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About This Page About This Page: This is a discussion on New Group/Class of Ships within the Jumpgate Evolution Suggestions and Ideas forums, part of the Jumpgate Evolution Forums category, at Joystick Required Forums. i understand that concept, but sometimes people would rather be doing that then separate..Not all people play games to do what is "best" sometimes they do what
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Old 10-24-2007, 01:52 PM   #16 (permalink)
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Re: New Group/Class of Ships

i understand that concept, but sometimes people would rather be doing that then separate..Not all people play games to do what is "best" sometimes they do what they feel is most "fun". <shrugs> just my opinion
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Old 10-24-2007, 02:44 PM   #17 (permalink)
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Re: New Group/Class of Ships

But how is it fun to both die because you were in a single ship and lost because you were hit and run to death?
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Old 10-24-2007, 03:09 PM   #18 (permalink)
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Re: New Group/Class of Ships

because in at least one of the situations i was talking about you still stood a better chance then if you were in two ships. But I guess it is all up to opinion and your play style.
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Old 10-24-2007, 03:14 PM   #19 (permalink)
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Re: New Group/Class of Ships

I didn't see a list of situations. What situation do you think a single ship with one person flying and the other firing will be better?
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Old 10-24-2007, 03:41 PM   #20 (permalink)
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Re: New Group/Class of Ships

Quote From my post :Also, two ships are not necessarily better if between the two people you are talking about one sucks at flying and avoiding hits, but can target and the other sucks at hitting people while avoiding all the hits.

That is the situation i was referring to.
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Old 10-24-2007, 04:18 PM   #21 (permalink)
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Re: New Group/Class of Ships

So your thinking you can use the 2 person ship as a fluxxing ship?

I'm just not sure about the coding involved in making your wish a reality, or its impact on ship balance, so the idea doesn't sit well with me.

But keep up the suggestions, the more we brainstorm, and the more NetDevil reads, the more ideas they will get and implement.
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Old 10-24-2007, 05:14 PM   #22 (permalink)
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Re: New Group/Class of Ships

More or less yeah, I mean it could be used for PvP but more useful for PvE. Also could be useful to have like a gunnery spot on say the rear/top of a freighter so you buddy could watch your tail end as you are running for your life with your cargo. Don't think any ships should go over 2 person, just would allow for some more options and more fun.
Also, I don't see where there would be too huge of a coding problem as when i started playing games many years ago, like Air Warrior 3 there were gunnery positions in player flown aircraft that worked and worked well, so...
I just am kinda pushing this as this is one thing a friend of mine and I enjoyed in AW3 and have barely been able to find outside of a few of the Star Wars series of games.
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Old 10-24-2007, 06:29 PM   #23 (permalink)
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Re: New Group/Class of Ships

Read Karash's post about cap ships, I bet you would like it:
Fantasy Octavian Ships (Complete with Capitals!)
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Old 10-24-2007, 08:12 PM   #24 (permalink)
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Re: New Group/Class of Ships

to an extent yes, and thanks for linking this, but just to clarify i don't think the number of people in the ship should go over 2 as it would ruin the whole point of jumpgate I think.
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Old 10-24-2007, 08:37 PM   #25 (permalink)
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Re: New Group/Class of Ships

Why stop at 2?

If they are going to take the time to build in multiple player points they might as well use it.
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Old 10-25-2007, 01:01 AM   #26 (permalink)
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Re: New Group/Class of Ships

I would like to see a start with the so-called-octavian-gunboat, the Vulture, with a pilot and a gunner too, and then work your ways up if design and balance allows it.

I tend to think that the 2 man ship is a good idea for those of us who suck at PvP but still want to lend a hand. I dont think that for being in a 2man ship you're getting any better, after all the gunner is stuck with having to see where the pilot wants to go or such. But in some way, they could exist.

In Aces High you mostly see fighter pilots in their ships, but sometimes you might find some pilots joining another plane that has 3 to 6 turret points. Is not that it makes you better or gives you better odds, is just another experience to have, which is nice IMO... having 6 mediocre pilots man turrets trying to defend a slow moving plane that a 7th member is piloting....

After all, the Jumpgate motto is: "there's nothing you can't do".

ELP
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Old 10-25-2007, 11:48 AM   #27 (permalink)
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Re: New Group/Class of Ships

Quote:
Originally Posted by ELPIRATA View Post
After all, the Jumpgate motto is: "there's nothing you can't do".

ELP
It is, I thought it was "soon (tm) there is nothing you can't do"
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