and believe it or not was a major reason that people left the game. |
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Member
Pilot Name: dailatron
Join Date: Feb 2007
Location: London UK
Posts: 401
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: New features for POS
*YAWN*
I vote keep POS but improve their usefulness and dont dare make them destroyable. Squad USA: OK guys while squad EU is asleep and we are wide awake due to the time difference, lets blow their POS to hell. Thatll be so funny and we can all laugh together about it when they log on. |
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Re: New features for POS
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__________________
![]() THIS IS A PIRATEHUNT! CUT UR ENGINES AND AWAIT PUNISHMENT! |
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Member
Pilot Name: TexMurphy
Joystick: X45
Join Date: Mar 2005
Location: Gothenburg Sweden
Posts: 122
Nominated 0 Times in 0 Posts
TOTW/F/M Award(s): 0
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Re: New features for POS
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Tex |
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